Help - Search - Members - Calendar
Full Version: Artificial Intelligence Queries...
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2
Aria
There have been a couple of AI threads recently that have sparked my interest but raised some questions...

1. How neccessary are the inate programs? I only ask as eGhost seems to fit my concept well but it's only a 15BP boost for potentially loosing out some of the key AI stuff...

2. If an AI's node is a commlink can they make use of response enhancers and simsense accelerators? Simsense booster cyber is obviously out but it strikes me as odd that an AI might be slower than a meat hacker in the matrix?!?

3. Can an AI recieve SIMsense info? In this case I'm thinking about 'vehicle touch sensors' although probably without any rules bonus as they can't 'jump in'

4. With the assumption that modded vehicles don't have to look like modded motorbikes etc but can look like a 'human' walker (I know people don't all subscribe to this idea!) would this be reasonable?:

Emerging Futures (NeoNet) Avatar drone [designed for full emmersion hackers/riggers and AI's to interact with the world]
  • Suzuki Mirage (rather than Contrail so that I have to overmod - not above 10 slots though - to get a cost semi comparable with a full cybernetic body) 6500¥
  • Walker 3000¥ 2 slots
  • Full Mechanical Arm x2 8000¥ 4 slots
  • Overmod: Mimic R:3 15000 to 30000¥ 2 slots
  • Overmod: Rigger Adaption 2500 to 5000¥ 1 slot
  • Overmod: Touch Sensors 3000 to 6000¥ 1 slot
  • Total Cost (without any cyber enhancements to arms) 58500, round to 60000¥
  • Custom Agility +3 to both arms 9000¥ (I assume they start at 3 as it's not specifically mentioned)
  • Right arm commlink
  • Left arm sat uplink
  • End Cost 70,000¥ +any sensor upgrades +commlink cost


Is there anything obvious I've missed or made a mistake on? 6 Agi and Str seems reasonable although some work might need to be done to reduce speed to something closer to the other cyborgs (?). As a GM I'd be happy with this but would anyone else?

Thanks!

A
Ghost_in_the_System
Alrighty, lets see...

1) Not really that important, they are essentially a number of free programs with the ergonomic and optimize options.

2) Response Enhnacers are basically the equivalent of adding a coprocessor from what I read, so I see those working just fine for an AI (and are able to work on any electronic device, not just a commlink). The simsense accelerator greatly relies on the answer to 3)

3) My understanding has been that they can receive simsense info, but don't experience it. They would get for example the information that they feel a light touch on a back fender, but wouldn't actually feel it as a metahuman would. This means simsense accelerator wouldn't really help wouldn't help out much

4) I think you're better off modding a manservant or simply designing your own drone outright (Something between a manservant and the 150k one)instead of trying to mod a motorcycle. If however you're stuck on a motorcycle, it seems like what you have works, and at 70k isn't cheap nor exceptionally powerful. With all the overmod it is likely going to end up looking like an ork or troll though.
Rubic
I've been working on an AI build, myself, and mechanically speaking, the Piloting Origin seems to handle vehicle sensors as well as anything else would. As far as simply knowing the vehicle was being touched, and where, they should be able to do that anyways, so long as they are subscribed to it.
PoliteMan
QUOTE (Aria @ Jun 8 2011, 08:42 PM) *
There have been a couple of AI threads recently that have sparked my interest but raised some questions...

1. How neccessary are the inate programs? I only ask as eGhost seems to fit my concept well but it's only a 15BP boost for potentially loosing out some of the key AI stuff...

QUOTE (Ghost_in_the_System @ Jun 9 2011, 12:46 AM) *
1) Not really that important, they are essentially a number of free programs with the ergonomic and optimize options.

Huh, the way I've read it, innate programs are critical. AIs can't take ware like hackers and can't thread like technos, what lets them keep pace is a few awesome qualities and the ability to improve their innate programs with Karma up to twice their System rating. Without those innate programs, well, AI's just seem to hit a hard wall once they have R6 programs and max skills. They're just done.

QUOTE (Aria @ Jun 8 2011, 08:42 PM) *
2. If an AI's node is a commlink can they make use of response enhancers and simsense accelerators? Simsense booster cyber is obviously out but it strikes me as odd that an AI might be slower than a meat hacker in the matrix?!?

Can't see any reason why not.
Ghost_in_the_System
I suppose that depends on the availability of 7+ programs in the campaign. I'd forgotten about the advancement aspect of inherent programs.

I'd consider talking with the GM who might allow an AI to more easily code programs (restricted to itself only especially) of 7+ fairly easily and at 2-3x normal speeds due to a lack of need to sleep.

Edit: Just to clarify my new position is - inherent programs are very important unless your GM is willing to be very compensating.
PoliteMan
Ehh, War! already has pretty clear rules on R7-10 programs (p. 144). They degrade by 1 point every 2 months (or sessions) and can't be patched. Don't get me wrong, AIs that code are awesome but they're gonna be constantly chasing that SOTA curve. Inherent programs get around that, plus they can get higher. They just eat karma.
Udoshi
QUOTE (PoliteMan @ Jun 8 2011, 10:46 PM) *
Huh, the way I've read it, innate programs are critical. AIs can't take ware like hackers and can't thread like technos, what lets them keep pace is a few awesome qualities and the ability to improve their innate programs with Karma up to twice their System rating. Without those innate programs, well, AI's just seem to hit a hard wall once they have R6 programs and max skills. They're just done.


Emphasis mine.

Intuitive Hacking(unwired): Emulate fixes this bit real quick.

See here for some AI ideas.


Emulate and Piloting Origin is a nice combination together. If your GM okays it, see if he's willing to let AI's use Processor limit to sustain various Emulations - it brings AI's back to an more sinister 'must spread out consume resources to the limit of my ability' feel.
Ghost_in_the_System
Why do you need intuitive hacking?

And emulate isn't bad, but you're unlikely to get more than 6 hits on a software + rating test. It doesn't say anything about being able to boost existing programs, though that is up for debate. If it can be used on existing programs then it is quite exceptional. Otherwise it just saves a bit of money/time.

Oh, wait, I see what it is. That's shaky at best. As much as some stuff might 'technically' (debatable) be allowed in the rules, that doesn't mean a GM won't turn it down faster than you can say "It says on page..."
Udoshi
Because, despite it being an AI only quality, they didn't give it a cost in RC.

The point you're missing is that Emulate lets you make programs from scratch. including very expensive autosofts, which are capped at rating 4, and 4 hits is a lot easier to manage.


Like any character, its something to talk over with your GM. Just saying, if your GM lacks a creative spine, and shoots down anything that isn't Exactly By The Book without looking at it, well..... then that sucks for you.

That being said, i've seen it used in a game, and its actually not really imbalanced. It removes most of the power abuse of threading - without sprites to boost complex forms to ridiculous levels, being unable to improve inherent programs with it, and not being able to do a thing about the -2 sustaining, all the potential abuse is pretty much gone, and its more a nifty trick to have in your toolbox than anything gamebreaking.
PoliteMan
Hmm....I think that one fails the RAW test.

Sharing inherent programs and spawning agents (p.169) require you to have these qualities ("An AI who has both this and the Emulate quality..."). However else you might be able to get the abilities, you still don't have those those qualities, so you can't share inherent programs or spawn the right agents.
Aria
Hmmm...thanks for the input!

Inherant progs sound better than I thought...maybe I'll go with 'pilot origin' as a rule base to achieve something more like the Eclipse Phase AIs but IC be an eGhost (Can't see why a GM would have a problem with this as it's a roleplay tool...?!?)

Udoshi's emulate 'trick' is good too, and not overpowered... The malware and viruses stuff is a bit beyond my current understanding of the hacking rules though embarrassed.gif

The motorbike mod was an attempt to find middle ground between the manservant and the cyborgs (I suspect their availability is linked to that rather than their 'drone' stats). Is the manservant being crap at combat fluff or written into the rules (can't actually remember at the moment nyahnyah.gif)...some mods to the cyber arms for Str and Agi might go some way to offsetting this?
Irion
One question about the AI lifestyle:
Could you just live in a commlink? I mean it is much cheaper to actually buy a rating 6 system than to pay for the lifestyle.
Aerospider
QUOTE (Irion @ Jun 9 2011, 11:28 AM) *
One question about the AI lifestyle:
Could you just live in a commlink? I mean it is much cheaper to actually buy a rating 6 system than to pay for the lifestyle.

Living in a commlink would be no different to living in any other kind of node. Paying for the lifestyle represents the continual maintenance required to prevent the node from degrading under the strain of supporting an AI and not doing so will see the node's ratings drop over time.
Irion
I do not know. It just strikes me as silly expensive.
And you would probably need to buy a second lifestyle too, if you want some place to stash your stuff.
Why not just rule it in one.
Why not just saying everything included in one lifestyle.
You get the normal benefits, but instead of food and drinks and other stuff you do not need your node is maintained?
Fortinbras
QUOTE (Aria @ Jun 8 2011, 07:42 AM) *
2. If an AI's node is a commlink can they make use of response enhancers and simsense accelerators? Simsense booster cyber is obviously out but it strikes me as odd that an AI might be slower than a meat hacker in the matrix?!?


As an AI is not limited by it's home node's attributes, it shouldn't gain benefits from it's home node's attributes either. AI's run autonomously of their home node.
Moreover, a simsense accelerator only increases the IPs of a persona attached to the commlink, whereas an AI is not a persona, but an icon.

I'd say talk to your GM about letting you have the Technovantage power which would allow you to get Overclocking and Advanced Overclocking as per the Echo.

You might also consider a bio-drone for your person you will be walking around as.
Aerospider
QUOTE (Irion @ Jun 9 2011, 01:16 PM) *
I do not know. It just strikes me as silly expensive.
And you would probably need to buy a second lifestyle too, if you want some place to stash your stuff.
Why not just rule it in one.
Why not just saying everything included in one lifestyle.
You get the normal benefits, but instead of food and drinks and other stuff you do not need your node is maintained?

Expensive maybe, but we're in the realm of science fiction here so it's pure arbitration for game balance on the writer's part. After all, AI PCs tend not to have as much need for money as the average runner (no augmentations, health care, foci, transportation, etc.).
Rubic
although heavy-handed, there is some basis in reality. If you leave your computer on constantly, not only will you use electricity, but such components as the cooling fan, RAM, and processor will burn out faster. Granted, in our day today, that takes months. Flash over to 2072, where computers have much more power behind them, and the entire world is populated with products founded on the ideal of planned obsolescence. The corps want it to break as soon as they have some shiny new toys that just devalued what you bought, after all.

If you're really THAT concerned about cutting costs, there's another option, presented in all the core books (at least for 4th ed). Share a lifestyle with another character. That's a 10% cost for your server/drone's housing, upkeep, and routine upgrades.
Ghost_in_the_System
Except that a metahuman's lifestyle is entirely different from an AIs 'lifestyle' and I really doubt they could be properly shared.
Tymeaus Jalynsfein
QUOTE (Ghost_in_the_System @ Jun 9 2011, 09:12 AM) *
Except that a metahuman's lifestyle is entirely different from an AIs 'lifestyle' and I really doubt they could be properly shared.


Granularity... For some it matters, and for others it does not... smile.gif
Rubic
QUOTE (Ghost_in_the_System @ Jun 9 2011, 11:12 AM) *
Except that a metahuman's lifestyle is entirely different from an AIs 'lifestyle' and I really doubt they could be properly shared.


If you consider exactly what is being shared... the home-node. The added cost figures in what the AI needs or has access to (according to the AI lifestyle chart), and allows the AI to utilize any of the mundane drones or the home node as their home, covering the increased cost due to such high-volume processing.

I'm sure that more tenuous explanations have been pulled to cover other issues, and my explanation makes sense.
PoliteMan
QUOTE (Irion @ Jun 9 2011, 08:16 PM) *
I do not know. It just strikes me as silly expensive.
And you would probably need to buy a second lifestyle too, if you want some place to stash your stuff.
Why not just rule it in one.
Why not just saying everything included in one lifestyle.
You get the normal benefits, but instead of food and drinks and other stuff you do not need your node is maintained?

Huh? Hackers don't pay lifestyle costs, why would AI's? That's what agents spoofing lifestyles are for (or drones, if thinks get tetchy).
Ghost_in_the_System
QUOTE (Rubic @ Jun 10 2011, 02:39 AM) *
If you consider exactly what is being shared... the home-node. The added cost figures in what the AI needs or has access to (according to the AI lifestyle chart), and allows the AI to utilize any of the mundane drones or the home node as their home, covering the increased cost due to such high-volume processing.

I'm sure that more tenuous explanations have been pulled to cover other issues, and my explanation makes sense.

Except I doubt the 10k a month spent on the maintenance of a single device is really covered by the 10k a month spent on an entire lifestyle (Rent, food, cable, night clubs, eating out, clothing, transportation, water, etc). It's really a per game basis, but it isn't something I'd allow. Might allow the node being maintained at one level lower than the base lifestyle in this setup though.

QUOTE
Huh? Hackers don't pay lifestyle costs, why would AI's? That's what agents spoofing lifestyles are for (or drones, if thinks get tetchy).

Hehe, good point, though it is near impossible to get more than middle lifestyle. Requires a 20+ spoof DP and about two weeks to manage it.
Tymeaus Jalynsfein
QUOTE (Ghost_in_the_System @ Jun 10 2011, 06:28 AM) *
Hehe, good point, though it is near impossible to get more than middle lifestyle. Requires a 20+ spoof DP and about two weeks to manage it.


Funny, The Technomancer in our group could do it in 4-5 Days... My Cyberlogician could do it in just at 7. For a High Lifestyle (48 Successes). Admittedly, our Technomancer was throwing about 23 Dice, and I had about 16. Prior to the Change to the Optional Rules we now use. No Degradation. With Teamwork Tests. For a Middle (12 Successes), we could cover that in about 2-3 Rolls for me, and 1-2 rolls for himself. The Technomancer's Sprites could do it for him in 12 Days for a High Lifestyle, or Luxury (at 100 Successes Base) in 25 Days. With BOUGHT hits, rather than rolled hits.

Not hard to get Lifestyle Costs Covered as a Hacker/Technomancer. Which leaves all your earned Nuyen for other things.
Ghost_in_the_System
Well, you are apparently very lucky on your rolls because even without diminishing DP, 23 dice should take 7 days and 23 dice on a spoof test is quite a bit.

But I'm talking about with diminishing DP which increases the time required quite a bit (especially at lower DPs), and makes sprites and agents very unlikely to be able to ever accomplish the task. Actually I suppose it isn't too bad, 9 days on average with a base 20 DP. Still, presumably a hacker is going to want to be programming and cracking and patching and so on. At some point their time is more valuable and limited of a resource than nuyen.
Tymeaus Jalynsfein
QUOTE (Ghost_in_the_System @ Jun 10 2011, 07:41 AM) *
Well, you are apparently very lucky on your rolls because even without diminishing DP, 23 dice should take 7 days and 23 dice on a spoof test is quite a bit.

But I'm talking about with diminishing DP which increases the time required quite a bit (especially at lower DPs), and makes sprites and agents very unlikely to be able to ever accomplish the task. Actually I suppose it isn't too bad, 9 days on average with a base 20 DP. Still, presumably a hacker is going to want to be programming and cracking and patching and so on. At some point their time is more valuable and limited of a resource than nuyen.


The Technomancer is very lucky on his rolls... I only needed to do so a few times myself, but I can do it, even with Diminishing Dice Pools. Though it does extend that time a bit.

With the Change to the Optional Rule Set we use, it likely takes a bit longer, because the dice pools for the Technomancer suffered a bit (and Program/CF Caps Hits), but not too much.

As For Sprites... Yes, Diminishing Pools hurt them, though I think that a Sprite can do High, even with that rule... Resonance 6 (12 Dice) with 2 others to Aid. Base Pool for starting Teamwork is 18 Dice... Bought Hits run out at 3 Dice and 40 Successes... Rolled Averages allows success for High Lifestyle...
Fortinbras
Then you need to calculate the time needed to register those other sprites.
Even still, a fourth of your time being spent to maintain a Lifestyle seems a little much for me. What's a technomancer need all that money for anyway? You hacker's and your highfalutin ways. You don't know what it's like on the streets, man!

As a GM I love the Roommate rule because it encourages all the character's to live together. It makes logistics in storytelling that much simpler and creates a stronger sense of camaraderie. If there were an AI on the team I'd let it be a part of the team's roommate pool and Spoof it's Lifestyle, but each of the qualities represent something differnt than, yet similar to, it's meat world counterpart. Neighborhood, for example, represents how dangerous the node is from roaming sprites, probing hackers, GOD searches and other AIs just wandering around cyberspace.
That is something just buying a commlink doesn't represent; the real dangers and aspects that come with living in such a complex entity as the Matrix full time.
Tymeaus Jalynsfein
QUOTE (Fortinbras @ Jun 10 2011, 02:29 PM) *
As a GM I love the Roommate rule because it encourages all the character's to live together. It makes logistics in storytelling that much simpler and creates a stronger sense of camaraderie. If there were an AI on the team I'd let it be a part of the team's roommate pool and Spoof it's Lifestyle, but each of the qualities represent something differnt than, yet similar to, it's meat world counterpart.


As much as I like this Idea, it has been like pulling teeth to get it to actually happen in our groups. The level of trust between characters is not nearly where it should be for stuff like that, even when several of the characters try to set this up. frown.gif
Ghost_in_the_System
Well, let the characters that set it up enjoy the benefits and the ones that don't want in go on paying for their own place.
Tymeaus Jalynsfein
QUOTE (Ghost_in_the_System @ Jun 10 2011, 03:00 PM) *
Well, let the characters that set it up enjoy the benefits and the ones that don't want in go on paying for their own place.


Which is ultimately what happens... smile.gif
Rubic
QUOTE (Tymeaus Jalynsfein @ Jun 10 2011, 05:07 PM) *
Which is ultimately what happens... smile.gif

what's so bad about that? Sharing a lifestyle just means it'll only take one THOR shot to TPK.
Tymeaus Jalynsfein
QUOTE (Rubic @ Jun 10 2011, 03:57 PM) *
what's so bad about that? Sharing a lifestyle just means it'll only take one THOR shot to TPK.


This is true, but if you have to resort to a Thor Shot to take care of a Shared Lifestyle, well, something is wrong. smile.gif
Fortinbras
QUOTE (Rubic @ Jun 10 2011, 04:57 PM) *
what's so bad about that? Sharing a lifestyle just means it'll only take one THOR shot to TPK.

Having all roommates home at the same time is a once in a blue moon situation. I shared a room with a guy in Brooklyn because when he came home from work, I was going to school.
The former military street sam is up at dawn for his morning run while the technomancer is just getting home from a rave. Shared space is almost never shared schedule.

Besides, a Thor shot is a GM tool. If I wanted TPK, I could make it happen regardless of the living situation. Ritual magic, snipers or car bombs could all do the same thing for less than 1.2 million. I'm not limited by any minor constraints such as shared location.
Not much of an issue as I'm not a jerk GM.
Rubic
QUOTE (Fortinbras @ Jun 10 2011, 06:10 PM) *
Not much of an issue as I'm not a jerk GM.

As a more-often player than GM, I appreciate that. I am, however, of the opinion that players are almost to a one, Jerks. We can smell our own (then again I'm nicer as a GM, except I just don't shy away from Darwin-Checks).
Makki
I played an AI for a while. They are limited in many ways, but if you exploit their advantages, they will be awesome.

Innate programs:
-Stealth, double digits here after some karma, like TMs, but without the need of threading and sprites. Which both need skills and fading. An AI is at least invisible, that's an advantage.
-Command. It functions as your attribute when using remote control. Double digits attributes anyone?

Piloting Origin is obligatory: Don't waste karma and BP on skills, just get pirated Autosofts, you may now use them in place of your skills.
Aria
QUOTE (Makki @ Jun 11 2011, 04:15 AM) *
I played an AI for a while. They are limited in many ways, but if you exploit their advantages, they will be awesome.

Innate programs:
-Stealth, double digits here after some karma, like TMs, but without the need of threading and sprites. Which both need skills and fading. An AI is at least invisible, that's an advantage.
-Command. It functions as your attribute when using remote control. Double digits attributes anyone?

Piloting Origin is obligatory: Don't waste karma and BP on skills, just get pirated Autosofts, you may now use them in place of your skills.

Whilst I don't disagree on a mechanics front, I object a little bit to there being only 1 optimal configuration nyahnyah.gif

Couple more questions:

1. If an AI is homed in a commlink when do you use those (boosted) stats like a hacker would, and when would you use the derived stats? I'm thinking of firewall in particular!

2. Can a jumped in rigger or AI use autosofts on that drone or only their own skills?

Thanks again smile.gif
Fortinbras
QUOTE (Aria @ Jun 11 2011, 01:04 AM) *
1. If an AI is homed in a commlink when do you use those (boosted) stats like a hacker would, and when would you use the derived stats? I'm thinking of firewall in particular!

An AI's Response and Signal are always the same as the node it is in at the time, regardless of it's home node.
It's System and Firewall are independent of any node, including it's home node. It's System is (Logic + Intuition)/2. It's Firewall is (Charisma + Willpower)/2.
Near as I can tell an AI does not gain any benefits from it's home node other than the lack of degradation and Response & Signal; especially not a Simsense Accelerator as those only boost persona and not icons.

QUOTE (Aria @ Jun 11 2011, 01:04 AM) *
2. Can a jumped in rigger or AI use autosofts on that drone or only their own skills?

A rigger uses his own skills. Only an AI with the second level of Piloting Origin can use autosofts.
Aerospider
QUOTE (Fortinbras @ Jun 11 2011, 07:38 AM) *
An AI's Response and Signal are always the same as the node it is in at the time, regardless of it's home node.

Just to clarify - Response and Signal come from the node on which the AI is currently running, not the node in which his icon is being projected.
Fortinbras
Sort of. If an AI is running in multiple nodes at once, it's Response and Signal are that of the node in which it is taking the action or in the node in which an action is being performed on it.
An AI does not project from any one node the way a persona does. If it is subscribed to a node, it is running on that node. It lives entirely within the Matrix and is not, therefore, confined to any one node. It can exist independently of it's home node for a week without degradation. If it's home node is destroyed, it can make a new one.
An AI affects it's home node far more than said node affects the AI.
Aria
Think I follow all of that nyahnyah.gif

It seems that until an AI has karma to burn then they aren't going to directly compete with a good hacker or TM (lower progs, less initiative), but as they can be more or less invisible with the Rootkit quality (-6 perception) then I guess toe to toe is not the way to go anyway...

It's just as well that I want to try an AI 'rigger' of sorts anyway smile.gif
Aria
Further to this, can something attack you in the matrix if you attack it but it can't see you (-6 to perception checks and stealth running for example)? ...best policy would be to skirt on by I know but still...?!?
Teulisch
well, by RAW it seems it would still need to win an opposed test to see you if stealth is running. but unless you have a mute option on your attack or get a one shot kill, you did just trigger a general alert and a stronger IC response on that node. if multiple agents are looking for you then its harder to stay hidden.

it seems to me that the crash program option is often better than attack. as it gives you a simple opposed role, instead of opposed to hit followed by damage resistance with a condition monitor.
Aerospider
QUOTE (Fortinbras @ Jun 11 2011, 11:01 AM) *
Sort of. If an AI is running in multiple nodes at once, it's Response and Signal are that of the node in which it is taking the action or in the node in which an action is being performed on it.
An AI does not project from any one node the way a persona does. If it is subscribed to a node, it is running on that node. It lives entirely within the Matrix and is not, therefore, confined to any one node. It can exist independently of it's home node for a week without degradation. If it's home node is destroyed, it can make a new one.
An AI affects it's home node far more than said node affects the AI.

Oh, see that's not how I've understood it at all. The way I read it the AI does only run on one node at once, but unlike regular personae it can move to run on a different node so long as it has admin privileges there (AFB but the text definitely mentions an admin requirement). Then, from whatever node it is running on it may have subscriptions with other nodes and thereby project its icon into them. If you say that the AI is running on all the nodes it has a subscription to, wouldn't that make it rather vulnerable?
Fortinbras
QUOTE (Aerospider @ Jun 11 2011, 10:30 AM) *
Oh, see that's not how I've understood it at all. The way I read it the AI does only run on one node at once, but unlike regular personae it can move to run on a different node so long as it has admin privileges there (AFB but the text definitely mentions an admin requirement). Then, from whatever node it is running on it may have subscriptions with other nodes and thereby project its icon into them. If you say that the AI is running on all the nodes it has a subscription to, wouldn't that make it rather vulnerable?

I sort of get what you are saying here. You're referencing Runner's Companion p. 88.
An AI only exists in one node at a time, but creates icons in other nodes to which it has subscriptions. It does this the same way any regular Matrix user would.
When controlling it's icon, the AI is operating within the node it exists. It's Response and Signal are that of the node in which it is operating, not any node to which it has a subscription.
It can change nodes with a Complex action and admin access.

It's icon still vulnerable to Matrix damage the same way any icon is. I'm not sure what you mean by "projecting", but it is still vulnerable to detection, damage and tracking the same as any icon operating within that node would be.
An AI is more vulnerable than a hacker or a technomancer in that it is more easily traced, but it makes up for that vulnerability in spades by having no meat body and only being killable three ways.
Aria
Following an AI gen thread someone said AIs don't get a hot sim bonus for jumped in so what is the point of lvl 1. of pilot origin as remote control would give better bonuses?
Aerospider
QUOTE (Aria @ Jun 12 2011, 06:08 PM) *
Following an AI gen thread someone said AIs don't get a hot sim bonus for jumped in so what is the point of lvl 1. of pilot origin as remote control would give better bonuses?

The hot sim bonus applies to remote control as much as jumping in and an AI gets neither, so reasons for jumping in are the same as for fleshy riggers -

1 - The Command program slows you down because every action is a complex action, including free actions like changing a device mode. Jumping in allows you to run at full speed.

2 - Jumping in automatically blocks out all other commands to the drone/vehicle, legitimate or otherwise, including spoof attempts.

Plus, AIs don't have to worry about dumpshock.
Ghost_in_the_System
QUOTE (Aerospider @ Jun 12 2011, 04:27 PM) *
2 - Jumping in automatically blocks out all other commands to the drone/vehicle, legitimate or otherwise, including spoof attempts.

It does? I can understand many commands being overridden quickly, but I don't remember anything ever saying that it blocked command and spoof attempts entirely. In fact, I'm fairly sure I remember seeing a command to kick off the rigger as being a good way to disrupt drones.
Aerospider
QUOTE (Ghost_in_the_System @ Jun 12 2011, 10:01 PM) *
It does? I can understand many commands being overridden quickly, but I don't remember anything ever saying that it blocked command and spoof attempts entirely. In fact, I'm fairly sure I remember seeing a command to kick off the rigger as being a good way to disrupt drones.

SR4a p.246 under ELECTRONIC WARFARE - HACKING AND SPOOFING

"Such hijacking attempts against your drones can be foiled by jumping into a device. A jumped-in rigger overrides any other control of the drone, including by its Pilot."
Ghost_in_the_System
Hmm, I'd still think you could try and disconnect the rigger, but I suppose not. Cool, thanks for that.
Aerospider
QUOTE (Ghost_in_the_System @ Jun 12 2011, 11:31 PM) *
Hmm, I'd still think you could try and disconnect the rigger, but I suppose not. Cool, thanks for that.

Oh yeah, you can still mess with the rigger himself but control of the device is off-limits until you do.
phlapjack77
QUOTE (Aerospider @ Jun 13 2011, 05:27 AM) *
Plus, AIs don't have to worry about dumpshock.

I think I know why you said this - DS occurs only if the user is in VR, and VR requires simsense, and AIs can't do simsense...can't find the reason AIs can't do simsense tho...

QUOTE (Aerospider @ Jun 13 2011, 08:25 AM) *
Oh yeah, you can still mess with the rigger himself but control of the device is off-limits until you do.

This makes sense - if you're jumped in, you ARE the vehicle, so of course you're going to ignore commands that don't originate from yourself (and you're likely to know if you just ordered the vehicle to power down) smile.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012