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  1. Outwitting the GM (34 replies)
  2. Streetsams (55 replies)
  3. Urban Brawl! (8 replies)
  4. Twilight Horizon/Vegas problem (1 reply)
  5. SR2 Char Gen Program (10 replies)
  6. Language Houserule (24 replies)
  7. Ghost Cartels (178 replies)
  8. Advanced vehicle damage rules (2 replies)
  9. Changeling Abilities (17 replies)
  10. Armor Stacking (125 replies)
  11. Real Life Shadowrunner (26 replies)
  12. Mohawk and minigun?! (0 replies)
  13. Shadowrun Returns 2nd City? (226 replies)
  14. Found the Shadowvan... (29 replies)
  15. Minmaxing for odd things (267 replies)
  16. Bulgaria (2 replies)
  17. Horror based run (45 replies)
  18. Damn, I have to take the red pill this time (34 replies)
  19. Second Printing Changes? (2 replies)
  20. Hoping for some maths help- (13 replies)
  21. Whats a Decker? (89 replies)
  22. Moar dakka! (18 replies)
  23. Can Wards Be Moved? (24 replies)
  24. SnS link (7 replies)
  25. Sustaining Multiple Spells & Spell range (85 replies)
  26. Project Icebreaker (5 replies)
  27. Access ID, persona, and node (8 replies)
  28. PC plans in real life (6 replies)
  29. Hack your local Stuffer Shack Cams! (1 reply)
  30. Proxy Servers (12 replies)
  31. Old-timey (2050's Shadowrun) lore question (23 replies)
  32. In-setting terms for meta-game terms (26 replies)
  33. Corp Citizens vs. Non-Corp Citizens (3 replies)
  34. Weapon Focus Opinions (76 replies)
  35. Alternate Firearms Combat Rules for Shadowrun 4 (8 replies)
  36. Character sheets on Apple/ Macs (15 replies)
  37. Dilemma (62 replies)
  38. Staying current with SOTA (3 replies)
  39. Question about positive Quality "genetic heritage" (25 replies)
  40. City / AA level pay data (3 replies)
  41. The University District (8 replies)
  42. Performance (10 replies)
  43. Technomancers > Linking Sprites > Final Task (10 replies)
  44. Cover applies to spell resistance rolls? (52 replies)
  45. Help Simplifying Combat (14 replies)
  46. Art Imitates Game: "Weapon Personality", Siri style! (4 replies)
  47. Creative Ways to Track (13 replies)
  48. What is Salish-Shidhe like? (38 replies)
  49. Ihave seen the future ... and it is Disney...?!? (16 replies)
  50. Imp. Sensor Array and Interior Cameras... (12 replies)
  51. Unwired based question (6 replies)
  52. Negative Quality for age (2 replies)
  53. Looking for a Defect (12 replies)
  54. Ally Question (81 replies)
  55. Rigging and drones (98 replies)
  56. Weapon Qualities (18 replies)
  57. A few new weapon mods (22 replies)
  58. I run Shadowrun! (27 replies)
  59. Cyborg....most of (30 replies)
  60. Tel Aviv, Israel (72 replies)
  61. Bionic Eye Implant (4 replies)
  62. DNA/DOA Conversion (30 replies)
  63. Shadowrun...Miniatures? (17 replies)
  64. Looking for a MegaCorp (27 replies)
  65. So who else now has the Hero Lab Character Generator for SR4a? (94 replies)
  66. Karma Generation finally updated in Runners Companion PDF :-) (36 replies)
  67. "Mr Johnson´s Run of the Week" (19 replies)
  68. Quick VR2 PDF Question (6 replies)
  69. Knight Errant game (6 replies)
  70. Building a Dragon (24 replies)
  71. Gigers ALIEN as a playable 'character' (7 replies)
  72. High-Power Ammunition compability Question (29 replies)
  73. Shadowrun Returns Kickstarter Question Thread (98 replies)
  74. Dial-a-Bullet (23 replies)
  75. To Soothe the Savage Breast (27 replies)
  76. The difference between "Munchkin" and "Powergamer (104 replies)
  77. Artisan skill or something else? (9 replies)
  78. New Shadowrun video game announced! (386 replies)
  79. Anyone has the SR4 Conversion of Rigger 3 vehicles..? (3 replies)
  80. The Corporate (Meta)Human Resources Department (13 replies)
  81. Canadian credstick (5 replies)
  82. Trolling in SR4 (25 replies)
  83. Shadowrun 2050 4A - What would you do (115 replies)
  84. Playing Styles (50 replies)
  85. Mundane Campaign circa 2050 (26 replies)
  86. Awareness Of The Physical And One's Own Body When In VR (77 replies)
  87. Yucatan (5 replies)
  88. Help me stat out a toxin (22 replies)
  89. Making a ranger...help on skills? (18 replies)
  90. Naturally limiting magician characters, without it seeming like your picking on them (323 replies)
  91. The Blind-eyed Monk from China (31 replies)
  92. Are young children replete with karma? (32 replies)
  93. Does this Yakuza Character Work? Thoughts? (8 replies)
  94. Trollbows on Trollerblades. (154 replies)
  95. Edge passes/Movement (48 replies)
  96. Evil Stevey talking about Shadowrun... (3 replies)
  97. I've got your back (16 replies)
  98. Weapon Mods - The Silly Mods (42 replies)
  99. Attacking with two weapons at once? (35 replies)
  100. New Spell: combat telekinesis (11 replies)
  101. Knockdown (5 replies)
  102. Organ running (3 replies)
  103. From SINners to Shadows (32 replies)
  104. Guns and ammo rules clarification (65 replies)
  105. Eliminating armor stacking for FFBA? (65 replies)
  106. SR4 - Mechwarrior (37 replies)
  107. Odd drone modifications (0 replies)
  108. Commlink Customization (20 replies)
  109. Vehicle/Drone Noise (2 replies)
  110. Shadowrun [Sega CD] Fan Translation (2 replies)
  111. Potion Making (28 replies)
  112. House Rules : Programs not replacing attributes (270 replies)
  113. Stacking of movement speed increasing things? (18 replies)
  114. 2 sure fire protections against "combat hacking" (92 replies)
  115. Cybered up Sniper/Infiltrator for SR 4A (42 replies)
  116. Strength values in Shadowrun (18 replies)
  117. The tale of two rulebooks. (5 replies)
  118. Horseman Errata? (5 replies)
  119. Shifter Balance (62 replies)
  120. WWSD? (96 replies)
  121. How does a phantasm illusion interact with cybereyes/headware memory? (42 replies)
  122. Dee Cee and the rift (5 replies)
  123. Critter Condition monitors (4 replies)
  124. Borderlands Conversion (7 replies)
  125. Filk Song? (0 replies)
  126. Resisting Damaging Manipulation spells (1 reply)
  127. Move over Soy! (9 replies)
  128. Project Glass goes battlefield (0 replies)
  129. Unofficial errata for Infected in Running Wild (60 replies)
  130. The Eighty-Eights Triad (4 replies)
  131. KE being both the cops and private security (8 replies)
  132. Sakura Fubuki (34 replies)
  133. Dead/Unconscious Magicians (4 replies)
  134. Ally Spirit's and Damage (172 replies)
  135. Players and FBI Agents (23 replies)
  136. need suggestions for a shadowrun city noise/ambiance (1 reply)
  137. Undercover (14 replies)
  138. Concealment power fixes (20 replies)
  139. DIY turret (1 reply)
  140. Inhabitation magic Limitations (0 replies)
  141. Called shots - increase DV (42 replies)
  142. Ammuniton Rules (13 replies)
  143. Zombie preparation map (14 replies)
  144. What can I do about Spirits being the Omnihammer? (93 replies)
  145. Move by wire (37 replies)
  146. Biometric Locks (2 replies)
  147. SR4 dice roller (0 replies)
  148. This Old Drone (101 replies)
  149. concussion grenades and vehicles (15 replies)
  150. Making damage spikier? (34 replies)
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