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  1. Underbarrel Crossbow (12 replies)
  2. Ghost Cartels Epilogue: The Missing Pages Revealed! (25 replies)
  3. alt.war: Russia - quo prodest? (29 replies)
  4. Boosting your Drain Dice Pool (46 replies)
  5. Cyberware for Technomancers (29 replies)
  6. Miracle Shooter (47 replies)
  7. A couple of quick questions (5 replies)
  8. When you summon a Spirit (9 replies)
  9. life imitates SR (2 replies)
  10. Character creation on dumpshock (36 replies)
  11. Adepts nerfed by new magic cost? (61 replies)
  12. Quick Question: Kong WalMart (11 replies)
  13. Confusion (40 replies)
  14. Seattle Route 99 (8 replies)
  15. Called Shots (26 replies)
  16. Questions that came up on a run (61 replies)
  17. 10 Fantastic Futuristic Materials that Actually Exist (8 replies)
  18. Military grade Armor (32 replies)
  19. Ritual Spellcasting and Sustaining (4 replies)
  20. Meet Einstein (58 replies)
  21. PC are too strong, what to do ? (243 replies)
  22. Empathy software plus optimization (111 replies)
  23. Unarmed combat and dual natured creatures (30 replies)
  24. Custom Advanced Metamagic (32 replies)
  25. Burning Edge (25 replies)
  26. Shadowrunning Street Doc (61 replies)
  27. Making a vehicle into a drone (9 replies)
  28. Horror Champions (8 replies)
  29. Reality Hackers (0 replies)
  30. geck grip and limping propulsion on a handgun (41 replies)
  31. HR: Lower Skill Costs for humans (43 replies)
  32. GM question: The "Tournament Episode" run. (4 replies)
  33. Initiative / IPs in Play (78 replies)
  34. Sony's troubles and Megacorps (32 replies)
  35. You Might Be A Redneck Street Samurai (35 replies)
  36. Shadowrunner Etiquette question (27 replies)
  37. Night Ones (121 replies)
  38. Tallest Building in Sixth World (11 replies)
  39. This is kinda making sr4 look...tame (25 replies)
  40. Starting that hacker (56 replies)
  41. Cat girls existing (30 replies)
  42. Spirit Summoning (26 replies)
  43. What goes wrong on the run table (10 replies)
  44. Insect Shamans and Insect Spirits (12 replies)
  45. Astral Signatures (2 replies)
  46. Junkyard War! (15 replies)
  47. SIN Dossier Template (32 replies)
  48. Drake Infiltrator (22 replies)
  49. HR: New limit on Spirit number (0 replies)
  50. Rules Hacking the Hacking Rules (44 replies)
  51. AI - storage? (39 replies)
  52. Shadowrun Scramble Costume (13 replies)
  53. Nanite monster(?) (37 replies)
  54. Real Life Shadowrun: Throwable Drones (1 reply)
  55. Influence spell vs control thoughts/emotions spell? (48 replies)
  56. Group-Edge (4 replies)
  57. Conspiracy theories of 2070 (29 replies)
  58. Current Group's Storyline (4 replies)
  59. Custom Qualities (21 replies)
  60. [SR3] First Aid (4 replies)
  61. New Negative quality (1 reply)
  62. The problem with fingerprint scanners (2 replies)
  63. Spells & Chrome (2 replies)
  64. Awakened engineer (16 replies)
  65. Exo-skeleton rules (65 replies)
  66. Vulnerability (9 replies)
  67. Optimizing character wealth at chargen (28 replies)
  68. Suggested Combat Spell Houserule (165 replies)
  69. Vodoo Shaman (char-generation) (20 replies)
  70. Summoning Spirits/Compiling Sprites question (3 replies)
  71. Why runners run the shadows and don't steal cars (73 replies)
  72. Chase rules for your perusal (24 replies)
  73. One Character to Rule Them All (86 replies)
  74. Wheelchair Physical Adept (26 replies)
  75. Exoskeleton (56 replies)
  76. Thoughts on less lethal munitions & beatdowns in Shadowrun (14 replies)
  77. Qabbala Tradition (43 replies)
  78. Bin LAden Dead (21 replies)
  79. Surge Questions (3 replies)
  80. France dropping concrete bombs on Libya (26 replies)
  81. Free Spirits as PC's in SR4 (169 replies)
  82. Ghost Cartels (31 replies)
  83. 15 Fantastic New Futuristic Tech & Gadget Designs (20 replies)
  84. Milwaukee in 2070 (21 replies)
  85. Do. A deer. (15 replies)
  86. 1st session with Ghost Cartels (4 replies)
  87. Temporarily stealing an agent (3 replies)
  88. [RL] What can one man do? (146 replies)
  89. Fairlight & Vogel "easter egg" (8 replies)
  90. Building a mage. Suggestions on how? (112 replies)
  91. Rogue Medicine (17 replies)
  92. Pricing an Enemy (3 replies)
  93. Global Cola: 10 Pepsi-Cola Flavors You Canít Get Here (19 replies)
  94. Qucik Enemy question (4 replies)
  95. Milwaukee Map (9 replies)
  96. Using a Nexus on a run (12 replies)
  97. Creating Runs: How do experienced GM's do it? (66 replies)
  98. SR4A Errata (20 replies)
  99. Social Implications of Being a Technomancer (55 replies)
  100. Manatech Applications (62 replies)
  101. Technomancers and Bio/Cyber (58 replies)
  102. Feedback Request: On the Run sequel (3 replies)
  103. NPC Critter Characters (7 replies)
  104. Fixing mages that are too powerful (149 replies)
  105. Would you allow this character? (51 replies)
  106. Going Orbital (105 replies)
  107. New to the Run (36 replies)
  108. Print is not dead! (58 replies)
  109. SR3 BGC and Shamanic Spirits. (2 replies)
  110. Naturally Wired (65 replies)
  111. Can a Penile Implant be Hacked? and a few other questions. (83 replies)
  112. How many karma do you need, before your Char. becomes unplayable? (90 replies)
  113. Shamanic Masks (28 replies)
  114. Urban Brawl Campaign (8 replies)
  115. Need a *sane* Pornomancer (15 replies)
  116. Laes (straight) vs Laes cigarettes--what gives? (55 replies)
  117. Armor degradation, 4e (42 replies)
  118. Sesame Steet 2073 (5 replies)
  119. Buggin Out (8 replies)
  120. Horrors (18 replies)
  121. Swarm Drones (29 replies)
  122. Do awakened characters outshine unawakened? (219 replies)
  123. Problem with the Magic Attribute (238 replies)
  124. Things You Thought Your Players Would Do, But They Didn't (49 replies)
  125. Shadows of Winnipeg (15 replies)
  126. Amnesia (19 replies)
  127. New Map (8 replies)
  128. Rounding (18 replies)
  129. What do these pieces of cyberware do? (9 replies)
  130. Overarching Storyline (GM advice) (13 replies)
  131. If you could have one piece of Cyberware.... (50 replies)
  132. What's new? (2 replies)
  133. 5 Passes? (54 replies)
  134. Expanded Metagenetics (54 replies)
  135. You know you are a SR geek when... (226 replies)
  136. Cops in Brazil to get glasses with facial recognition (and imagelink?) (34 replies)
  137. Slightly Crispy Medic Mage (34 replies)
  138. Silky Skin Simsense Star Street Samurai (11 replies)
  139. Playing a bigot (24 replies)
  140. Do awakened characters outshine unawakened? (2 replies)
  141. Search Fu Failure (5 replies)
  142. free spirits and startin with a vessel (21 replies)
  143. Angry ghost PC (21 replies)
  144. Best Ares Viper model ? (6 replies)
  145. Elf posers come early (84 replies)
  146. Everything you'd (n)ever want to know about Assensing (8 replies)
  147. Random Downtime (22 replies)
  148. 3e players: What to steal from 4e ? (25 replies)
  149. THE WAGE SLAVE! (23 replies)
  150. SR4A Knowledge Skills (3 replies)
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