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BlackJaw
So let's see if I got the Grid thing strait first:

(Now edited from posted replies.)

Grids are the term for matrix providers. They are not only how someone connects to the matrix, but they are also the the particular groups on which one setups devices or hosts. Every device and host is on a particular grid, and their is a -2 penalty for attempting to take matrix actions on something on a different grid than you. This -2 penalty for cross-grid traffic is not defined as Noise, despite being described as Lag, but is a direct penalty to the dicepool.

There can might also be outright grid restrictions. Some hosts in particular might only be accessible to people on the same grid, or they may exclude people from particular grids (most often people from the Public Grid.) According to a comment on page 221, hosts might be able to restrict Public Grid users from "legally" accessing their Host, and therefore it might be possible in broader contexts like Aztech not letting anyone on another global grid (like a competitor megacrop) access their test facility's host, but in general a Host is said to be accessible from all Grids, although cross grid penalties apply. Additionally, each Grid has its own demiGODs. Thus, the NeoNet Grid has NeoNet employed demiGOD agents keeping their matrix safe. It's implied that demiGODs from various grids are competitive or even hostile with each other, but still share over-watch scores for hackers with each other in real time, so there is effectively little difference between Grids from a game mechanics standpoint.

There is a Public Grid which is crappy, but free to all. Anyone and everything can connect to it unless you're in a place with too much noise (like wifi inhibiting areas, too much cross traffic, or in the middle of no where without a satellite up-link) Using the Public Grid inflicts a -2 penalty on all matrix actions, and this is not defined as a Noise penalty, so it applies to all matrix actions and can't be reduced through Noise Reduction. Also, many Hosts simply do might not allow access to people on the public grid. Lastly, the -2 Penalty for being on the Public Grid even applies to actions taken inside a Host.

Next up are the Local Grids, which are region based. Seattle has it's own grid, for example. If you're lifestyle is Middle, you have a public grid connection. We can assume that most local devices and hosts are running on the local grid if they are semi legitimate in nature. The vending machine might be on the public grid, but the local Bank is not. To connect to a local grid, you must be within it's coverage region. That means anyone attempting to hack a Seattle Bank will be taking a -2 penalty unless they are on the Seattle Grid, and therefore in Seattle.

Lastly there are global grids, 10 of them, one for each megacorp. You can connect to these grids just about anywhere unless the noise penalty where you stand sucks (IE: middle of the dessert without a satellite up-link or inside a bunker with wifi inhibiting wallpaper, under a few feet of salt water, etc.) If your lifestyle is High, you get to pick a global grid provider. It can be assumed that each mega-corp would normally be keeping their own devices, people, and hosts on their own grid for the obvious reason of getting to use their own security demiGODs, etc. That also seems to mean that if you want to hack a NeoNet research facility host in Seattle, you can do so from Berlin without a cross grid penalty as long as you are on the NeoNet grid.

Distance Noise
The 4th edition concept of Signal isn't a trait anymore, although for the purposes of getting a wireless bonus on some gear, Device Rating is involved. Instead the Noise rules handle things with a flat scale for everyone, with various gear (RCCs for example) providing noise reduction instead of stronger signal. That means a Berlin Hacker attempting to break into a Seattle Bank device would not only have issues with the cross grid penalty, but also a distance based penalty for being more than 100km away (that's a noise penalty of 8 or 5 with a Satellite up-link.) Hosts, however, do not have a distance penalty, so if a Seattle Bank has slaved all it's devices to a Host in order to better protect them with IC and a shared firewall, they also reduce distance noise penalties to 0... something both customers and hackers must love. This also means that if you are on a run against a NeoNet facility using a host for their matrix security, and you hop/hack onto the NeoNet grid, you can hack that facility from across the globe with no distance noise penalty or cross grid penalty. However, any devices in that facility not slaved to the Host will have a massive noise penalty for distance, which makes it useful to be near by.

For a Decker:
So between distance noise and cross-grid penalties, you generally want to be near the target of your hack, and standing in a place that doesn't have terrible spam or static (IE: location based noise blocking your access to the matrix.) If you're going to hack a Seattle Bank Device, you want to be within 100 meters to avoid a noise penalty for distance and you want to be connected to the Seattle Grid to avoid a cross grid penalty. Now there are a few ways to reduce noise, including a wifi enabled datajack and cyberprogram, so in theory you could hack from up to 10 kms away and still scrub 3 points of noise and still be in the local grid coverage zone, but you're giving up a program slot on your cyberdeck to do so.

A major concern for grid hopping deckers is that hopping onto the grid of your target will likely require an illegal Attack or Sleaze check, and that can start up your Grid Overwatch Score. Once you have a score of 1 or higher, it starts to accumulate by 2d6 every 15 minutes, so time becomes an issue.

Of course, just as in 4th edition, many runs will feature devices or spaces that are not directly connected to the matrix thanks to Wifi Inhibiting wallpaper, "throwback" jack only systems, etc. For those, the Decker will need to enter the complex with the rest of his crew, same as it ever was.

For General Shadowrunners:
If all you are interested in doing is getting your Wireless Bonus on your gear, say that +2 dicepool bonus for using a Smartlink, you just need to be connected to the matrix. In this case the Public Grid will work fine as the -2 penalty is on Matrix actions, and shooting people with a gun isn't a matrix action. Your main concern becomes local noise. If the Noise is higher than the Device Rating, you don't get your Wireless bonus. Generic device ratings are listed on the top of page 421, but most starting gear for a shadowrunner will be in the 2-3 range, meaning it's actually very vulnerable to jamming, spamzones, and static zones when compared to the example Noise chart on page 231 or the jamming action on page 240. Noise Reduction doesn't seem to be a "defensive test", so slaving your devices to a Commlink (which can easily be in the 4-6 device range at character creation) doesn't help with noise, although it still helps with with basic security. Confusingly, Noise inhibits the wireless bonuses on devices where the noise is greater than the device rating, but on matrix actions, like running a matrix search, it only applies a penalty. This theoretically means you can always send a message (a matrix action with no dice rolling) even in the worst static zones, although more realistically you should be limited by your link's device rating vs noise.
If you're really worried about Noise (maybe because you're very good at matrix research) the only real options you have are to get a Datajack, which has Noise Reduction as wifi bonus (try not to think about how the implant has a device rating of 2 so in order to get noise reduction wifi bonus you need to have low noise present), and/or to buy an RCC or Deck. Note, an RCC is cheaper than a Deck, and has better Noise canceling options.

For Riggers
Rigger Control Consoles have Noise reduction features that can make it possible to maintain a connection to and alleviate noise penalties from using drones. Additionally, Riggers have a specific noise reduction skill use for Electronic Warefare (see page 268), and can use the Noise Reduction cyberprogram. In most cases your drones are slaved to your RCC, which is itself part of your Persona, and therefore all your drones use whatever Grid you are on. Drones not slaved to your RCC are probably on what ever Grid you connected them to, which is any grid you had access to when they were placed onto the matrix, and could theoretically suffer from a cross grid penalty if you've hopped grids since then. This also means the Public Grid, with it's -2 matrix action penalties, could be trouble for Riggers. However, the wording on page 266 says "The control rig allows you to treat Vehicle actions the same way you treat Matrix actions, so any bonus you get to Matrix actions also apply to Vehicle actions when you're jumped in," which might mean only bonuses (like better matrix initative) apply but not penalties (like a -2 for using the public grid) applies... but don't blame me if your GM hits you with the core rule book for making that argument. Either way, Control Device is a matrix action, so controlling drones instead of jumping in to rig them does suffer from being on the public grid. Additionally, because you lack an Attack or Sleeze rating on your RCC, you can't just hack your way onto the local grid to run your drones more efficiently. Riggers will need to either have a Middle lifestyle to get onto the local grid, or buy access to it, which sadly doesn't seem to have any prices or details in the core book beyond the note on page 222's sidebar. Thankfully, a direct connection to a drone or vehicle, like say plugging into your car with the retractable 1 meter cable built into your Control Rig (that thing implanted in your skull), has no noise penalties or grid issues.


For Technomancers
I honestly haven't looked in any detail at Technomancers yet. I do know they have a complex form that connects them to all grids at once, alleviating cross grid and public grid penalties. I also know a number of their other Complex forms interact with Noise, and that they take Noise as a penalty on Threading their complex forms.
Wired_SR_AEGIS
Thank you for putting this summary up, BlackJaw. Very useful.

-Wired_SR_AEGIS
Epicedion
Don't forget that a direct connection to a device is possible, so you can bypass noise if you can physically plug into your target.
DWC
QUOTE (Epicedion @ Jul 12 2013, 02:42 PM) *
Don't forget that a direct connection to a device is possible, so you can bypass noise if you can physically plug into your target.


You can do that, but it doesn't give you any of the Wireless Bonuses since both devices aren't connected to The Matrix, making it not worth bothering with.
apple
Is noise only for hacking or for normal legal wifi business as well?

SYL
GiraffeShaman
QUOTE
Is noise only for hacking or for normal legal wifi business as well?

Everyone. Which is why being on the public Grid and using the lowest end commlink is probaly a terrible 1995 AOL type experience, although still with superior visuals to that of course. And Legitimate business users and those on the Megacorp grids get priority.
Backgammon
QUOTE (DWC @ Jul 12 2013, 01:48 PM) *
You can do that, but it doesn't give you any of the Wireless Bonuses since both devices aren't connected to The Matrix, making it not worth bothering with.


Only if you disable wireless on the devices, which you really don't have to. You could have a direct connection to a device simply for the purposes of eliminating noise between you two, say you are in some sort of god-awful spam area, and even being physically right next to the device is still not enough.
Sengir
QUOTE (BlackJaw @ Jul 12 2013, 07:35 PM) *
Some hosts in particular might only be accessible to people on the same grid, or they may exclude people from particular grids

Except for the fluff which talks about "no Irish and public users" signs, there is nothing to indicate that.

QUOTE
The 4th edition concept of Signal isn't a trait anymore. Instead the Noise rules handle things with a flat scale for everyone, with various gear (RCCs for example) providing noise reduction instead of stronger signal. That means a Berlin Hacker attempting to break into a Seattle Bank would not only have issues with the cross grid penalty, but also a distance based penalty for being more than 100km away (that's a noise penalty of 8 or 5 with a Satellite up-link.)

Unless that Bank has its own host. Hosts don't have physical locations, so you can interact with them noise-free.


PS: Also, the public grid is the greatest place to put your secure nodes: http://forums.dumpshock.com/index.php?showtopic=39145
Aaron
Excellent summary, BlackJaw! Thanks for putting it up.
BlackJaw
QUOTE (Sengir @ Jul 12 2013, 11:12 AM) *
Except for the fluff which talks about "no Irish and public users" signs, there is nothing to indicate that.
Actually the section on Grids indicates that many host disallow Public Grid users from entering their hosts. In theory, if you can prevent public grid users you could prevent other people by grid. It actually makes a bit of sense that one Megacorp wouldn't want another Megacorp's people being able to enter some of their hosts without invitations. Your right though that his isn't spelled out.


QUOTE (Sengir @ Jul 12 2013, 11:12 AM) *
Unless that Bank has its own host. Hosts don't have physical locations, so you can interact with them noise-free.
Good catch! Thanks you. Sadly this does mean that hackers once again have little incentive to travel to facility with a host defensive system to hack it. It's actually a little wonky too, considering that many Hosts do acutally represent a place and series of gear in the real world. The Bank, Neo-Tokyo Convention Bureau and Stuffer Shack Hosts from the example texts and sidebars are clearly places full of devices instead of a nebulous matrix site that only exists in the Virtual World. The Neo-Tokyo one is actually a reverse Augmented Reality thing where you can walk the streets and talk to the shop keeps in the real world via VR. It's clearly tied to a physical location, but the rules say that doesn't mater for Hosts.

QUOTE (Sengir @ Jul 12 2013, 11:12 AM) *
PS: Also, the public grid is the greatest place to put your secure nodes: http://forums.dumpshock.com/index.php?showtopic=39145
As I've noted in that thread, there are some reasons why that isn't true, not the least of which is that you don't want all your IC and Spiders taking the -2 penalty on their attempts to fight a Hacker that's gotten into your Host, and of course the hacker doesn't take the penalty on his/her defenses.
Sengir
QUOTE (BlackJaw @ Jul 13 2013, 03:56 PM) *
Actually the section on Grids indicates that many host disallow Public Grid users from entering their hosts.

But how do they even figure out which grid the user is on? The sidebar on p. 235 does not mention it, and running a trace against every new user seems a bit excessive...
GiraffeShaman
QUOTE
But how do they even figure out which grid the user is on? The sidebar on p. 235 does not mention it, and running a trace against every new user seems a bit excessive...


Might be part of the new Matrix protocols. It's not explained, too bad.

Of course they don't really need to enforce it to have the effect they want. They want the rich people to feel like they are elite and special, just like some nightclubs. All they have to do is set a high cover charge, a corporate Sin Requirement, or the like. If some Public Grid user manages to get this, what do they really care? All that matters is that they create the image that their place is exclusive, since this is a proven way to make lots of money.
BlackJaw
QUOTE (Sengir @ Jul 13 2013, 08:48 AM) *
But how do they even figure out which grid the user is on? The sidebar on p. 235 does not mention it, and running a trace against every new user seems a bit excessive...
You mean the sidebar that starts with "Here's a list of some of the things Matrix Perception can tell you. It's not an exhaustive list, but it should give you a pretty good idea about how to use Matrix Perception:" I would think what grid the user is connected to would be a reasonable question, especailly when you also look at the text at the end of page 220, where it says that "As you'd expect, the grid you're on says something about your social standing. You might find notes like 'Posted from the Renraku Grid' tacked onto the end of status updates." Which really does imply that what grid you are on isn't all that hidden.
Sengir
QUOTE (BlackJaw @ Jul 13 2013, 05:01 PM) *
You might find notes like 'Posted from the Renraku Grid' tacked onto the end of status updates." Which really does imply that what grid you are on isn't all that hidden.

It implies that people might bag about their grid. It does not imply you can easily find our their grid if they don't bag. Traditionally you had to trace an icon to see where it came from, I don't see a reason to ignore that right away...
BlackJaw
QUOTE (Sengir @ Jul 13 2013, 10:09 AM) *
Traditionally you had to trace an icon to see where it came from, I don't see a reason to ignore that right away...
But the Trace Icon matrix action in SR5 doesn't tell you what grid someone is on. It tells you where they are physically (third chair on the right of the Starbase Coffee in downtown Detroit) but it doesn't tell you if they are connected through Public, Local, or Global grid.

The reverse is also true knowing what grid someone is on only tells you something about where they are if they are using a local grid. Figuring out they are on a Public Grids and Global grids provide no help in locating them. Even if they are on a local grid, knowing someone is in Seattle (for example) isn't the same thing as finding them in the metroplex's coverage area.

From a game mechanic standpoint, it's actually kind of important that hackers have a way to recognize what grid an icon (host, persona, whatever) is on because they take a -2 penalty for not being on the same grid. In fact, look at the hacking example on page 233 (bottom one). Pistons and /dev/grrl "analyze some of the building's devices and note that, as they suspected, the building is on NeoNET's global grid," Sadly the example isn't detailed (it doesn't tell use exactly what their actions are on what modifiers applied to everything) so it's possible that they actually traced the devices, but "analyze" sound more like a matrix perception check to me, especially considering Trace Icon doesn't tell you what grid something is on, only where it is.

The fact is, sadly, that the SR5 book itself nowhere seems to say how you detect what grid something/someone is on, even thought it clearly seems to expect you to be able to do that.

Personally I think that it's a Matrix Perception feature, especially because Trace doesn't say it provides this information while the matrix perception is broadly defined, but in absence of a direct rule, I guess its up to individual game groups to work it out on their own.
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