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  1. Movement penalty aply to melee? (21 replies)
  2. What can you Dikote? (49 replies)
  3. Shadowrun Guidance Office (31 replies)
  4. [OT] Dead Man's Chest (6 replies)
  5. Sniper... or not? (134 replies)
  6. Urban Brawl (24 replies)
  7. Assault cannons (27 replies)
  8. Sixth World Map (5 replies)
  9. December 2060 (3 replies)
  10. Vehicle Program (5 replies)
  11. Night Ones (48 replies)
  12. The Science of Magic (39 replies)
  13. Localized BackgroundCount (13 replies)
  14. Highest initiate grade PC (65 replies)
  15. What to spend money on (80 replies)
  16. On my Board (122 replies)
  17. Skill and Attribute Maintainence (18 replies)
  18. Anthroform Quickness Ratings? (4 replies)
  19. Corporations, cyberzombies... (53 replies)
  20. smartlinks and astral perseption (40 replies)
  21. Goblins! (43 replies)
  22. Nuyen rewards (259 replies)
  23. Your hometown in the Sixth world... (140 replies)
  24. Active vs Knowledge (21 replies)
  25. Does Force Limit Maximum Spell Successes (31 replies)
  26. How often do you initiate. (37 replies)
  27. weapon focci:lasers (31 replies)
  28. Player absenteeism (39 replies)
  29. what are some good Adept Geasa (36 replies)
  30. Character Haircuts (31 replies)
  31. Edges & Flaws - a primer (43 replies)
  32. Tres Chic? (33 replies)
  33. PC Addiction (26 replies)
  34. System Failure (5 replies)
  35. New Awakened Critter Found In New Mexico (6 replies)
  36. Skill Increase (13 replies)
  37. Knowledge Skills needed (13 replies)
  38. Critter Movement power (26 replies)
  39. Comunicating in the Astral (8 replies)
  40. the yakuza and shadowrunners (15 replies)
  41. Shapechange Spell (8 replies)
  42. Is it a bird... Is it a plane... (16 replies)
  43. What SR Players Do (115 replies)
  44. Blindness and Astral Percept (20 replies)
  45. New critter book (18 replies)
  46. GencCon (29 replies)
  47. Mainframe Costs (47 replies)
  48. Shapeshifters and Drugs (4 replies)
  49. Drakes...again (0 replies)
  50. Origins (18 replies)
  51. MATRIX & REALITY (74 replies)
  52. Scars of Brainscan (37 replies)
  53. New Cyberware Research (2 replies)
  54. Pick My Character's Death! (39 replies)
  55. the stealthest charatcer mage? (14 replies)
  56. House Rule Idea (13 replies)
  57. Law & Order PCU (12 replies)
  58. SR MUSH (19 replies)
  59. Friends in mele + extremely high initiative (3 replies)
  60. Chemical Soldiers (1 reply)
  61. GM/Player Age (41 replies)
  62. More Threats? (11 replies)
  63. Armour Layering (50 replies)
  64. Spell defense on the go. (13 replies)
  65. Amazon.com sucks - No SOTA:2064 (20 replies)
  66. Plastic Warriors (3 replies)
  67. Adventures (5 replies)
  68. [MrJBlackBook] Shadow Rep (10 replies)
  69. Creating new drugs (9 replies)
  70. The Secret Life of Metahumans (19 replies)
  71. Monkey Cyborgs! (5 replies)
  72. Tech Timeline (0 replies)
  73. Power Levels and Balance (194 replies)
  74. House rules for Stealth? (30 replies)
  75. Adept Powers of SOTA 2064 (522 replies)
  76. [SoA2064] Interesting inside joke/reference (20 replies)
  77. Can Adepts Buy Power Points At Creation? (18 replies)
  78. Decking on a budget (24 replies)
  79. Rules Question: Burst Fire (19 replies)
  80. Voluntary Target (11 replies)
  81. Question on Mind Probe (6 replies)
  82. Humanis Policlub (60 replies)
  83. What's The Cost Of A Pushbike? (26 replies)
  84. Non canon magical items (13 replies)
  85. GM/Player Gender (66 replies)
  86. Is "Canon" a live-wire word? (80 replies)
  87. Staple spells (27 replies)
  88. Needs More Belt Feed (42 replies)
  89. Can Adapts turn their powers off? (69 replies)
  90. Magical Adept vs. Mage (75 replies)
  91. Search (3 replies)
  92. Totems (18 replies)
  93. Johnson Double Cross (27 replies)
  94. Why two weapons fighting is the way it is? (83 replies)
  95. Drakes as PCs (5 replies)
  96. New Dumpshock Page (38 replies)
  97. Underrepresented skill(s)? (39 replies)
  98. combat drugs (29 replies)
  99. Shamons (48 replies)
  100. Submitted here, for some feedback (56 replies)
  101. Staple Metamagics (3 replies)
  102. a test of street reputation (49 replies)
  103. Optimising a Magicians Way Adept for Melee (8 replies)
  104. Moderate use of drugs (37 replies)
  105. Way of the Cowboy (20 replies)
  106. Free Spirits (15 replies)
  107. quick question (21 replies)
  108. High initiative vs. Multiple opponents (123 replies)
  109. Moving through someone (9 replies)
  110. GM`ing on the Run (pun intended) (25 replies)
  111. Hacker Creation 101 (97 replies)
  112. dumpshock procrastination (15 replies)
  113. The Indestructable Leopard III (300 replies)
  114. Caffine-97 (16 replies)
  115. Go To Jail (62 replies)
  116. Swap Memory (11 replies)
  117. Small Unit Tactics Redux (2 replies)
  118. Insipid flaws (50 replies)
  119. Hunted Flaw (35 replies)
  120. Invisiblility question (18 replies)
  121. Keeping track of combat (34 replies)
  122. Barrier spell vs vehicle? (1 reply)
  123. Making a Lightsabber in SR (49 replies)
  124. Technology Timeline (26 replies)
  125. Surge Effects of Astral Sight (39 replies)
  126. We all agree the melee rules are broken (73 replies)
  127. C4 detonation (43 replies)
  128. Game Police (84 replies)
  129. Best roll you ever made? (75 replies)
  130. SURGE (22 replies)
  131. Moved: [OT] Odyssey 5 (-- replies)
  132. GM'ing (8 replies)
  133. Vampirism In The 6th World... (65 replies)
  134. Trap Mechanisms (91 replies)
  135. Craziest stunt you pulled and LIVED! (21 replies)
  136. CLARIFICATION (54 replies)
  137. Ruthenium in Real Life (30 replies)
  138. What new Cyber/Bio do you want? (115 replies)
  139. Ghosts they are, ghosts they shall become (20 replies)
  140. WHich I have to play? (7 replies)
  141. Permanent Lifestyles (32 replies)
  142. I hate rats (67 replies)
  143. Security Sheaves and Tallies (13 replies)
  144. Are mundanes too good out of the box? (89 replies)
  145. Shadowrun: Cyberpunk and what's next? (134 replies)
  146. [SoA2064] UGB as an enemy... (22 replies)
  147. Fuchi breakup question (5 replies)
  148. Customized Guns (105 replies)
  149. Rules of Combat and Survival they never taught you (25 replies)
  150. The panzer Kunst (26 replies)
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