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  1. How much is a Mp? (79 replies)
  2. [RL] Evil AI (4 replies)
  3. Shadowrun Edition Battle Poll (17 replies)
  4. Aptitude Positive Quality (9 replies)
  5. Audio Counter-surveillance (9 replies)
  6. Digital Rights Management in 2070 (19 replies)
  7. Campaigns in the Making (24 replies)
  8. Quitting before really getting started (14 replies)
  9. Shock Gloves & Shock Frills (2 replies)
  10. azlan (24 replies)
  11. Physical Magicians (11 replies)
  12. Hazard Suits? (17 replies)
  13. Perfered SR3 chargen (37 replies)
  14. AR Gloves (2 replies)
  15. Phobia Negative Quality (14 replies)
  16. Two Questions (16 replies)
  17. Why shouldn't I buy SR4? (145 replies)
  18. Hestaby ? (7 replies)
  19. Technomancer Question (5 replies)
  20. Outdated Websites (2 replies)
  21. About Otaku... (30 replies)
  22. Reading...A matter of taste? (8 replies)
  23. Two questions about Spirits (1 reply)
  24. Eye Mods (16 replies)
  25. Healing Times (7 replies)
  26. Vehicles and vehicle combat (11 replies)
  27. New Shadowrun miniatures (5 replies)
  28. Organizing all the rules (7 replies)
  29. BuzzKill (15 replies)
  30. can I get a little help please (4 replies)
  31. Creating new PC's in an existing game? (6 replies)
  32. Electricity damage and the -2 (3 replies)
  33. Should I support my local comic shop? (25 replies)
  34. Non cyber eyeware question (26 replies)
  35. expanding a skill group (21 replies)
  36. How much do I see? (15 replies)
  37. The high-profile assasin. (38 replies)
  38. Magic Resistance & Critter Powers? (5 replies)
  39. Story Arc Help (9 replies)
  40. Street Magic (12 replies)
  41. Uncouth & Physical Mask (15 replies)
  42. Availability of Cybereyes Basic System (4 replies)
  43. US Military's Joint Combat Pistol program (187 replies)
  44. Open RPG (8 replies)
  45. When two PCs have it out for each other... (97 replies)
  46. Helpin a n00b (11 replies)
  47. The HK XM30 (13 replies)
  48. Street Gear Question (4 replies)
  49. Initiative Passes: Cyber/bio vs VR/astral (30 replies)
  50. Toxins and defense (7 replies)
  51. ISBN for Limited Edition? (9 replies)
  52. Mentor SPRITES?!?!?! (7 replies)
  53. A thank you to the game developers (0 replies)
  54. Spirits and Skills (7 replies)
  55. Advice from a GM standpoint (8 replies)
  56. [MrJBlackBook] Mr. J's Little Black Book (5 replies)
  57. If I buy SR4, should I buy Shadows of Asia? (5 replies)
  58. Upcoming books (102 replies)
  59. Alternative Sprawls (34 replies)
  60. "Ghost Hunters" (22 replies)
  61. A Shadowrun Christmas? (8 replies)
  62. Recovering Drones (2 replies)
  63. How to create ranged weapon foci (34 replies)
  64. Defaulting to Logic (9 replies)
  65. "Decrease Willpower" spell (21 replies)
  66. movement rates (24 replies)
  67. Critical Strike (29 replies)
  68. Foci on the astral plane (16 replies)
  69. Perception & Seeing in the Dark (8 replies)
  70. Wage mages? (52 replies)
  71. HMHVV and Vampires (88 replies)
  72. Hacker Reference Sheet (0 replies)
  73. Licences and SINs (16 replies)
  74. Touch spells (25 replies)
  75. Hacker Party Tricks (77 replies)
  76. Next time you need to shoot off a padlock... (42 replies)
  77. Cost of Binding a spirit (2 replies)
  78. The Ancient Files: Wiki Poll (28 replies)
  79. A Language question (16 replies)
  80. Somebody sell me on SR4... (53 replies)
  81. Questions about cyber-replacement. (14 replies)
  82. The UN? (32 replies)
  83. Hiding on the astral plane (12 replies)
  84. Run Stubs (44 replies)
  85. Surprise (37 replies)
  86. Abundant Use of the Word "Advert" (41 replies)
  87. Flechette ammo, am I missing something? (66 replies)
  88. Combat while astrally perceiving (6 replies)
  89. Astral Perception and Targeting (11 replies)
  90. Character Creation Min-Maxing 101 (32 replies)
  91. SR3 Ally Sprit Help (18 replies)
  92. chameleon suit (41 replies)
  93. Creating a decent SR4 Sammy (62 replies)
  94. guns (36 replies)
  95. Combining Ways & Paths? (35 replies)
  96. (lesser) Gun-fu a la John Woo (33 replies)
  97. My 4th Edition Character Sheets (2 replies)
  98. A new type of focus (5 replies)
  99. Match grade ammo (5 replies)
  100. Question about Inivs spells (17 replies)
  101. Is this a gross team or what? (31 replies)
  102. Today's featured article on wikipedia (6 replies)
  103. SR Campaign without credits (26 replies)
  104. MAD scanner vs Cyberscanner (30 replies)
  105. Can SR4 use SR1-3 supplements? (18 replies)
  106. Combining SR4 drugs (3 replies)
  107. Mentor spirit modifiers... (2 replies)
  108. Levitate movement rate. (25 replies)
  109. anyone playing teamspeak sr4 campagains? (0 replies)
  110. Ad hoc spells (12 replies)
  111. Ritual Sorcery (23 replies)
  112. On a lame note, cyberskulls.... (64 replies)
  113. So, I came across this pile of old SR stuff... (52 replies)
  114. PhyAdepts and their spell pool (6 replies)
  115. Casting while Perceiving (1 reply)
  116. Armor spell (15 replies)
  117. Security for DIMR building (21 replies)
  118. Need help locating drone piloting rules. (8 replies)
  119. Israel in the Shadows (0 replies)
  120. Reading Dragons of the Sixth World (16 replies)
  121. That sense of wonder.... (16 replies)
  122. Sustaining a phys spell from a metaplane. (6 replies)
  123. Stats for a Hoverboard? (12 replies)
  124. Final Character, need help with mento spirit (4 replies)
  125. [RL News]Seattle Monorail Collision (5 replies)
  126. City Spirits with Wired 3 (11 replies)
  127. Summoning Materials (6 replies)
  128. SoA and India (11 replies)
  129. [News] Mercs get anti-piracy contract in Somalia (7 replies)
  130. Portable glare modifiers? (18 replies)
  131. Best way to snag a drone. (25 replies)
  132. new spell design. (16 replies)
  133. Magesight Goggles? (17 replies)
  134. How do you store you Paydata (5 replies)
  135. SCIRE? (8 replies)
  136. New Skillgroup (17 replies)
  137. Shadowrun Music (30 replies)
  138. Cardboard counters (2 replies)
  139. A few Questions (2 replies)
  140. Binding (4 replies)
  141. [ShadowsOfEurope] The London Sourcebook (0 replies)
  142. My group's first run (32 replies)
  143. [RL] A bioware (or physad?) compass (12 replies)
  144. Whitney-Morgan Caseless Machine Gun (20 replies)
  145. Yet Another Allied Spirit Topic (14 replies)
  146. Agility and skills (14 replies)
  147. Deluded Players (99 replies)
  148. Who would you side with (39 replies)
  149. Casting Blindfolded (45 replies)
  150. [RL] Jetpack (7 replies)
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