I'm sure I'm not the first to think of this. Not even close. My Munch-Fu is very weak compared to some Munch-Fu masters of these boards. I admit it, I read fluff and ignore rules and mechanics till it becomes pertinent =/ Bad Metagamer! BAD! <slaps wrist>
Ahem, anyways. So I'm playing around with some NPC's and was looking up the rules on learning a new spell. Ouch, force 10 can be quite a pain in the arse. TN of 20, or 18 if I make it exclusive. That's a pretty nasty target number to reach. Not really much differance between the two. If I get a 18, there's a damn good chance of getting a 20, however you'd cry if you failed I'm sure
Anyways, so I'm reading through MitS and I notice Astral Quests. Now, this is grossly twinkish in my opinion, but there is really nothing to exclude one from spending a good bit of time doing Astral Quests over and over again, to gain as many dice as one would imagine they'd need.
This combined with using a few elementals, and whatever other bonuses you could apply would make such a spell much more attainable if time consuming. Though not as time consuming as actually failing the test over and over again would be I imagine!
Technically at 20 you have a 1/259.2 of hitting this.
I'd postulate that one would not learn a spell of this force unless they were initiate grade 4 or higher. Thus it's entirely plausbile to presume a fairly decent Karma pool for a Human that *should* give us a minimum of 3 rerolls. and I don't think it'd be entirely inplausible to have up to 5 rerolls. Lets go with the worse case scenario, and take 3.
Assuming you'd taken your time to be prepared and didn't mind spending the money to summon 6 Force 6 Elemtals of the approriate type for their spell. (A true twink might note that if a friend were available he could summon Force 8 Elementals, and take only a max of S Stun, with almost the same drain level (8 vs 6), then the friend could just heal him up afterwards to get him ready for tomorrow's summoning - assuming a base of 6 Karma. However, we'll just settle with 6's. Also, said friend could also provide a number of Elemtals as well <boggle>. Also, I might note, that one interpretation of the text might take it to mean that only one elemental can Aid Study a Magician at a time ... )
Anyways, I'm thinking 9 Dice from Sorcery and Magic Background (assuming 6 for both, though they may be higher), 36 dice from Elementals. That's 45 dice. Now take 260 - (3x45) = X/3 for number of Astral Quest points needed to statistically garauntee the spell.
X = 41.6 or 42 for sake of simplicity. This would require 21 Rating 2 quests, and take 42D6 hours for an average of 147 hours. Assuming you're able to do an average of two quests a day (reasonable at an average of 14 hours) it would take 11 days of ritual to *statistically* garauntee success, plus elemental summoning time.
Now why all this trouble, a couple points:
A) There is nothing that states specifically that you can't redo Astral Quests at a level 2 rating (the easiest) over and over and over again to lower Karma costs for any new spell to 1 (The minimum) and gain enough dice to garauntee statistical success. This makes ANY spell learnable is learnable eventually. This gets a bit rediculous once you start getting to the higher end spells of course. Still anything in the range of Force 12 is potentially available. Basically an average of 7 hours Astral Questing could net you 2 extra dice. There's no specified time limit on how long you have to use these dice either.
B) A Hermetic Mage with Hermetic Mage friends. Say there happens to be 4 hermetic mages that are friends with one another, and all are willing and able to grab up to 6 Force 8 Elementals. That's 24 Force 8 Elementals for 192 Aid Study dice, and at a low end (6 Karma Pool) that worth 576 dice thrown against a target number. That more then enough dice to garauntee *statistically* a Force 12 Exclusive Spell. (TN 22 is a 1 in 432 chance by my calculation (6*6*6*2) before even Astral Quests and considering sorcery dice et al.
The above become even scarrier with higher Karma Pools and if you happen to have a conjuring specialized friend. I've been in a campaign before that had 3 Hermetic Mages one of who was conjuration specialized and had at least 3 Elementals Bound that were greater then force 10 with 2 or more services. In total if my recollection is correct the group could possibly have bound all together 21 Elementals at the time. All of which would be Force 6 or higher. The conjuring adept only summoned Force 8 or better Elementals if I recall correctly.
Just makes learning high force spells quite scary in how simply it could be done. Imagine the force of an Elementals someone with a Cabal of Hermetic Mages at their command could possibly pull together for the purpose of learning a High Force Spell! WOW!