So it recently came to light in my gaming group that the physad power of wallrunning is not nearly as impressive as it sounds. Here are the comments from our group so far.
Also while we are on the subject of underpowered physad powers I'd
like to bring up wallrunning. I took it cause it sounds cool and
sounds 100% ninja, but in reality is suxxor. Jarrick and I looked at
the rules, and it allows me to "run" up a wall a number of meters
equal to hits on my run+str test, to keep going I have to find a stop
point or landing, and if I jump off or do anything using gymnastics I
take -2 dice. However you can climb up a wall unassisted at a
threshold of 1.5/m, which is almost the same speed just different
roll. And if you have gecko tape or something similar you can do it
1/m, which is the same speed. So my wall running does absolutely no
good as it is, I can climb with Kokushi at the exact same speed as I
can "Run". I realize in a lower power game We don't wanna over do
it, but I always saw SR as an action game and for 3 BP a mage can
take levitate (granted they have drain and sustaining penalties) and
just fly anywhere. I am not asking to be able to fly, but something
more than a run at climb speed would be cool. I know we don't wanna
change more than we have to in the game, but we have been quick to
nip things that are overpowered, so I'm must asking for equal
consideration for the opposite, I spent a whole magic point on this,
which at this point costs me intiaton plus a stat raise to gain,
which is like 31 karma. Granted that is cause my magic is already
high, but its still a core part of my adept powers, which are the
bread and butter of what makes me unique. I don't have a set
mechanic in mind, but some kind of improvement would be nice.
Climbing is an extended test with a threshold based on the
(distance), 1 Combat Turn interval. And there are many modifiers for
the type of surface you are trying to climb as well. With wall
running, do those surfaces factor the modifiers, or can you wall run
anything? Also, it seems like just a "move" action instead of an
extended test with a combat turn interval. Am I wrong?
I would suggest, if we improved it, that perhaps you could wallrun at
walking speed plus hits on the run test. But we should come together
as a group and discuss these physad powers together. I *should* be
able to come down this weekend....
IP