QUOTE (Tashiro @ Jul 10 2013, 09:59 PM)

The more I think about attribute increases, the more I think I may use 1E's limit on how often you can boost an attribute. Effectively, when you make your character, you've set the 'average' for your character's attributes. Considering your character's life, health, and so forth, your attributes are more or less fixed at what they are. I'll allow each attribute to be increased once - and only once.
Sure, working out and such could in theory do something, but that's more what your skills are for - if you jogged more often, that wouldn't suddenly make you better at all skills related to your Body Attribute, or your Agility. If you hit the books, you'd get better at one or two skills, not every Logic skill. So, yeah, I think attributes should be set more or less at chargen.
We'll see.
One thing you could do instead would be to make a simple house-ruled system for it, to slow it down and make it more of an investment that doesn't pay off for awhile. Consider the following (off the top of my head):
Assuming 4th or 5th edition.
Training to the next level of an attribute is a considerable investment in time and resources. When a character decides to improve himself in this way, he spends the necessary Karma (new level x5, if I'm not mistaken) immediately, but doesn't gain the benefit right away.
Instead, the character makes an extended Attribute test with a threshold equal to the new rating, and an interval equal to the new rating in weeks.
For example, if a character wants to improve Body from 4 to 5, he spends 25 Karma, then rolls 4 dice. Five weeks later, he makes his next roll (in diminishing returns for extend tests, this would be 3 dice). Five weeks after that, he makes his next roll, and so on.
While a character is training an attribute, he cannot be training another attribute.
If you're using diminishing returns, once a character is reduced to 1 die, he is allowed to continue rolling that 1 die until he reaches the threshold (which would be the only way for a character to improve from 1 to 2, by the way).
So if a character wants to improve Agility from 2 to 3, he might roll 1 hit on his first roll, no hits on his second or third rolls, one hit on the fourth roll, no hit on the fifth, and one hit on the sixth. The entire process in this case would take 18 weeks of training.
If he wants to improve from 5 to 6, he might roll 2 hits on his first roll, 1 hit on his second, 1 hit on his third, 1 hit on his fourth, none on his fifth or sixth, and 1 on his seventh. In this case it would take 42 weeks, or most of a full year.
I'd recommend reducing the threshold and interval by the racial modifier for an attribute, so that trolls don't take 2 years to improve their Body.