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  1. Street Magic:Spirit Allies and Spirit Powers (1 reply)
  2. What spirit types are best & which ones are worst? (25 replies)
  3. Runner's Pets (29 replies)
  4. Infected BP Costs (4 replies)
  5. reinforced weapon mounts and launch weapons (10 replies)
  6. Chameleon suits and Capacity (35 replies)
  7. shadowrun movie/game/tv show (51 replies)
  8. Longevity (20 replies)
  9. Coding Custom Programs (45 replies)
  10. Ghost Cartels for n00bs (23 replies)
  11. Do System and Firewall cound against total programs run (3 replies)
  12. Software Specialization (16 replies)
  13. Spirit Spellcasting and Aid Sorcery (7 replies)
  14. Alternate Matrix Rules (294 replies)
  15. Pimp My Character (0 replies)
  16. Shiva Arms (73 replies)
  17. Naysayers gone? (223 replies)
  18. Beans and bultets. (66 replies)
  19. Detect Enemies (8 replies)
  20. Externalising identity easier than excrement (3 replies)
  21. Retrans Unit (25 replies)
  22. Hacking (11 replies)
  23. Writing a review (15 replies)
  24. Dual Natured Quandries (29 replies)
  25. Common mistakes that less-skilled GMs make (82 replies)
  26. Pre-2064 SR4? (17 replies)
  27. Medusa (0 replies)
  28. Scream Sheets (15 replies)
  29. Weapon Focus + Unarmed combat (6 replies)
  30. Free Contacts (22 replies)
  31. Trodes, Simrigs and Datajacks (31 replies)
  32. Sledgehammer + Explosives (18 replies)
  33. Kyle XY (2 replies)
  34. Help with character concept (8 replies)
  35. SmartHand: Cyborg Limbs Will Feel Like User's Own (0 replies)
  36. What is the opinion of the AI rules from Unwired? (21 replies)
  37. Help with NPC (8 replies)
  38. Creating an AI PC (22 replies)
  39. The Seven Street Samurai (26 replies)
  40. House Rule - making Ritual Sorcery an Extended Test? (1 reply)
  41. WHOA! (51 replies)
  42. Spirit Pact, Know once assign many? (14 replies)
  43. The Hollywood Correctional Facility (45 replies)
  44. Max Adept Powers? (19 replies)
  45. Digital Grimoire Errata (19 replies)
  46. Politics (3 replies)
  47. More Trait Questions/Discussions (2 replies)
  48. Suppressive Fire and Cover (9 replies)
  49. Need Help with find drug (3 replies)
  50. Can we think of a new class of drug? (5 replies)
  51. How does one beg in 2070 (28 replies)
  52. Pimp my timeline (0 replies)
  53. Question on Weapon Modifications (11 replies)
  54. Question re: Shedim (4 replies)
  55. Shady Stock Options (6 replies)
  56. Request for The Sixth World Almanac. (5 replies)
  57. Social Assassine with Nanoifectors..... (59 replies)
  58. Agents and Programs (17 replies)
  59. Iron Will vs. Possession... (2 replies)
  60. Rigger question - drones & loadouts (28 replies)
  61. Simsense on it's way! (3 replies)
  62. Where are they now: The Seraphim (14 replies)
  63. More Real Life Cybertech (2 replies)
  64. Critter Power - Mist Form (16 replies)
  65. Cities of 2070 (11 replies)
  66. Moved: Shadowrun Character Sheet (-- replies)
  67. Astral perception and cybereyes with vision enhancement (39 replies)
  68. X-Com, SR style (9 replies)
  69. Car Thief Programs? (2 replies)
  70. Chrysler-Nissan Patrol-1 (14 replies)
  71. Aika Le... android (2 replies)
  72. Chapeshange - Extinct Animals? (86 replies)
  73. House Rules (39 replies)
  74. Drones! (1 reply)
  75. SR3-SR4 changes (39 replies)
  76. A Retro One-Shot Adventure (31 replies)
  77. RFID tags? In MY underwear? (11 replies)
  78. [SPOILER] Emergence Missions and Events (10 replies)
  79. Maps (4 replies)
  80. Job Opportunities (9 replies)
  81. The Exchange (40 replies)
  82. Direct Combat Spells and damage resistance (7 replies)
  83. Missiles and walking tank characters (60 replies)
  84. Twisted Adept Concept (24 replies)
  85. Austen TX Games (2 replies)
  86. Question about Control Rig Booster (Nanoware) (15 replies)
  87. Newbie help (53 replies)
  88. Atlanta 2070 (14 replies)
  89. Drug use in Shadowrun (28 replies)
  90. Technomancer Threading (10 replies)
  91. Nuclear Spirits Questions (3 replies)
  92. Where are they in 2070? (91 replies)
  93. Attribute boost (38 replies)
  94. Mask vs Detect Enemies (36 replies)
  95. 2070... can you lve without a wireless connection? (43 replies)
  96. Pronouncing Shadowrun Words (15 replies)
  97. Nuclear Elementals (73 replies)
  98. Prefer games set in the Shadowrun "storyline" or not? (24 replies)
  99. Spirits of Man: Ghost or Not? (7 replies)
  100. SR3 weapon foci (7 replies)
  101. I hacked in! Now what? (10 replies)
  102. How would you create Deadpool stats? (31 replies)
  103. SR3 weapon foci form and function (3 replies)
  104. Help with Ultrasound and Radar Sensors (12 replies)
  105. We get signal? (5 replies)
  106. 2070's Rock! (21 replies)
  107. Simple Question about AI (31 replies)
  108. Repercussions of allowing mundane countermagic? (25 replies)
  109. Area Spells (1 reply)
  110. Very Bad Things... (73 replies)
  111. Vultures (64 replies)
  112. And so it begins... (1 reply)
  113. What do you think? (31 replies)
  114. Can you bind a Sustaining Focus with Force>your Magic? (41 replies)
  115. Common Mistakes That Players Make (5 replies)
  116. Ghost Cartels - A Detailed Review (15 replies)
  117. Radical Social Changes to work toward in 2070? (19 replies)
  118. Para critter inspiration (0 replies)
  119. Matrix question (3 replies)
  120. Conversion help (7 replies)
  121. Can all spirits fly? (20 replies)
  122. Hacking a PAN (5 replies)
  123. Frankenstien Reborn (2 replies)
  124. Newbie mage/cyberware creation questions (9 replies)
  125. Is it possible... (4 replies)
  126. Microwaves Screwing With ATMs (5 replies)
  127. Relationship issues in Shadowrun (45 replies)
  128. New and Modified Cyberware Suites (1 reply)
  129. New and Modified Cyberware Suites (1 reply)
  130. Does natural magic stack with quality given magic? (26 replies)
  131. Rules Question: Splitting a dice pool (19 replies)
  132. Prestidigitation (29 replies)
  133. Guns and knockdown (312 replies)
  134. The Horseman (2 replies)
  135. Feral Cities (9 replies)
  136. Fair Pricing for Anchored Spells (15 replies)
  137. What if nobody wants to use magic? (34 replies)
  138. "I'm not no stinkin' mercenary!" (47 replies)
  139. Dietary Requirement (19 replies)
  140. Spirit Pacts vs Hidden Life (10 replies)
  141. A Hacker's Wheels? (6 replies)
  142. security at customs (17 replies)
  143. The Cut Scene (8 replies)
  144. Maps (4 replies)
  145. Someone explicitly brings up Blade Runner re real bionic eyes (21 replies)
  146. BP's vs Karmagen (197 replies)
  147. Threats 3.0? (4 replies)
  148. Question about Full Defense (and one other thing) (5 replies)
  149. How would you hack a person's gun? (12 replies)
  150. Possession as a quick Ward (7 replies)
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