Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217
  1. The old bait and switch (27 replies)
  2. The Force (3 replies)
  3. Parageology released (19 replies)
  4. The Profesional Guard (21 replies)
  5. Nanopaste Ratings? (6 replies)
  6. Minicorps in your game (11 replies)
  7. Cash for karma (22 replies)
  8. Needing some assistance with a 400BP Magician Concept (68 replies)
  9. Ally Spirits (46 replies)
  10. Jogging and Defaulting the run skill. (8 replies)
  11. How to ease players into a runner's mindset? (90 replies)
  12. Runners Needed For Location And Extraction (3 replies)
  13. Happy Holidays Everyone! (2 replies)
  14. Airport / Aircraft Security? (25 replies)
  15. Help With Creation Rules For Setting Adaptation (44 replies)
  16. ... so I just became a Rigger. (16 replies)
  17. Sixth World Hellholes (78 replies)
  18. Why Safehouses is important... (15 replies)
  19. Horizon prison (50 replies)
  20. Need help developing ex-Russian spy concept, please (22 replies)
  21. Shadowrun: The Clutch of Dragons is out! (87 replies)
  22. Unaugmented mundane nightmare. (17 replies)
  23. Happy Alternative Awakening Day! (1 reply)
  24. Where is Rigger 4! (5 replies)
  25. The life of a SINless man (1 reply)
  26. The Shadowrun teaser video (93 replies)
  27. My players kinda fragged the pooch... (23 replies)
  28. Masking my ghoul (13 replies)
  29. 12:12:12 12/12/12 (44 replies)
  30. Combat basics (7 replies)
  31. What I should have done after my first run.... (7 replies)
  32. New Shadowrun novels? (5 replies)
  33. Questions about Skillwires (33 replies)
  34. My first trollbow (119 replies)
  35. Catching up... (77 replies)
  36. Las Vegas and the PCC (7 replies)
  37. Dirt Witch/Witch Doctor - Parabotany (w/Some Parageology) (10 replies)
  38. Matrix math (53 replies)
  39. Enchanced Pheromone Receptors (12 replies)
  40. Adepts and Mentor Spirits (11 replies)
  41. Tracking an Agent / AI (15 replies)
  42. Oh Johnson! (23 replies)
  43. 2072: Middle East (14 replies)
  44. Status Afflictions, Diseases (Nausea, etc) (4 replies)
  45. a quick way for introducing the 2052 lore to new players? (4 replies)
  46. Vehicle quirks. (8 replies)
  47. Matrix perception confusion (14 replies)
  48. Gwynplaine (65 replies)
  49. Need a translation (28 replies)
  50. Mind Probe Alterations? (52 replies)
  51. Jumping in SR Missions (7 replies)
  52. Minituarisation rules (11 replies)
  53. Homebrew: The Seer's Way (7 replies)
  54. We can rebuild him! (34 replies)
  55. Question about the ARES HVAR and Gas Vent (10 replies)
  56. Shooting people with blackpowder firearms in the future (89 replies)
  57. Would like to create 5th edition rulebook. (155 replies)
  58. Ninjas! (43 replies)
  59. Dual Wielding Modifiers (10 replies)
  60. Spy Games questions (36 replies)
  61. Armor treatments - form fitting (29 replies)
  62. Quote of the Week (4 replies)
  63. Earthdawn Loremaster Needed - Naming? Patterns? (6 replies)
  64. AI (Artifical Intelligence) Query: Subscriptions (3 replies)
  65. Cool concept car with SR feel to it (35 replies)
  66. Magic Computers (17 replies)
  67. Dijon, France (3 replies)
  68. Long Term Injuries and Modifiers? (15 replies)
  69. Total Amnesia (43 replies)
  70. Counterspell Critter Powers? (33 replies)
  71. Concealment (82 replies)
  72. Advice, please: My players are getting ambitious (40 replies)
  73. Moved: Shadowrun Returns Update. (-- replies)
  74. Alpha complex in shadowrun (12 replies)
  75. Master of 1000 faces (13 replies)
  76. "I won't be back!" (5 replies)
  77. Help me think like my players! (29 replies)
  78. Dodge RAM Truck (11 replies)
  79. Good novel -- running the shadows in modern day (0 replies)
  80. Hacking bank accounts (265 replies)
  81. Lower power scale Shadowrun game (14 replies)
  82. Knowledge and frequency of Fake SINs? (2 replies)
  83. Gnome ex-Corp Street Samurai (9 replies)
  84. It's quiet on here today... (22 replies)
  85. Future Muscle Replacement (15 replies)
  86. Aliens in shadowrun. (154 replies)
  87. 400 BP Vampire Mystic Adept (97 replies)
  88. Random Musings: Tropico 2070 (9 replies)
  89. Knockout with feet (13 replies)
  90. Not enough Power Points (36 replies)
  91. Prefab Skyscrapers (2 replies)
  92. The Fey (1 reply)
  93. The little things (2 replies)
  94. Shadowrun 2071 + Adventures continuity (11 replies)
  95. I need some gang colors (12 replies)
  96. A Stuffer Shack Map (43 replies)
  97. Go-Gangers of London (25 replies)
  98. Frakking Chemical Compounds (34 replies)
  99. Shadowrun 2050 - Decking Errata (3 replies)
  100. Houserule: Commlink Memory Upgrade (58 replies)
  101. Sasquatches (3 replies)
  102. Napcabs (16 replies)
  103. TM's connecting through the realms (1 reply)
  104. Immersion Lifestlye Hackers (1 reply)
  105. Rescuing a bad concept (45 replies)
  106. Question about B&E characters vs magic security (21 replies)
  107. Corporate Intringue (0 replies)
  108. Effects of reduced-Essence-cost cyberware on gameplay (30 replies)
  109. Agents and IC's detecting runners (7 replies)
  110. House Rule: Magic and Perception (46 replies)
  111. Just found this (1 reply)
  112. Odd character idea (28 replies)
  113. Five word story (243 replies)
  114. Quasi-Random Run/Campaign Generation (5 replies)
  115. Please Review - Magic Changes (23 replies)
  116. Cyberware-Scanner Houserule (15 replies)
  117. Powered Slide Mount (1) (10 replies)
  118. Has anyone ever run a Dragon campaign? (22 replies)
  119. Page Citation for Spellcasters Who Took a Bullet (45 replies)
  120. Ritual Sorcery - Did I Do It Right? (23 replies)
  121. Transhumanism? (48 replies)
  122. Solo Campaign (25 replies)
  123. Spell Force and Edge (36 replies)
  124. Body Mod Racial MAx (6 replies)
  125. NPC Callbacks (9 replies)
  126. Opinions on PACKS? (6 replies)
  127. Double-Check on Armor Numbers, Please (114 replies)
  128. Close combat skills (60 replies)
  129. Quick question about Herolab (30 replies)
  130. AI with Replicate (34 replies)
  131. Dual-wielding w/ SMG & Heavy pistol (1 reply)
  132. How do Dragons care for their dead? (17 replies)
  133. Tetrodotoxin / Fugu-5 (0 replies)
  134. Manascape (6 replies)
  135. Clarification on Mental Manipulation Spells (5 replies)
  136. How many throwing knives can be thrown in a simple action? (27 replies)
  137. Legalese for a pbp Post (6 replies)
  138. Average Joe Campaign (38 replies)
  139. Ancient Pawns (6 replies)
  140. Explosives Calculator (3 replies)
  141. Imbuing (25 replies)
  142. Elemental Melee Attacks (2 replies)
  143. Nanomancer (19 replies)
  144. The tales of Marvin the Munchkin (24 replies)
  145. Do Martial Arts DV boni stack with Shock gloves? (50 replies)
  146. Mirror Shades kit for new players (17 replies)
  147. Drones Swarm (8 replies)
  148. Is There Any Way To Make Activesofts Cheaper (47 replies)
  149. Most awesome books for fluff (3 replies)
  150. Mystic adepts (22 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012