Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219
  1. Need help with a Cyber-Adept Hacker (5 replies)
  2. Infiltration (9 replies)
  3. Low level gangs (3 replies)
  4. Spell Selections (100 replies)
  5. Spirits and Powers (18 replies)
  6. Small cry of despair (52 replies)
  7. Whatda ya mean we're lost? (5 replies)
  8. Some clarification on Talislegging (3 replies)
  9. Full Body replacement for awakened characters. (45 replies)
  10. Background Count Manipulations (20 replies)
  11. Modifiers? (3 replies)
  12. Oncology (15 replies)
  13. What's your age. (105 replies)
  14. Ganger rules (4 replies)
  15. Partial cyberlimbs and Attribute ratings (10 replies)
  16. Whats Up Doc? (4 replies)
  17. DriveThruRPG or BattleCorp (16 replies)
  18. Shadowrun – All Aboard The Ban-Wagon (3 replies)
  19. Positive Quality: Type O System Question (10 replies)
  20. Augmented Reality (34 replies)
  21. Normal Looking Changelings (10 replies)
  22. Sailing the sweetwater seas (10 replies)
  23. Do Spirits experience Drain during use of Innate Spell? (4 replies)
  24. SR through a GURPS glass (53 replies)
  25. Rounding? (16 replies)
  26. Custom Skill Groups (28 replies)
  27. ECM (8 replies)
  28. Technomancer Complex Forms Question. (43 replies)
  29. And the world takes another step tword shadowrun (4 replies)
  30. Rounding, up or down? (5 replies)
  31. Alright! Who did it! One of you better fess up. (40 replies)
  32. Skill Specialization at Character Generation (3 replies)
  33. I must be REALLY! tired. (1 reply)
  34. Ares Games "Miracle Shooterâ„¢" (7 replies)
  35. Radar (2 replies)
  36. Ghost Cartels Color Maps (14 replies)
  37. Shadowrun - Great Game, Great Problems (59 replies)
  38. Quite Possibly the Best Speedball (10 replies)
  39. The difference between hacking on the fly and probing is? (5 replies)
  40. Rigger Backpack (38 replies)
  41. Money and the Sixth World (8 replies)
  42. Yucatan Treaty (13 replies)
  43. Manascape (32 replies)
  44. Technomancy (15 replies)
  45. Hong Kong (16 replies)
  46. ID tokens and credit tokens (3 replies)
  47. Custom Traditions (39 replies)
  48. Redmonds and the Barrens creation (6 replies)
  49. GM's: Advice On Campaign Idea (12 replies)
  50. Shadowrun Miniatures - no, not the old ones (20 replies)
  51. Ally Sprites, Where are they Now? (10 replies)
  52. Why make a Homunculus (20 replies)
  53. The End of Cyberpunk? (65 replies)
  54. New to shadowrun need help (10 replies)
  55. Question about disguises (4 replies)
  56. Agents and Payload (12 replies)
  57. Dryad face/combat build: (21 replies)
  58. Backgrounds for cybered magicians & adepts (34 replies)
  59. Spending Karma (7 replies)
  60. Suggestions for a GM new to SR4 (5 replies)
  61. German Shadowrun art (102 replies)
  62. Puppet Mage (22 replies)
  63. You know you are an AIESECer when... (5 replies)
  64. Coming effects of rising magic levels (64 replies)
  65. Cyberlimbs (11 replies)
  66. something to ponder? (3 replies)
  67. Ripped From the Headlines (9 replies)
  68. Mosquito Drones (7 replies)
  69. contact groups (3 replies)
  70. Need some Help (19 replies)
  71. Vehicle rules (4 replies)
  72. hacker background (8 replies)
  73. Spirits and Increase Attributes (18 replies)
  74. (Lonestar) iBall developed for MOD by Dreampact (2 replies)
  75. Shaodrun necromancer (24 replies)
  76. Radar Sensor (63 replies)
  77. Task Spirits and Skills (9 replies)
  78. Game Session Music (12 replies)
  79. Fof Weapon Table (3 replies)
  80. Now what? (3 replies)
  81. BBB 5th Printing Error (0 replies)
  82. Ammo capacity of weapon mounts (19 replies)
  83. Meeting and Sticking (7 replies)
  84. Character Depth without the Angst/Emo (86 replies)
  85. First game for players new to Shadowrun (11 replies)
  86. Shadowrun November Chat (7 replies)
  87. Tachikoma! (30 replies)
  88. A I Questions (10 replies)
  89. Background count (31 replies)
  90. who uses mil spec armor? (230 replies)
  91. Are metasapient AI poor hackers? (10 replies)
  92. Question on Inhabitation for Ally spirits (3 replies)
  93. Power points. (5 replies)
  94. German Augmentation Cover (33 replies)
  95. Glamour possible as Transgenic Alteration? (12 replies)
  96. Best Mage Spells and Why (153 replies)
  97. Spirits and Signatures (15 replies)
  98. Shapeshifter Stuff (35 replies)
  99. Quick build question (5 replies)
  100. Payment the Guitar Hero Way (33 replies)
  101. My First Hacker (9 replies)
  102. Some Adept Rules Questions (24 replies)
  103. LA Build/Character Help (12 replies)
  104. Digital Grimore (12 replies)
  105. Shoot Through Walls (9 replies)
  106. My players are too tough (52 replies)
  107. LA Build/Character Help (0 replies)
  108. Approperiate damage codes for stuff on fire? (5 replies)
  109. Skill Wires actually better than real skills for downtime? (23 replies)
  110. WizKids No More (21 replies)
  111. Can Legwork be done on the Matrix? (81 replies)
  112. Players giving ideas for the GM (1 reply)
  113. Metagame Shadowrun question, ideas, and concerns. (10 replies)
  114. An End-to-End "blog" of a run (6 replies)
  115. Looking for some advice with a Shadowrun Mission (0 replies)
  116. Calculating SR4 Probabilities in Excel? (7 replies)
  117. Lightning bolts, from the caster or just appear? (102 replies)
  118. Quick question (3 replies)
  119. Astral Signature as Symbolic Ritual Link (3 replies)
  120. Shadowrun October Chat (25 replies)
  121. Software option costs (1 reply)
  122. Cyber animals (4 replies)
  123. Armed Conflicts in 2070 (54 replies)
  124. Paparazzi! (2 replies)
  125. Quality Question (5 replies)
  126. TM's and Cyber (45 replies)
  127. Cyber Zombies (24 replies)
  128. Feral Cities (27 replies)
  129. SR without Balkanization (78 replies)
  130. Campaign Advice (8 replies)
  131. Using two weapons and burst fire (44 replies)
  132. San Antonio, TX (21 replies)
  133. Dual Natured Clarification (2 replies)
  134. 80s training montages and asian mentors (54 replies)
  135. Great Powers of the Sixth World (2 replies)
  136. Awakwened Amazonian Flora? (0 replies)
  137. Bent (19 replies)
  138. Rise of the Old Ones (74 replies)
  139. Geomancy on Astral Hazing? (28 replies)
  140. Reaction Question (29 replies)
  141. Spirit of Man and Spellcasting (3 replies)
  142. How to make a Good Wheel Man (29 replies)
  143. Game Balance (40 replies)
  144. Dice Pools and how to get them (Sky High!) (113 replies)
  145. SURGE question (36 replies)
  146. Vehicles: Access, Seating and more (5 replies)
  147. What EXACTLY is a drone rack? (12 replies)
  148. Artisan (38 replies)
  149. Drones and proximity (43 replies)
  150. Politics now, history in 2070 (26 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012