QUOTE
Essence: Low-Essence characters are more difficult to affect with some health spells. It’s hard to put the body back into its natural state when that state has been unnaturally altered. In game terms, this means you take a dice pool modifier equal to the target’s actual Essence minus his maximum Essence (which will turn out to be 0 or a negative number), rounded up.
As the above quote, from SR5 pages 287-288, states that the penalty a spellcaster received for using some Health spells on a target is current Essence - maximum Essence. If it's a negative number, round up. But if my Math skills don't fail me, when rounding up with negative numbers, you are actually rounding closer to a positive number.
For example. Target has Essence 4.5. Using the above formula (current Essence - maximum Essence) would be 4.5 - 6 = -1.5. Rounding up turns it into a -1, not -2.
Is this the correct postulation for rounding up negative numbers in SR5?