Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221
  1. Learning magic (25 replies)
  2. C0u7d u h37p p733z? (23 replies)
  3. Boosting cars (36 replies)
  4. Blindness, Mass Blindness and Astral Perception (20 replies)
  5. Question about enchantment (20 replies)
  6. MitS Question (16 replies)
  7. Canon Weapon Design (14 replies)
  8. Gaming Mechanics (26 replies)
  9. Infant stages of Cybernetics (25 replies)
  10. What are the odds... gm factor vs reality (long) (144 replies)
  11. Man and Machine (18 replies)
  12. Some house rules for Cyberlimbs... (7 replies)
  13. Shapeshifet Adepts (8 replies)
  14. A Cyberlimb question (5 replies)
  15. Trid Phantasm idea. (29 replies)
  16. Fanpro.de Echo (5 replies)
  17. Shapeshifters and Aging (22 replies)
  18. New Edges/Flaws - Need Input (42 replies)
  19. Gangs going pro? (5 replies)
  20. Can you use BOTH Treat & Heal? (29 replies)
  21. A quick guide to raising the Dead (6 replies)
  22. Wound levels (3 replies)
  23. Max metahuman ages (38 replies)
  24. Canadian integration into the UCAS (20 replies)
  25. Probin' Johnsons (44 replies)
  26. Your thoughts on Ninjutsu... (162 replies)
  27. Spirits (5 replies)
  28. Zero Successes on Healing Test (21 replies)
  29. Shotgun and Choke Redux (8 replies)
  30. GERMS (35 replies)
  31. Radiation Rules (27 replies)
  32. sprites and daemons (0 replies)
  33. "Combat" Pool for IC (1 reply)
  34. PAoNA (68 replies)
  35. Flintlocks (100 replies)
  36. Contacts (26 replies)
  37. Sciencetology (55 replies)
  38. Bug Spirits and DNA (44 replies)
  39. Funnyest Gaming Moments (126 replies)
  40. Sample character (30 replies)
  41. Free Spirits (25 replies)
  42. German Roleplaying Awards announced (9 replies)
  43. Combat Decker (6 replies)
  44. New Martial Arts thread.. (9 replies)
  45. Mystery Shadowrun Theater 3000! (3 replies)
  46. Martial Arts Maneuvers and Weapons (3 replies)
  47. Shadowrun Puns (40 replies)
  48. Firearm Reliability (house) Rules (12 replies)
  49. Witch Characters (91 replies)
  50. Magic and LOS (32 replies)
  51. Laser weapons and penetration (32 replies)
  52. Foci and The Big Black (8 replies)
  53. Most Evil thing you did, or had done to you inGame (74 replies)
  54. shapeshifter characters (62 replies)
  55. Image Link as Display Link (21 replies)
  56. Ye Olde Boards (1 reply)
  57. The Ancient Files: Filler (68 replies)
  58. 'Changeable' spells? (25 replies)
  59. Armour Balance Fix (14 replies)
  60. Drones, the new papparazzi? (13 replies)
  61. All those houserules (23 replies)
  62. Telecom Numbers and the Matrix (12 replies)
  63. I've caught HMHVV... (19 replies)
  64. LTG Numbers (17 replies)
  65. Puyallup Barrens (10 replies)
  66. Datasoft size (10 replies)
  67. Goth and Vampire Character Names (43 replies)
  68. 'Experienced' PC character generation point costs (17 replies)
  69. Confined area rigger exploration (24 replies)
  70. Shadowrun Computers (2 replies)
  71. Security tallies and multiple deckers (13 replies)
  72. Banshee (3 replies)
  73. Scary Flaw/Skill Combos (66 replies)
  74. ....and you get the Lucky Git Award (26 replies)
  75. Skillsoft Jukebox? (4 replies)
  76. Ordering Pizza in 2060 (48 replies)
  77. Gov. Shultz and the Arcology (33 replies)
  78. In-Game character creation (11 replies)
  79. Incorporating an Amnesiac (20 replies)
  80. Astral Perception (15 replies)
  81. When everything explodes (8 replies)
  82. Adepts and Geasa (11 replies)
  83. Ambidexterity Edge (19 replies)
  84. Purchasing Extra Adept Power Points At CharGen (5 replies)
  85. Firing weapons in melee combat (22 replies)
  86. Flaw: Disorganized (21 replies)
  87. Spell Design question. (10 replies)
  88. IRC Games (17 replies)
  89. Ideas for a Ganger Campaign (16 replies)
  90. Timeline (11 replies)
  91. INS module (1 reply)
  92. Combining structual systems. (2 replies)
  93. Rigger, RAS and the motorcycle (53 replies)
  94. Denver FRFZ passes (4 replies)
  95. Loan Star (11 replies)
  96. decker tricks (51 replies)
  97. Horses in Shadowrun (22 replies)
  98. Spell Defense (38 replies)
  99. Mars (22 replies)
  100. maintained spells. (31 replies)
  101. Trolls Horns (53 replies)
  102. Need a list of African languages... (3 replies)
  103. Shadowrun DCU/Marvel! (64 replies)
  104. "I'll get you, you greedy Fixer" (22 replies)
  105. Optical Computing in SR (2 replies)
  106. Turrent availability (99 replies)
  107. Need some campaign help (23 replies)
  108. Get this... (21 replies)
  109. Actions (37 replies)
  110. passion totems (26 replies)
  111. Cheating with detection spells (23 replies)
  112. Character Sheets for an Online Game (6 replies)
  113. odds of a new SR comp/console game? (23 replies)
  114. Firearm Illustrations...got any? (12 replies)
  115. ...But how do you kill it? (170 replies)
  116. Is magic to hard to resist? (73 replies)
  117. Power Foci and Aura reading and Centering (9 replies)
  118. Where can I find info on Changlings? (5 replies)
  119. Is everyday life more difficult for a mage? (64 replies)
  120. Ruthenium on Vehicles (5 replies)
  121. Chronic Osteocuspis (5 replies)
  122. Falling Damage? (15 replies)
  123. That time again, bring me your WEBS (3 replies)
  124. Newbie GM/Player needs help with spells! (16 replies)
  125. Quick question on 2 sets of spurs (30 replies)
  126. Gas masks, respirators, oh my (25 replies)
  127. Adept and power focus (15 replies)
  128. Vehicle positioning test and speed... (1 reply)
  129. Deus' minions (16 replies)
  130. Rules for Computers that makes sense (38 replies)
  131. Russia in 2062 (22 replies)
  132. Thoughts on magic and space (29 replies)
  133. The Shadowrun Presidency! (124 replies)
  134. Sensors and the City (1 reply)
  135. Deadly Decking (11 replies)
  136. Side effects of stress points for GM enjoyment (7 replies)
  137. Some HMHVV questions (31 replies)
  138. Sure it's pretty but what in hell do I do with it? (22 replies)
  139. What would the willpower of a fly be? (11 replies)
  140. Alchemist Magician (21 replies)
  141. Criminal Syndicates: 2064 (5 replies)
  142. Corp Ratings (9 replies)
  143. How big are foci? (17 replies)
  144. Riggerdeckersamuraimageadepts (67 replies)
  145. VITAS (4 replies)
  146. Edge: Born Meta (58 replies)
  147. Anti-sensor camoflage (5 replies)
  148. Moved: Can Shadowrun model the heart of the Firefly show? (-- replies)
  149. The Twisted Way (25 replies)
  150. Shotguns and Choke (45 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012