QUOTE (Shemhazai @ Sep 30 2013, 03:06 PM)

I think that that number of dice, you might get more hits by using reagents to raise the limit and then rerolling failures with Edge. Especially if you add dice with a powerful spirit.
And yeah, that is what would happen. It would be a high level ward while in an elevator or a moving car. Those buffs won't last one gaming session.
A shaman doesn't really have a problem with Wards.
You don't need to go balls out, some edge is enough. Using "Try again" is as broken and stupid as it ever was.
It is just about ALWAYS better to reroll misses. Imagine even a damage resist roll of 30 dice. Adding a Massive edge of 8 (lucky human) to total 38 dice means you get expected 12-13 hits, of those 6-7 are sixes that adds another 6 dice that add another 2 when all re-rolls are done. For a total of 46 dice. (Or 16 dice gained from edge + rule of six)
+ you have to gamble in advance with your edge.
Or, spend edge on demand and get more effect. 10 hits on 30 dice means your edge gives +20 dice and this works with edge 2-3.
Normal mage with mentor spirit and specialization throws 16 dice on spell casting test, roll 5 hits then re-roll 11 dice for another 4 or so hits. YOu expect 8-10 hits but can easily bounce up to above 10 hits without spending any lengths of karma on Edge. All it costs is a F1 focus (or focused concentration) and 240 nuyen of reagents.
Add more cheap foci for +4 in all stats you want. Focus addiction is not an issue. And with 10 Charisma (Human with +4 increase charisma, shaman, not even unlikely, don't need to max out elf or anything) + magic 6 you can force through most wards easily. Or just hit them once in astral, you have 10P base damage with Astral combat. Wards are wussies. They are a minor inconvenience and don't protect against a mage at all.
Cost of is 4k per foci and you can afford all of that at chargen without going skills E.
What to do? Send spirits on astral plane disrupting the foci, that works I think.... But, with buffed intuition and average reaction you'll see the christmas tree mage sit at 25 + 5d6 initiative and he decides what happens in combat :/