Mythic totems, not idols. Sorry.
Fenrir:
Fearless and aggressive, Fenrir can be quite murderous as well. He is vicious and ill-tempered and will hunt down any who offend him. Fenrir shamans are mean and ruthless individuals who have a disturbing tendency to treat others like their next meal. Fenrir shamans are overconfident and brutal, fearing almost nothing.
Environment: Forests
Advantages: +3 dice for combat spells, +1 die for forest spirits
Disadvantages: FEnrir shamans must make a Willpower (

Test to back down or flee from any confrontation. If wounded, a Fenrir Shaman goes berserk in the same manner as a Bear shaman.
Gargoyle:
A creature of living stone, Gargoyle is patient, able to remain motionless for hours, silently observing. He is a fierce fighter, willing to wait and watch for the ideal moment to strike and rend his prey. From his silent perch high above the city, Garogyle sees much and knowsd the value of knowledge. Gargoyle shamans prefer to carefully observe and gather information before making a move, planning their actions for maximum advantage. They refuse to act hastily and retreat if caught unaware, to plot their nexdt move.
Environment: Urban
Advantages: +1 die for detection and illusion spells, +2 dice for city spirits.
Disadvantages: -1 die for spirits of the waters. Gargoyle shamans must lve in either a skyscraper or castlelikestructure, which usually reqwuires a high or luxury lifestyle. Their homes always featuer some sort of accessible perch, walkway or balcony near the roof.
One of our players did a Pheonix shaman once, too. She played up the creative aspect really well.