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  1. Traditional Treatment of Traditions (28 replies)
  2. JackPoint Users (29 replies)
  3. Wild Card Nano Prototype (14 replies)
  4. Need your oppinion (267 replies)
  5. Datasofts (8 replies)
  6. Happy UCAS day (2 replies)
  7. Futuretech, Now (4 replies)
  8. Those wacky, imprecise rules ... again ... (24 replies)
  9. Is Binding worth taking? (22 replies)
  10. For the gun nuts (1 reply)
  11. Magical Ammunition (60 replies)
  12. Sustained Spells (66 replies)
  13. Leopard Guards and Jaguars (10 replies)
  14. Ghouls (186 replies)
  15. Knock-off (61 replies)
  16. VITAS, In Depth (2 replies)
  17. Awakened Critters (9 replies)
  18. Commlink & SIN question (30 replies)
  19. Question about Quality Cost... (7 replies)
  20. Uncle CanRay's Storytime... (18 replies)
  21. Can you shoot and hide simultaneously? (208 replies)
  22. Confused about rigging via datajack and cable (32 replies)
  23. Protecting your S....tuff. Yeah. Stuff. (21 replies)
  24. Gun Mods (6 replies)
  25. Improved Physical attribute (36 replies)
  26. Practical uses for a Magic rating of 1? (112 replies)
  27. SR4A Character sheet? (29 replies)
  28. Changing Immunity to Normal Weapons (23 replies)
  29. Petrification and aging (58 replies)
  30. Sprawl Sites: North America (42 replies)
  31. Counterspelling (70 replies)
  32. Adept/Rigger build questions/rules clarifications (16 replies)
  33. By request: my Houserules (34 replies)
  34. Hand of God (68 replies)
  35. Chunky salsa rule flaw (100 replies)
  36. To Ram, or not to Ram... (2 replies)
  37. Kraken Infantry Support System (42 replies)
  38. My first Mage (25 replies)
  39. Difference between good and better! (44 replies)
  40. AR Gloves (13 replies)
  41. Object resistance tests (8 replies)
  42. CEIEC leak contains some interesting documents... (9 replies)
  43. Petrify + Corrode (25 replies)
  44. Creating a convoy mission (25 replies)
  45. multiple ally spirits (46 replies)
  46. Latent Techno (64 replies)
  47. Starting low... (33 replies)
  48. Magical Societies (14 replies)
  49. Velo Towers (1 reply)
  50. Language Distribution in the Sixth World? (1 reply)
  51. SR3 Ranger X-Bow (24 replies)
  52. Spirits and languages (3 replies)
  53. Adept Redux. (19 replies)
  54. Did I Summon a spirit or a Marshmallow? (53 replies)
  55. Campaign idea (2 replies)
  56. Questions on using Bind on drones/vehicles (2 replies)
  57. Shapechange spell changes (38 replies)
  58. Sensor Packages (4 replies)
  59. Bike for SR3 (3 replies)
  60. How to make a reanimated corpse? (37 replies)
  61. Wanted: Pixie NPC (26 replies)
  62. The Way of the Adept released (315 replies)
  63. Tank-Powered Shotgun Shells (19 replies)
  64. The Twilight Horizon out, along with street dates, reprints, etc. (53 replies)
  65. Creating a convoy mission (0 replies)
  66. Ghostwalker (50 replies)
  67. No Armor Stacking (29 replies)
  68. House Sitting Run? (18 replies)
  69. Melee vs. Unarmed (67 replies)
  70. Damage Control is out (47 replies)
  71. Mist form Spell - (10 replies)
  72. Looking for help on a Build (19 replies)
  73. The Big Rig (48 replies)
  74. Watch Dogs (21 replies)
  75. So any rules and supplementary books about modding weaponary (51 replies)
  76. Is it possible to buy cyber/bioware ratings incrementally? (16 replies)
  77. Cultured vs. Type O organs (29 replies)
  78. Drone Response (8 replies)
  79. Need a refrence for ITnW (37 replies)
  80. Armour Request (22 replies)
  81. Moved: Well, looks like we have a rigger. (-- replies)
  82. New to technomancy: resonance wells and RC (8 replies)
  83. Random Events Tables - CONTACTS! (18 replies)
  84. Battle Rifles - A balance idea (74 replies)
  85. The Name's the Game (27 replies)
  86. Called shots on Drones (4 replies)
  87. Making your own cyberdeck? (2 replies)
  88. Moved: Time to run a World War Z game (-- replies)
  89. High-Powered Chambering and ammo (135 replies)
  90. What Happened to James McMurra's Online Screen? (1 reply)
  91. A Grand Master Plan....For sixth world domination! (60 replies)
  92. Shadowrun NYC inspiration: Plurality short film (2 replies)
  93. Green Grocer mark-up (133 replies)
  94. Remind me how to build a SR3 shaman (9 replies)
  95. What would you want in a personal AR HUD? (26 replies)
  96. Second Sight Priority D in SR2 or SR3? (10 replies)
  97. Book of Knives (0 replies)
  98. Obsolete, Vintage, etc: Updating old gear (17 replies)
  99. GMing a run to Chicago (19 replies)
  100. Naval weaponry and autocannons. (40 replies)
  101. Feral ghoul stats (2 replies)
  102. Computer Illiterate (20 replies)
  103. Hacking proof Metalinks? (79 replies)
  104. First Generation Woad (5 replies)
  105. Jordan Weissman reddit AMA (3 replies)
  106. Almost murdering your PCs (15 replies)
  107. Funny thing happened in game... (2 replies)
  108. First Run. How did your players handle it? (3 replies)
  109. Gun Heaven 2 on sale now, with fifty new guns (104 replies)
  110. Blindsiding your players (48 replies)
  111. Broken Rules. (954 replies)
  112. Koalas have fingerprints almost indistinguishable for human ones (0 replies)
  113. Shadowrun 3rd Build Advice (15 replies)
  114. 4E Tactician build? (10 replies)
  115. Buying Protection (21 replies)
  116. Outwitting the GM (34 replies)
  117. Streetsams (55 replies)
  118. Urban Brawl! (8 replies)
  119. Twilight Horizon/Vegas problem (1 reply)
  120. SR2 Char Gen Program (10 replies)
  121. Language Houserule (24 replies)
  122. Ghost Cartels (178 replies)
  123. Advanced vehicle damage rules (2 replies)
  124. Changeling Abilities (17 replies)
  125. Armor Stacking (125 replies)
  126. Real Life Shadowrunner (26 replies)
  127. Mohawk and minigun?! (0 replies)
  128. Shadowrun Returns 2nd City? (226 replies)
  129. Found the Shadowvan... (29 replies)
  130. Minmaxing for odd things (267 replies)
  131. Bulgaria (2 replies)
  132. Horror based run (45 replies)
  133. Damn, I have to take the red pill this time (34 replies)
  134. Second Printing Changes? (2 replies)
  135. Hoping for some maths help- (13 replies)
  136. Whats a Decker? (89 replies)
  137. Moar dakka! (18 replies)
  138. Can Wards Be Moved? (24 replies)
  139. SnS link (7 replies)
  140. Sustaining Multiple Spells & Spell range (85 replies)
  141. Project Icebreaker (5 replies)
  142. Access ID, persona, and node (8 replies)
  143. PC plans in real life (6 replies)
  144. Hack your local Stuffer Shack Cams! (1 reply)
  145. Proxy Servers (12 replies)
  146. Old-timey (2050's Shadowrun) lore question (23 replies)
  147. In-setting terms for meta-game terms (26 replies)
  148. Corp Citizens vs. Non-Corp Citizens (3 replies)
  149. Weapon Focus Opinions (76 replies)
  150. Alternate Firearms Combat Rules for Shadowrun 4 (8 replies)
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