Slight revision to my house-rule (I never got a chance to actually
use it, so details tend to vary at the moment).
Verification systems roll Rating x 2 against a threshold of bypass equipment Rating (in this case, SIN verification vs. threshold of Fake SIN).
If the rating of the verification system is at least twice that of the Fake, it detects it automatically (this prevents a Rating 1 being able to potentially bypass the best security in the world).
If the rating of the Fake is at least twice that of the verification system, it cannot be detected (technically, being twice the rating, the system has a [small] chance to detect it, but that is ignored)
If a location is classified as "highly secure" or is on active alert, it will roll twice each time a Fake is checked, keeping the better result. If a location is classified as "highly secure" and is on active alert, it will roll three times each time a Fake is checked, keeping the best result.
If a location is classified as "unsecured", it will roll twice each time a Fake is checked, keeping the worse result.
In general, public locations will only verify that you
have a SIN, not check if it's authentic.
Breakdown of probability a Fake will be detected (rounded to the second decimal)
Format:
Scanner Rating - Chance of being detected
Scanner Rating - Chance of being detected (Secure or Alert)
Scanner Rating - Chance of being detected (Secure & Alert)
Rating 6 Fake
[ Spoiler ]
6 - 17.77%
6 - 32.39%
6 - 44.40%
5 - 07.66%
5 - 14.73%
5 - 21.26%
4 - 01.97%
4 - 03.89%
4 - 05.78%
3 - 00.00%
3 - 00.00%
3 - 00.00%
2 - 00.00%
2 - 00.00%
2 - 00.00%
1 - 00.00%
1 - 00.00%
1 - 00.00%
Rating 5 Fake
[ Spoiler ]
6 - 36.85%
6 - 60.12%
6 - 74.81%
5 - 21.31%
5 - 38.08%
5 - 51.28%
4 - 08.79%
4 - 16.82%
4 - 24.13%
3 - 01.78%
3 - 03.54%
3 - 05.26%
2 - 00.00%
2 - 00.00%
2 - 00.00%
1 - 00.00%
1 - 00.00%
1 - 00.00%
Rating 4 Fake
[ Spoiler ]
6 - 60.69%
6 - 84.55%
6 - 93.93%
5 - 44.07%
5 - 68.72%
5 - 82.51%
4 - 25.87%
4 - 45.04%
4 - 59.26%
3 - 10.01%
3 - 19.03%
3 - 27.13%
2 - 00.00%
2 - 00.00%
2 - 00.00%
1 - 00.00%
1 - 00.00%
1 - 00.00%
Rating 3 Fake
[ Spoiler ]
6 - 100.00%
6 - 100.00%
6 - 100.00%
5 - 70.09%
5 - 91.05%
5 - 97.32%
4 - 53.18%
4 - 78.08%
4 - 89.74%
3 - 31.96%
3 - 53.71%
3 - 68.50%
2 - 11.11%
2 - 20.99%
2 - 29.77%
1 - 00.00%
1 - 00.00%
1 - 00.00%
Rating 2 Fake
[ Spoiler ]
6 - 100.00%
6 - 100.00%
6 - 100.00%
5 - 100.00%
5 - 100.00%
5 - 100.00%
4 - 100.00%
4 - 100.00%
4 - 100.00%
3 - 64.88%
3 - 87.67%
3 - 95.67%
2 - 40.74%
2 - 64.88%
2 - 79.19%
1 - 00.00%
1 - 00.00%
1 - 00.00%
Rating 1 Fake
[ Spoiler ]
6 - 100.00%
6 - 100.00%
6 - 100.00%
5 - 100.00%
5 - 100.00%
5 - 100.00%
4 - 100.00%
4 - 100.00%
4 - 100.00%
3 - 100.00%
3 - 100.00%
3 - 100.00%
2 - 100.00%
2 - 100.00%
2 - 100.00%
1 - 55.56%
1 - 80.25%
1 - 91.22%
Note: While a Rating 6 Fake "cannot be broken", a Rating 6 Scanner "cannot be fooled".
I would allow players to spend Edge to reduce the number of rolls a scanner is allowed to make by 1, with multiple Edge expenditures allowed (if it would reduce the number of rolls to 0, instead treat the system as "unsecured" - roll twice & keep the worse).