Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219
  1. Bonus Dice Limitations (3 replies)
  2. Uncybered Mundanes (54 replies)
  3. Karma Pool Question (1 reply)
  4. Focus addiction (23 replies)
  5. Flash-bang (2 replies)
  6. SR4 timeline (75 replies)
  7. nano scale batterys (6 replies)
  8. Moronic players 101 (6 replies)
  9. Hard Skill Limit (35 replies)
  10. Attribute and Skill caps after errata 1.3 (4 replies)
  11. Using Riddle of Steel SA with SR4? (7 replies)
  12. Bug City 2070 (35 replies)
  13. DRAGONSLAYERS! (11 replies)
  14. Getting the most out of our commlinks (53 replies)
  15. Art Attack v2.0 (160 replies)
  16. What is NERPS? (22 replies)
  17. Hyperdrive possibilities (5 replies)
  18. SR4 Modules (Calypso and Gothic Rose stay out) (5 replies)
  19. Questions about Grenades (7 replies)
  20. My first run (6 replies)
  21. Spell question - Shapechange (10 replies)
  22. Disease in the Modern World (14 replies)
  23. Concealment power (5 replies)
  24. Can I get stats for Jackelope-Totem? (9 replies)
  25. Most important part (7 replies)
  26. SR4 Errata version 1.3... (51 replies)
  27. HMHVV Question (27 replies)
  28. Rigger 3 Conversion (0 replies)
  29. Picked up the core rule book (17 replies)
  30. DRAGONSLAYERS! (0 replies)
  31. On the Run out in March (1 reply)
  32. IRL: Two articles on Magnetic Sensory Implants. (4 replies)
  33. Tech for your gaming table (14 replies)
  34. Drone rigger mistake. (2 replies)
  35. Custom Martial Arts specializations.. (13 replies)
  36. experimental characters ideas (76 replies)
  37. armor types (10 replies)
  38. Concealable weapons (35 replies)
  39. [SRrpg.com] Looking for Local SR Players/GMs? (2 replies)
  40. Are hard caps set at staring caps good? (128 replies)
  41. Increas Reflexes: Force huh? (6 replies)
  42. Shaworun 4ed Wallpaper (4 replies)
  43. Node Ratings? (9 replies)
  44. Unofficial SR4 FAQ (2 replies)
  45. Melee Combat - attributes (2 replies)
  46. run ideas (2 replies)
  47. The Shadows of......... (68 replies)
  48. Shadows of Asia missing text... (6 replies)
  49. Edge cap modifire? (32 replies)
  50. Bounty Hunter sample character (10 replies)
  51. Magical groups...a matter of realism? (20 replies)
  52. Poison Agendas (20 replies)
  53. The way things look from Astral space (4 replies)
  54. Matrix 2.0 Topology (7 replies)
  55. Dirtly little cyber tricks... (36 replies)
  56. FanPro D Newsletter January 2006 (31 replies)
  57. another recoil question (3 replies)
  58. Seattle Border Crossing (14 replies)
  59. Help With Character Concept - Border Patrol (3 replies)
  60. Magic Traditions for a newbie player (3 replies)
  61. Complementary Skills? (12 replies)
  62. Federal law outlaws annoying (36 replies)
  63. A new way to handle Edge.. (15 replies)
  64. Who Owns Who? (6 replies)
  65. Drug Costs (15 replies)
  66. Improved Ability (4 replies)
  67. Improved Ability (1 reply)
  68. Typical Run Payment (19 replies)
  69. How powerful is magic in Shadowrun? (135 replies)
  70. needs help with hacking rules.. (12 replies)
  71. AR Perception (22 replies)
  72. Quick questions about specializations. (10 replies)
  73. Armor spell (22 replies)
  74. Spell Defense (17 replies)
  75. Amazon has Second Printing (5 replies)
  76. Homebrewed Demolitions (28 replies)
  77. Help for a N00B GM/Player (22 replies)
  78. A couple of Datajack questions (38 replies)
  79. Using ICE for programs. (6 replies)
  80. Ranged Combat Goof (2 replies)
  81. Falling Semiballistic (67 replies)
  82. Headware Memory go *poof*? (56 replies)
  83. MUSIC - Shadowrun Resources (2 replies)
  84. Increase (Attribute) Spell overpowered? (20 replies)
  85. New skill suggestion (6 replies)
  86. how to handle this type of combat.. (21 replies)
  87. Keeping the Game Challenging (59 replies)
  88. SR Past & RL Present (29 replies)
  89. Offshore Extraction (13 replies)
  90. AI (15 replies)
  91. The Crash of 2060 vs. Blackmail Insurance (2 replies)
  92. Server color coding issue. (33 replies)
  93. [News] Voodoo Day (4 replies)
  94. A Question of Anatomy (9 replies)
  95. Where's the nanotech? (27 replies)
  96. Full SR Story (4 replies)
  97. Fluff for Salish campain setting (5 replies)
  98. So what is the ranking of the new teop ten? (40 replies)
  99. Spirits and Sprites (26 replies)
  100. Corp. (0 replies)
  101. More newbie questions.... (33 replies)
  102. Salish-Shidhe... (10 replies)
  103. What SR3 books are worth buying? (5 replies)
  104. SR4 Character Sheet (19 replies)
  105. Technomancers in the corporate world. (23 replies)
  106. Running in the Shadows of New Babel (15 replies)
  107. Abandoned Arcologies (43 replies)
  108. Hacking Tutorial (73 replies)
  109. Looking for refrence on 'orks' and 'Cybernetics' (37 replies)
  110. Hacking+Logic Tests? (20 replies)
  111. Mulaning the Shadows (41 replies)
  112. Stupid lines NOT to say in Shadowrun? (117 replies)
  113. Racism in SR (37 replies)
  114. Shadowrun 4+ ? (13 replies)
  115. Online Game (10 replies)
  116. Security Microbes (9 replies)
  117. The hated laser weapon (24 replies)
  118. another stupid spirit question (10 replies)
  119. Detective Campaign (10 replies)
  120. Cyberware Scanner Impact (22 replies)
  121. KA-GE (25 replies)
  122. I saw Juan Azcapotzalco (26 replies)
  123. Pilot other stats and vehicles (4 replies)
  124. Handling Infusion and Atunement Metamagic (3 replies)
  125. Your Opinions, if you will? (8 replies)
  126. Mentor Spirits (2 replies)
  127. About Strain III and background counts. (14 replies)
  128. SR Statistical Data (20 replies)
  129. Joygirls (74 replies)
  130. Skillsoft Incompetence (29 replies)
  131. Ultrasound and invisibility (33 replies)
  132. [Dragons6thW] How fast can dragons fly? (9 replies)
  133. Devices/nodes - I did not get it. (30 replies)
  134. E-books (5 replies)
  135. Corps (8 replies)
  136. Shadows of Asia. (3 replies)
  137. Have you bought SR4 yet? (49 replies)
  138. simple SR3 spirit question (3 replies)
  139. Cumulative recoil? (21 replies)
  140. Invisibility and Playback (29 replies)
  141. The Code (111 replies)
  142. Can one keep a hellhound? (26 replies)
  143. Combat Sense (34 replies)
  144. The mood of SR4 (102 replies)
  145. Comlinks at Work (33 replies)
  146. Hacking your time signature. (82 replies)
  147. Admin: Post On Topic (27 replies)
  148. What book's the best for knowing about megacorps? (26 replies)
  149. The Technical skill example in the SR4 sourcebook. (14 replies)
  150. What's gold worth? (54 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012