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  1. The Day job Flaw (49 replies)
  2. Rigger Vehicle Design made easier (13 replies)
  3. New Metamagic (9 replies)
  4. Weapons World (16 replies)
  5. Ambidextrous characters (29 replies)
  6. Slave Trade business. (45 replies)
  7. stranglehold! (39 replies)
  8. Matrix Sensor Tests (1 reply)
  9. Arcology Ending (17 replies)
  10. Has anyone ever made an Otaku... (13 replies)
  11. Stupid Question (10 replies)
  12. Pain Editor -> Locational? (4 replies)
  13. Getting in, through, and out of Seattle (4 replies)
  14. Troll sized today and ready for the future (38 replies)
  15. Shadows of Europe at Origins! (8 replies)
  16. [Duels] Character tips (1 reply)
  17. Lookin for starter adventures for new GM & players (5 replies)
  18. Living in the Shadows (0 replies)
  19. Some various questions (12 replies)
  20. Character conversion to 3E (7 replies)
  21. Cthulhoid Totems (2 replies)
  22. GM Advice (48 replies)
  23. Using Melee (102 replies)
  24. Single action revolvers (13 replies)
  25. SOTA:64 (4 replies)
  26. Routers and stuff (31 replies)
  27. Reference Tables (5 replies)
  28. Awakened Siberia? (6 replies)
  29. Hooper-Nelson (9 replies)
  30. REAL Science Fiction (11 replies)
  31. 2064:Genetics and You (34 replies)
  32. Simsense in RL.... (18 replies)
  33. WHAT HAPPENED TO THE DUMPSHOCK SERVER! (20 replies)
  34. Hull and weapons (0 replies)
  35. Image Link = Heads Up Display? (35 replies)
  36. Paranormal Animals of North America (24 replies)
  37. wotc - the messenger (spoilers) (48 replies)
  38. Magic Question: Effects with Mass-Spells ... (15 replies)
  39. Help with character creation (4 replies)
  40. Critter Book? (10 replies)
  41. Canon Revision Project:Combat Mechanics,thread 2.5 (27 replies)
  42. Do regular old prosthetics still exist? (23 replies)
  43. advice needed (7 replies)
  44. Fixer Backgrounds (11 replies)
  45. Physad Smart Link (11 replies)
  46. Running in the S...ewers (13 replies)
  47. Cyberpirates: Ships or Boats? (10 replies)
  48. Sub-species titles (17 replies)
  49. A question of physics (37 replies)
  50. trid phantasm (35 replies)
  51. More Magic Questions: Invisibility (27 replies)
  52. Credsticks! (4 replies)
  53. Couple of Questions (8 replies)
  54. What's Redmond like? (25 replies)
  55. Best and Worst Meta Plots in Shadowrun Cannon (14 replies)
  56. Cyberware batteries, anyone? (31 replies)
  57. yet another topic on the blind flaw (3 replies)
  58. Campaign Design (4 replies)
  59. Snowmobiles in Target:Wastelands...? (1 reply)
  60. Two free actions in one combat turn (1 reply)
  61. What's the best way to twink you've ever heard of? (166 replies)
  62. Dr. Braindead (6 replies)
  63. Man, I wish my Grandpa had designed Manabolt... (23 replies)
  64. "One small step for man..." (12 replies)
  65. Strato-9 (10 replies)
  66. Fixers demystified (57 replies)
  67. Advanced Tasers in the 21st Century (7 replies)
  68. Wreck/Ram Damage (6 replies)
  69. Some help with various Matrix thingies ... (18 replies)
  70. Fleshing Out a Character Background (17 replies)
  71. Clubs specialization (15 replies)
  72. Magical Barriers and the Barrier rules (13 replies)
  73. Bioware and Attribute maximums (12 replies)
  74. Learning a New Spell (5 replies)
  75. Shadowrun programs to work together (6 replies)
  76. Channelling Ally Spirits (11 replies)
  77. Otaku Character Creation (13 replies)
  78. Tir Tairngire Question (14 replies)
  79. Z zone taxis (29 replies)
  80. Help this noob create his first character (101 replies)
  81. Summoning (15 replies)
  82. Cyberware Virgin (17 replies)
  83. Creating new guns (20 replies)
  84. Dragons and True Drakes (18 replies)
  85. Paraplegic and Animate Object (17 replies)
  86. fun with new players (58 replies)
  87. Thermal Dampener Cyberware (8 replies)
  88. Help Needed! (0 replies)
  89. A Couple of Questions (26 replies)
  90. Off-switches for the cyber-enhanced (11 replies)
  91. Cyberware and Social Penalties (5 replies)
  92. Channeling Drain (3 replies)
  93. Clarification on Pueblo (or lack of) nukes (17 replies)
  94. Martial Arts Skills (27 replies)
  95. Sloppy Runners. (88 replies)
  96. variable drain spells (3 replies)
  97. Extra super-happy fun add-ons! (24 replies)
  98. Spirit of Denver? Is it possible..Spirit of Earth? (7 replies)
  99. astral projection and spell casting... (8 replies)
  100. Running the SOX! (11 replies)
  101. What types of shadowruns are morally right? (31 replies)
  102. Area effect spells (19 replies)
  103. Ward Coverage (1 reply)
  104. Online Shadowrunning (11 replies)
  105. Cursing (33 replies)
  106. Magic Legality (13 replies)
  107. LOS (14 replies)
  108. Shapeshifter Adepts (78 replies)
  109. Surprise! (10 replies)
  110. New non-lethal electric rifle (0 replies)
  111. How about dem bugs? (18 replies)
  112. Missing years... (1 reply)
  113. Missing years... (1 reply)
  114. Did a search...found nothing (40 replies)
  115. It's too bad he didn't call it ruthenium (12 replies)
  116. Movement when injured (4 replies)
  117. Help craft a flaw/perk. (3 replies)
  118. Ancient Fragment: the Seelie Court (22 replies)
  119. UCAS Political Structure (41 replies)
  120. Kage (8 replies)
  121. Magic (5 replies)
  122. Small towns (27 replies)
  123. Actor NPC (18 replies)
  124. Surprise in Matrix ? (3 replies)
  125. Full Auto (31 replies)
  126. Returning to Shadowrun (15 replies)
  127. European Shops (11 replies)
  128. cover art, need artist (1 reply)
  129. Cyberdecks & Legality (15 replies)
  130. Can the spell control thought effect spirits? (62 replies)
  131. Learning Spells (5 replies)
  132. Bounty Hunters. (52 replies)
  133. Themes in Shadowrun (6 replies)
  134. Really heavy weapons (8 replies)
  135. Supreme Court Runs (16 replies)
  136. cal free source book, is it worlth it? (7 replies)
  137. UCAS Armed Forces (38 replies)
  138. [SprawlSG] Policing in the '60s (73 replies)
  139. enhanced aim and distance strike (15 replies)
  140. barrier ratings (4 replies)
  141. DriveThruRPG (26 replies)
  142. exotic arrows (7 replies)
  143. altering combat skill divisions (29 replies)
  144. Streetrace guide to easy rigging (11 replies)
  145. Layering Armor (51 replies)
  146. Pocket Computers (12 replies)
  147. New type of armor for riggers ... (8 replies)
  148. First adepts? (9 replies)
  149. Data Encryption/Decryption Question (p.292 BBB) (4 replies)
  150. Officer, my cat's in a tree! (8 replies)
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