So I'm running a game with 3 guys (a hacker with a broadsword; an adept and a face/shaman). Should the first campaign be a milk run or a milk run gone wrong? My players like a challenge but I dont think they would appreciate it if I killed them off on their first run. I was thinking for a campaign like this: Mr. Johnson tells them to stop a gang war so a smuggler could get through town without any interruptions (should I make up gangs or use some of the ones pointed out in 10 gangs, the game is taking place in Seattle btw). Johnson wont give them any details because he doesn't know any. Then they'll do some legwork and discover that one gang has pretty sh*tty technology but very strong morale because of their leader. The other gang gets alot of powerful hardware and gets most of their funding from BTL. So, the players have the option to choose from killing the first gangs leader, destroying the second gangs armory or taking out their BTL warehouse (where they record BTL and most of the junkies sit there while using it). Should I do some big twist here that makes things more difficult. I was thinking of halfway through the mission they get attacked by some chupacabras full of cyberware/bioware. wanting to find out what happened they again do some legwork and find out its some cult trying to create symbiosis between man and machine, somehow adding machine to man without man losing his "essence" or humanity(I need some help on what exactly that legwork would be). So is it better if its an ordinary mission or do I need to add the chupacabras part?
Edit: the chupacabras are there because my guys want to fight something new and interesting every campaign and not the same thing every time.