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  1. Las Vegas? (0 replies)
  2. how credsticks work (7 replies)
  3. Build your own human. (24 replies)
  4. SR5 and Magic (129 replies)
  5. Flying the unfriendly skies for magicians (45 replies)
  6. Weapon foci - whole, or tags? (20 replies)
  7. Whats on your face? (33 replies)
  8. My Shadowrun 3ed summer campaign#2 (0 replies)
  9. Static Zone (6 replies)
  10. Body Harvest and black clinics (16 replies)
  11. Used Bioware (16 replies)
  12. Question re: Weapons (Firearms) (39 replies)
  13. Patrol IC/Matrix Marks Question (6 replies)
  14. Face/Rigger (1 reply)
  15. Recreating the drone usage chart from SR4A for SR5 (2 replies)
  16. Spoof Command Overpowered or Useless? (27 replies)
  17. Going Macro: Life Without Nanotech (116 replies)
  18. Firing multiple turrets at once? (10 replies)
  19. Skillwire Economy (93 replies)
  20. The illusion of challenges and GMing (48 replies)
  21. Overpowering builds (26 replies)
  22. Deck using Commlink for firewall? (23 replies)
  23. SR5: Agents for Full Matrix Defense (17 replies)
  24. My first character. (13 replies)
  25. Spirit vs. tank (62 replies)
  26. priority gen, 3rd ed style. (6 replies)
  27. SR5 Missions "Hot Patch" Errata (157 replies)
  28. Pueblo Corporate Council & Aztlan (5 replies)
  29. Military magic (83 replies)
  30. Quick, Possibly Stupid Priority Question (58 replies)
  31. Hacking the Home (3 replies)
  32. Seattle drains (19 replies)
  33. Retcon for 5e Matrix (37 replies)
  34. Etiquette (17 replies)
  35. SR 5: What's next for the supplements? (163 replies)
  36. a stab at karmagen (0 replies)
  37. How to deal with Critter Concealment Power? (53 replies)
  38. War in Shadowrun (98 replies)
  39. Hacking/Matrix Cribsheet? (0 replies)
  40. Disease (6 replies)
  41. Assuming command (9 replies)
  42. Summoner terrorism (90 replies)
  43. Shadowrun: The Movie (16 replies)
  44. Cyberlimbs (23 replies)
  45. stupid magic tricks (0 replies)
  46. [sr5] RCCs and Programms (4 replies)
  47. Question concerning Chemistry Skill (21 replies)
  48. Making a 100% legal character (17 replies)
  49. Weaponized drugs (12 replies)
  50. Repairing Drones (4 replies)
  51. Cybereyes vrs Optical Devices (85 replies)
  52. SR5 Mysitc adept, Jedi? (2 replies)
  53. Why would you ever buy a machine gun? (105 replies)
  54. Magical Focus limitations (0 replies)
  55. SR3: Voodoo / Aspected Mages and Magic in general (0 replies)
  56. Lonestar Vehicle? (31 replies)
  57. smarterguns (0 replies)
  58. what to do? (26 replies)
  59. "On-Hit Effects" (18 replies)
  60. SR5: Slaving from comlinks (36 replies)
  61. So when is the noise reduction on datajacks applied (7 replies)
  62. Virtual Machine Software (1 reply)
  63. Tanking and playing for the first time (help) (41 replies)
  64. Matrix Perception Table (22 replies)
  65. Lots of Matrix-related questions (23 replies)
  66. Question on bow rules (4 replies)
  67. SR5: Area effect defense (7 replies)
  68. Priority System Controversy (54 replies)
  69. Magic verses technology. (3 replies)
  70. New Grenade Houserules (Chunky Salsa Remixed) (22 replies)
  71. Drone combat questions (13 replies)
  72. Dealing stun damage in melee (9 replies)
  73. Combat spells rebalanced (16 replies)
  74. Improved Priority System & Chart (0 replies)
  75. Dumbest thing you've ever had a player do? (96 replies)
  76. Proposition for an amended vehicular combat (3 replies)
  77. SR5 Character Creation Balance Question (15 replies)
  78. Mildly annoyed. (14 replies)
  79. Trying to find a GMC Jimmy (2 replies)
  80. SR5: Hot VR Matrix Action Bonus is? (3 replies)
  81. SR5 Karmagen (18 replies)
  82. Depleted Uranium (27 replies)
  83. Armor stacking is silly. (31 replies)
  84. Decker/Mage (16 replies)
  85. Matrix vs. rigging initiative (1 reply)
  86. Airburst (39 replies)
  87. Shotguns! (20 replies)
  88. SR5: Rigging Questions (28 replies)
  89. Adept beats street sam, hands down. (52 replies)
  90. Flexible Adept (24 replies)
  91. Need help with surprise (19 replies)
  92. Data chips? (2 replies)
  93. Elysium = SR (0 replies)
  94. Implanted RCC (5 replies)
  95. Spirit Power: Immunity (34 replies)
  96. SR5 Question (6 replies)
  97. Semi-Automatic Firing Mode SR5 Question (25 replies)
  98. SR3.01 - increase reflexes spell (5 replies)
  99. throwing beanbags (12 replies)
  100. Augmented maximums and drugs (14 replies)
  101. SR5 magic (201 replies)
  102. The upper limit of projectile velocity (0 replies)
  103. Homemade Gauss Rifle (22 replies)
  104. Adding Flexibility to Spells (6 replies)
  105. SR5 on Amazon? (18 replies)
  106. Increased reflexes and spirits (0 replies)
  107. Karma Differences (9 replies)
  108. Technomancer Redux (7 replies)
  109. Matrix Questions (9 replies)
  110. Mystic Adept (11 replies)
  111. Some SR5 questions (13 replies)
  112. Misprinted novel (2 replies)
  113. Revisted Archetypes, 5e style (13 replies)
  114. Matrix Topography (7 replies)
  115. SR5 Spirits - Still only soft limits? (112 replies)
  116. Questions about the RCC and related stuff. (11 replies)
  117. How many schlongs can fit on a character? (54 replies)
  118. Metahuman Demographic Breakdown (28 replies)
  119. SR5 Missions (1 reply)
  120. Trolls and Sprinting question in SR5 (12 replies)
  121. Rigdecker / Deckrigger (1 reply)
  122. Quick question regarding Tacnets and Drones (8 replies)
  123. They Can't be Beholders! We're only 3rd Level! (46 replies)
  124. SR5: Burst Fire (8 replies)
  125. using Street Magic with 5th edition (1 reply)
  126. using Street Magic with 5th edition (0 replies)
  127. Smartest thing you or your players have done (0 replies)
  128. SR5 Spells: Extended Area (16 replies)
  129. How good are the base Metatypes? (9 replies)
  130. How street sams get started (2 replies)
  131. Light pistols (51 replies)
  132. Submachine guns (42 replies)
  133. Early Adopter or Wait and See? (28 replies)
  134. Upgraded Cyber wear and compacity costs (6 replies)
  135. Shadowrun Missions Team (0 replies)
  136. SR5 - Inherient Limits (39 replies)
  137. Important Stats for a Tank (23 replies)
  138. Newbie confused with all the fuss (64 replies)
  139. Curse you sudden but inevitable betrayal! (19 replies)
  140. Waterway Questions: Lake Union/etc (0 replies)
  141. Poor Man's Cyberdeck (16 replies)
  142. Con question (10 replies)
  143. Rate my adept face! (8 replies)
  144. Idea for bricking Cyberware (1 reply)
  145. Angel Summoner (108 replies)
  146. Host vs Nexus (1 reply)
  147. In SR5 you should play a magic user (22 replies)
  148. Street dealers (6 replies)
  149. Information on Near/Middle East (9 replies)
  150. Shadowrun Returns - canon inconsistencies (15 replies)
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