QUOTE (Pollution @ Sep 12 2013, 10:13 AM)

Why would you want/need a cyberdeck? That's insane.
Is it PAN related? Just use a rating 6 Commlink. That's a 6 FW rating + your Willpower for defense. Bonus points for boosting it with CF Increase Matrix Attribute: FW and having Focused Concentration (to avoid negs). That could get you as much as an 18 dicepool for defense against attacks to anything slaved to your commlink without taking Physical Fading damage. Deckers usually only see, what? 12-15 out of the box? Without a billion $$$'s invested in the top tier deck you'll never see a better defense pool. Yeah, you can't slave as many items, but you can slave 18 i think (device rating x3). Or is it device rating x2 for 12 items?
ok, first of all, you're going to need a level 6 complex form for that. non-trivial, since you don't have any such thing as a sustaining focus equivalent (so when you go to sleep, it stops), which means that you're doing it every single day, and the only recovery method is to rest. which probably means "not sustaining a very distracting complex form". it is made even *more* non-trivial by the fact that you would need rating 6 focused concentration to pull this off.
QUOTE (Pollution @ Sep 12 2013, 10:13 AM)

Either way, a technomancer can still protect his team's gear. Arguably better if CF increase FW is running. And for way cheaper.
eh, not so much. no stealth attribute is a pretty big deal when you're trying to hide.
[snip]
QUOTE (Pollution @ Sep 12 2013, 10:13 AM)

I'm still playing around with the point spread to make it work. But after 50 karma or so, you'd probably be able to outmatch most deckers in both shooting and in hacking (especially given that technos are inherently more stealthy). 50 Karma is pretty easy to get to if you play Missions (Get 5 karma per run, do Man of the People every other week for 5 karma by spending $10k, that's only 5 games and you're at 50 karma). With 50 karma, you could submerge and boost your Res up to 6 again, and buy a needed active skill at 1. and that's without using ordeals or groups. The Decker would most likely start looking to upgrade his deck or his programs or whatever, and spend his off weeks doing "working for the Man" to trade in 5 Karma for $10k. OR, he'd buy some other needed skills.
ummm... maybe you hadn't noticed, but... a resonance 6 technomancer is noticeably worse than a decker. not superior. getting up to resonance 6 does not make you equal to the decker, it just means you're back to your starting point... ie inflexible, lower dice pools, more things you need to spend karma on, no way to advance in your specialty using cash without also harming your specialty, matrix damage is real damage (and thus inflicts penalties, while matrix damage has no effect until you've lost everything), no way to get augmentations without harming your speciality, no programs (well, ok... after 1 submersion, you *can* choose a single program to run all day every day. 3 more submersions, and you'll finally be able to run as many programs as the decker can... except that he can switch his programs at a moment's notice, and you've always got the same 4 programs). the decker can get the same combat augmentations as your technomancer, only *without* suffering an extra penalty, and since the decker needs to spend fewer skill points on his area of specialty, the decker can *also* afford to have the skills to back up said augmentations.
after 50 karma, your technomancer will have gained 6 resonance and 1 grade of submersion (depressingly, he can't really afford to ignore the resonance either... he absolutely needs to have resonance as high as possible, because taking physical fading on a regular basis is a good way to spend your week off lying in bed and trying not to bleed too much instead of turning cash into karma using an optional rewards system that is not remotely canon). and in fact, you'll probably need to raise your resonance again the next time you submerge, because you're likely to need to use rating 7 complex forms all too often.
that said, shifting priority down would indeed help... being able to take priority D for technomancer is much stronger than priority C. it means your first three priorities can be attributes, skills, and race (use it to boost your edge, and raise the middle finger to the technomancer's complex form limits by spending edge all over the place). being able to use priority D as "hacking resources" would actually, imo, justify being so much worse than a decker at hacking.
in fact, the number of people who are already trying to cram technomancer into the lowest priority possible and finding it *still* too expensive to fit in other things says something about just how far off the actual value of technomancy is from where SR5 thinks it is.