QUOTE (binarywraith @ Dec 31 2014, 12:32 AM)
I'm not seeing how it unfairly hits them. Getting a better focus for a spell is an all-or-nothing replacement as well, as you mention. It's more expensive, yes, but that's a balance issue we could go 'round with for years without a satisfactory solution that equates the karma costs of Adept powers to the nuyen costs of cyber that they duplicate. If you're that worried about it, just apply more of the rules that are already present and let your Sammy hock his used cyber to recoup some costs. If his cyberdoc's a Contact, he might even be able to trade the leftovers for a straight-up discount.
That still puts sams at a really huge disadvantage, though; they only get a fraction of the value back, while adepts keep everything, and mages can theoretically increase a focus or build one themselves.
I'll use 5e as an example, although it could apply to any edition. Right now, if you want Wired 3, you need to save up 217,000 nuyen. I've been playing a lot of Missions, and the runs I've seen top out at about 10,000 nuyen each, and 6-8 karma. So, on a good set of runs, you can afford it after 21 Missions, assuming you don't spend any nuyen on things like Lifestyle, ammo, replacement armor, etc.
So, let's say we allow a sam to trade in his Wired 2. Well, since selling stuff in only gets you 20% of the value (if that), he now only needs to save up 187,200 nuyen. Which is a reduction, but still will take 19 runs to get.
An adept, though? The difference between IR2 and IR3 is 1PP, or one initiation. That can be done for 13 karma, so an adept can probably do it after two Missions.
So, you can see there's a huge difference. It's different in every edition, but it's pretty clear.
QUOTE
And only few people would argue that mages and adepts ware underpowered in any SR edition. Usually you donīt need to upgrade your foci because you already receive them on "endgame" power level.
Physical adepts in SR1 were a bit underpowered. Their PP costs were somewhat higher, and they mostly focused on melee combat. It wasn't until later that they became the skill monsters of the game.