A thought just came to me the other day while running a Shadowrun PBEM - has anyone thought about (or rather, discussed) the idea of the TN and init penalties coming into effect at different wound levels? My thoughts sort of ran in this train and I wanted to hear some feedback.
Normally, when the body is damaged, it can compensate for a while. However, at some certain level, it becomes less and less effective at doing so. Some 'real-life' examples are with dehydration, thermoregulation, blood pressure, blood sugar, radiation damage etc.
In that line of reasoning, I was thinking that another way to handle penalties is to have them come on closer and closer together as a character gets damaged - so for instance
+1 TN/-1 init Penalties kick in at 4 damage boxes
+2 TN/-2 init at 7 boxes
+3 TN/-3 init at 9 boxes
So a character can take a four Light wounds, or a Light and a Mod before his body can no longer compensate.
Thoughts?