QUOTE (RHat @ Jun 23 2013, 08:09 PM)

Cyberware and bioware is not valid for attunement - once you've paid essence for you, the 'ware is considered to be you so far as magic is concerned.
For the most part I agree with you. Muscle replacement, Bone Lacing, etc are definitely out. However, the concept that a few pieces of ware could be Attuned is not out of the question IMHO. A pistol in your arm, possibly not, though it could be easily argued that you aim with your arm, not electronically but it is technically
controlled electronically. If you were required to pull the trigger yourself, then OK. However, Spurs, Hand Razors, etc I find completely acceptable. They are not controlled completely electronically, only the sheathing and unsheathing. They are controlled by your arm and therefore I have always allowed them. Nothing in the powers description limits the item because of paying essence in and of itself. That's just an opinion.
mmmkay, some of the things you are suggesting are WAY far fetched. A silencer? You are not using the silencer, your weapon is. Muscle Toner? not a tool in and of itself, so in my game I would rule NO. Tools, weapons, vehicles, etc are all valid items. Try thinking along those lines instead of having to stretch the concept.
Remember:
Street Magic, pg. 54
"Attunement, however, provides no bonus when the item is
controlled through an electronic interface (be it digital, VR,
AR, or DNI), nor does it work on the complex magical auras
of foci, prepared vessels, or enchanted items."
So MOST cyberware would be completely out, as would comlinks, smatgun links, etc.
The value and versatility in Attune (Item) doesn't come from the shear numeric power of it. At least not at first. It gets really powerful when your Initiate grade get high.
falconerTrue, weapon foci can be more powerful, especially at lower grades, but a grade 6 initiate being able to attune up to 6 different weapons with a +3 DP modifier for less karma and money than the same weapon foci. Also, the biggest difference to me is flavor. I currently have a high grade Adept I am playing that has Attune Item. Grade 12, so 6 DP bonus in up to 12 items each (he had blades and energy blades (monofilament whip stats with 1 reach) weird game, don't ask. lol). I had a grade 8 dagger expert that had all 8 items: 2 cougar fine blades and 6 throwing knives. All with +4 DP modifiers, and a +4 DP modifier to control his Blitzen.
Also had a samurai type character who had a F7 Katana weapon focus. Can't say which is better, but each character has their own style. It's not always about numbers.