Short version:
I have a player playing a face that I'm trying to give a gimmick which is both incredibly powerful but has limited use.
I'm drawing a bit of a blank and am looking for suggestions. He's the last player on the team to receive such an ability, so in order to gauge the allowed power-level of these abilities here's what the rest of the team got: the physical adept found out he's a drake (can shapeshift into a (small)dragon when in extreme distress but has to be careful she leaves no witnesses.) The decker is involuntarily sharing his head with an AI (+12 dice on a matrix test, but in exchange the AI gets to control the player at an unspecified later time *GM cackle*). The street sam helped bring a powerful Free Spirit with a god-complex into the world, which he worships. (He gets to pray for divine intervention i.e. any force 10 spell, but prayers are rarely answered.)
The best idea I can come up with is stolen from Stephenson's Snow Crash: he gains access to a nuclear bomb rigged to detonate if he dies (or at his leisure, I suppose). But I'm sure the twisted minds here at dumpshock can come up with something better.
Longer version:
I've been running a campaign for over a year now; steadily introducing the major players of the final chapter which will be a run that decides who becomes king of the hill when a spell is cast that allows wireless traffic to traverse through astral space, essentially merging the matrix with the astral plane. The final run is going to be one of epic proportions, bringing the plans of Lofwyr, an evil hive-mind AI, a benign DI and aforementioned free spirit to a head. Considering the sheer ridiculousness of the scope and power-level of this arc, the players have been acquiring these abilities as they progressed through their own personal story-arcs, which all neatly intertwined with the ongoing plot. If anyone remembers Baldur's Gate, where Charname gets access to stuff outside of his regular character progression as he learns more about his Bhaalspawn heritage, well then you're thinking along the correct lines.
But a face is a hard person to shop for. I can't really think of anything that would augment his manipulative ways without being a constant nuisance. Mind control would be an obvious choice, but that is going to be a continuous nuisance and hard to plausibly limit. All the powers the other players received have a distinct inherent drawback to them which is difficult to replicate for a social-test oriented power.
So... Anyone got any suggestions?