So me and my friends love Zombies. Love The Walking Dead, love Zombicide, everything zombie.
We also, as a matter of course, do a 'zombie' mission in every system we play. It's usually a break from setting, one use character, survival of the fittest thing.
When it was suggested last week though that it's time we did a Shadowrun zombie mission I got thinking. Maybe, for the first time, zombies could be explainable in-setting? With that in mind I set about creating the following:
Zombie
(Homo sapiens zomoviridae)
Metahumans afflicted by a species of HMHVV III-Z become
Zombies. Common traits to all those afflicted with this virus
are the development of filmy cataracts over the eyes, a pallid
complexion made up of dead flesh and rotting skin, a slow
shuffling gait and animalistic instincts. Zombies are exclusively
carnivorous and cannibalistic.
Metatype Zombie
BOD N+2
AGI N-1
REA N-2
STR N+3
CHA N-5
INT N-3
LOG N-3
WIL N
Powers: Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Bite: DV Str/2+1P, AP 0, –1 Reach), Hard to Kill*
*Zombies never fall unconscious, and do not die from overflow. They accumulate wound penalties for every 3 damage past the end of their damage track. Only called shots to the head that take the Zombie into overflow, or area attacks that engulf the head (fire, explosives) can kill a zombie.
Weaknesses: Dietary Requirement (Metahuman Flesh), and Reduced Senses (Visual; –3 dice modifier to all tests involving purely physical sight).
HMHVV III-Z (Ghilani Zomoviridae)
Vector: Contact
Speed: 1 day (10)
Penetration: –6
Power: 8
Nature: Retroviral
Effect: Pain, nausea, Essence loss, transformation
HMHVV III-Z is responsible for the creation of zombies, and
is usually spread by unprotected contact with those creatures or
their bodily fluids, typically through bites. Unlike the cases of other
retroviruses in this genus, the subject is usually awake and aware
during the metamorphosis. Every time the character fails the Disease
Resistance Test, he loses 0.1 points of Essence. If his Essence falls to
0 or below, he dies.
The character should keep track of how many points of
Essence he loses every time he is infected with HMHVV III.
After losing 1.0 points of Essence in this fashion, the disease
halts (if still ongoing). The character loses all Resonance and
technomancer abilities and gains the Infected (Zombie) Quality
and a Magic attribute of 1 (or retains his own Magic attribute, if
higher). Revitalization gene therapy cannot recover Essence lost
to HMHVV III-Z infection.
Critter:
Zombie
BOD 5
AGI 2
REA 2
STR 6
CHA 1
INT 1
LOG 1
WIL 3
Movement 2/5
Skills Assensing 1, Perception 1, Unarmed Combat 3
Powers: Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Bite: DV Str/2+1P, AP 0, –1 Reach),Hard to Kill*
Weaknesses: Dietary Requirement (Metahuman Flesh), and Reduced Senses (Visual; –3 dice modifier to all tests involving purely physical sight).
Notes: Stats are for average human metatype zombie. Other metatypes will vary according to the template. Zombies who retain a logic of above 1 after modification may act with simple intelligence, using tools and simple devices.
Any thoughts or comments appreciated
Thanks
Josh