QUOTE (Siygess)
A question that came up in our game last night that for life of me, including searching through Man and Machines and the SR3 main book and also hefty google searches was the difference in speeds of drugs and toxins listed as Immediate and Instantaneous.
The difference - in terms of RAW - is the time it takes until the affected character has to perform the damage resistance test ... although the seemingly synonymous terminology is somewhat confusing the difference is sometimes not negliable:
Immediate => In the very combat phase that he/she is hit with the toxin/drug/disease
Instantaneous => At the end of the combat turn during which the character was exposed to the doxin/drug/disease.
The real "bummer" there is that IIRC there's only one particular toxin family that by defaults acts at a speed of "Instantaneous" instead of "Immediate": the FUGU family. That particular toxin family was introduced in SR3 as part of the core rules where the rules actually lacked and form of differentiation between "Instantaneous" vs. "Immediate". Only after M&M this differentation came into existance, where the text explicitly references "Instantaneous" being the speed that delays the onset of effects until end of the Combat Turn.
QUOTE (Siygess)
Apologies if this has been answered here before, but like I said our group just couldn't find a definitive answer.
I guess it won't get more definite than this. The ugly truth is: the related rules in SR3 core and M&M aren't detailed enough and it least the core rules initially left the impression that both terms were interchangable and only M&M introduced that non-linear delay for "Instantaneous".