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  1. Quick Mage Demo (18 replies)
  2. Crazy Character Ideas? (70 replies)
  3. 2076 Olympics (24 replies)
  4. Enhanced Senses (18 replies)
  5. Cyborgs who don't know they're cyborgs (5 replies)
  6. Playing with Hot Wheels (6 replies)
  7. A nice representation of augmented reality (19 replies)
  8. Critter Power Concealment Question (9 replies)
  9. Magical Resources as an Alternative to Drain (12 replies)
  10. Quick Question - I don't have the sourcebook (2 replies)
  11. Gun-Bunny Cheese Help (37 replies)
  12. Combi gloves (7 replies)
  13. Mystic Adept Rigger (18 replies)
  14. Ghoul Adept (28 replies)
  15. Bioscultping Infected (21 replies)
  16. Can You Take Glamour AND Nasty Vibe? (17 replies)
  17. Shadowrunner Day Jobs (14 replies)
  18. Amnesia & You (32 replies)
  19. Cybereyes and Linguasofts (76 replies)
  20. Important Lessons for New Runners (49 replies)
  21. Latest SR map online? (3 replies)
  22. Vicious Blow and Non-Standard Stun Damage (29 replies)
  23. Shadowrun books (5 replies)
  24. Red Anya (4 replies)
  25. Used Car Lot out now. PDF with all the vehicles you need for your Shadowrun (25 replies)
  26. Alternate setting for Shadowrun (8 replies)
  27. Used Car Lot: Cars with Response 4? (1 reply)
  28. Sacrifice + Regeneration (28 replies)
  29. Help With Wording of Attunement (Item) Metamagic (12 replies)
  30. 2012 end of calendar, not end of the world (20 replies)
  31. Tin Man (38 replies)
  32. Shadownet Gun Market (9 replies)
  33. The rising cost of special equipment (21 replies)
  34. Sustained Physical Barrier spell and Edge (3 replies)
  35. GM "soft balance" (137 replies)
  36. Let's discuss Positive Qualities (414 replies)
  37. VITAS, In Depth (7 replies)
  38. Problems with the "power" of my mage (63 replies)
  39. Throwing in the towel (31 replies)
  40. Support/Mage healer/rigger? (26 replies)
  41. Shadowrun Fanzines..? (2 replies)
  42. Important questions / topics at the meet (4 replies)
  43. Increased IP (75 replies)
  44. [Life Imitates Game] Outerwear for the 6th world ...? (2 replies)
  45. Fashion in Altered States (0 replies)
  46. Tir Tairngire (or "It Takes Tir to Tango") (49 replies)
  47. Reputation (25 replies)
  48. Using SR3 for a First Earth Battalion campaign (12 replies)
  49. The Patron Saint of Theives (48 replies)
  50. Spellcasting Specialisation question (39 replies)
  51. Resources for Tampa... (4 replies)
  52. Metahuman Variants (18 replies)
  53. Spell Drain (172 replies)
  54. Have your players ever pulled off something completely nuts? (28 replies)
  55. I need some help debugging a Run. (5 replies)
  56. Hacker/Face Music Producer Char. Critique (9 replies)
  57. Small Magics (2 replies)
  58. Shadowrun Returns Concept Art (65 replies)
  59. Clever disguise in a (?mob?) hit in Toronto (38 replies)
  60. Sorcery skill group (30 replies)
  61. Peak-Discharge Batteries and Ammo Bins (12 replies)
  62. Shadowrunner vs. Shadowrunner crime (24 replies)
  63. Nosferatu Beasthandler Mystic Adept (202 replies)
  64. VITAS?! (17 replies)
  65. What makes a good leader? (5 replies)
  66. Negative Quality - Burn Notice? (26 replies)
  67. Odd question (21 replies)
  68. Any brilliant vessel ideas? (45 replies)
  69. The Collapse, pt. 2 (0 replies)
  70. Magical Compounds in SR3 (6 replies)
  71. Commlinks and Programs for the Non-Hacker (15 replies)
  72. Pic of a good looking troll / Fomori (6 replies)
  73. Punching people with vehicles (15 replies)
  74. Grenades and Missiles (100 replies)
  75. Nosferatu (34 replies)
  76. Ally sprites (7 replies)
  77. The Collapse (51 replies)
  78. Gun question (5 replies)
  79. AI in an Akiyama (5 replies)
  80. Can you stunbolt ? (17 replies)
  81. Limiting Magic (179 replies)
  82. Increased defense modifier for previously attacked (7 replies)
  83. AR googles are almost here (1 reply)
  84. Keeping my team magically protected (82 replies)
  85. Wendigos as characters (50 replies)
  86. A question to pose to Dumpshock: Resistance skill? (26 replies)
  87. Mood Hair (metagenic quality) (3 replies)
  88. Is soaking defending? (19 replies)
  89. What counts when Duel Wielding? (120 replies)
  90. Traditional Treatment of Traditions (28 replies)
  91. JackPoint Users (29 replies)
  92. Wild Card Nano Prototype (14 replies)
  93. Need your oppinion (267 replies)
  94. Datasofts (8 replies)
  95. Happy UCAS day (2 replies)
  96. Futuretech, Now (4 replies)
  97. Those wacky, imprecise rules ... again ... (24 replies)
  98. Is Binding worth taking? (22 replies)
  99. For the gun nuts (1 reply)
  100. Magical Ammunition (60 replies)
  101. Sustained Spells (66 replies)
  102. Leopard Guards and Jaguars (10 replies)
  103. Ghouls (186 replies)
  104. Knock-off (61 replies)
  105. VITAS, In Depth (2 replies)
  106. Awakened Critters (9 replies)
  107. Commlink & SIN question (30 replies)
  108. Question about Quality Cost... (7 replies)
  109. Uncle CanRay's Storytime... (18 replies)
  110. Can you shoot and hide simultaneously? (208 replies)
  111. Confused about rigging via datajack and cable (32 replies)
  112. Protecting your S....tuff. Yeah. Stuff. (21 replies)
  113. Gun Mods (6 replies)
  114. Improved Physical attribute (36 replies)
  115. Practical uses for a Magic rating of 1? (112 replies)
  116. SR4A Character sheet? (29 replies)
  117. Changing Immunity to Normal Weapons (23 replies)
  118. Petrification and aging (58 replies)
  119. Sprawl Sites: North America (42 replies)
  120. Counterspelling (70 replies)
  121. Adept/Rigger build questions/rules clarifications (16 replies)
  122. By request: my Houserules (34 replies)
  123. Hand of God (68 replies)
  124. Chunky salsa rule flaw (100 replies)
  125. To Ram, or not to Ram... (2 replies)
  126. Kraken Infantry Support System (42 replies)
  127. My first Mage (25 replies)
  128. Difference between good and better! (44 replies)
  129. AR Gloves (13 replies)
  130. Object resistance tests (8 replies)
  131. CEIEC leak contains some interesting documents... (9 replies)
  132. Petrify + Corrode (25 replies)
  133. Creating a convoy mission (25 replies)
  134. multiple ally spirits (46 replies)
  135. Latent Techno (64 replies)
  136. Starting low... (33 replies)
  137. Magical Societies (14 replies)
  138. Velo Towers (1 reply)
  139. Language Distribution in the Sixth World? (1 reply)
  140. SR3 Ranger X-Bow (24 replies)
  141. Spirits and languages (3 replies)
  142. Adept Redux. (19 replies)
  143. Did I Summon a spirit or a Marshmallow? (53 replies)
  144. Campaign idea (2 replies)
  145. Questions on using Bind on drones/vehicles (2 replies)
  146. Shapechange spell changes (38 replies)
  147. Sensor Packages (4 replies)
  148. Bike for SR3 (3 replies)
  149. How to make a reanimated corpse? (37 replies)
  150. Wanted: Pixie NPC (26 replies)
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