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Sandoval Smith
I decided to try my hand at making a shapeshifter, building around the theme of being affable and feline-esque in his human form. I'm not particularly adept at making characters on my own, tending to go off down odd little tangents and overlooking important things. I tried makinging a mundane, a shaman, and an adept, just to see how it came out.

John Calvin:
Tiger Shapeshifter
120 Build points

Adept:
[ Spoiler ]

Cat Shaman:
[ Spoiler ]

Mundane:
[ Spoiler ]
Paul
Your presentation cuaght my eye, but I haven't finsihed going through them all yet with a fine tooth comb. Immediately noticeable were your flaws for this character. In the first to version they seem cobbled together for extra points-first question I'd ask is how does Combat Monster and friendly face happen in the same guy? And how'd he "get" gremlins?

I'll come back after I have looked these over more.
Fresno Bob
Well, for one, you can't take Unarmed(Fists).
Sandoval Smith
This might have been a houserule that I've been using so long I've simply forgotten it isn't canon, but what's wrong with unarmed/fists? It applies to weapons that use unarmed combat as their base, such as Hardliner or Shock gloves.

Why would Friendly Face and Combat Monster be incompatible? He's a friendly guy, but when he gets in a fight, and gets his blood up, he goes for the kill and has a hard time disengaging from that mind frame.

Gremlins is easy. He doesn't like technology, and technology doesn't like him right back.

I did lean a little heavily on the flaws and edges, but I found myself really needing some of those extra points.
Paul
QUOTE ("Sandoval Smith")
Why would Friendly Face and Combat Monster be incompatible?


I'm sure you have met someone who likes to fight, right? I deal with peopl like that on a daily basis. Friendly isn't how I'd describe their faces. I am not saying it's incompatible, I am saying as a Game Master I think that's something that doesn't come up in real life too often, so try to reflect that in my game.

QUOTE
He's a friendly guy, but when he gets in a fight, and gets his blood up, he goes for the kill and has a hard time disengaging from that mind frame.


Which is why I'd be pressed tothink of anyone like this as friendly. I'd add, if i were the GM, some sort of bad rep thing for anger as the game went on. (Dependent on game play of course, but I'd ensure you'd have to face the blow up atleast once or twice.)

I admit to being wary of edges and flaws, I let my players fudge if it makes good game sense. I'd rather have a 135 point character, that is complete then a 120 point mess. (Not that your character is, I am just expressing my view point.)
Sharaloth
'Shifters are dual natured, they automatically have Astral Perception on ALL THE TIME, and can't turn it off. It's a simple action to focus on the astral and notice things, but it's always there, you don't need to buy it with an adept power or SURGE edge/flaw. (SRcomp, pg 36), also Shifters have Essence 8 regardless of magical ability (which starts at 6 in CC)

Also, I didn't add it up, but watch the money expenditure, Shifters only get 5,000 nuyen.gif at CC, you don't want to have all these wiz gadgets only to have no place to store them.
Sandoval Smith
QUOTE (Paul @ Feb 18 2005, 02:43 AM)
QUOTE ("Sandoval Smith")
Why would Friendly Face and Combat Monster be incompatible?


I'm sure you have met someone who likes to fight, right? I deal with peopl like that on a daily basis. Friendly isn't how I'd describe their faces. I am not saying it's incompatible, I am saying as a Game Master I think that's something that doesn't come up in real life too often, so try to reflect that in my game.


I think we have different perceptions of what being a 'Combat Monster' entails. I'm not thinking of someone who likes to fight, but of someone who once he starts fighting he has a hard time calming down and taking a breath (in this character, it rather mirrors the cat shaman trait that they try and use non lethal force, right up until they start taking wounds. Then the claws come out and they start going for the kill). His face might not be to pretty in the middle of a fight, but that's also one of the more unlikely times that a 'friendly face' is going to come into play.

It's similar for his vindictive flaw. He doesn't immediately rip out the throat of everyone who crosses him. He just makes a note of it, then bides his time until the perfect oppurtunity for revenge arises.

QUOTE
you don't need to buy it with an adept power or SURGE edge/flaw.


Oops, I got it into my head that for some reason, they couldn't see astrally on their own. Well, all the better for John. That's two more Power Points for the Adept, and five more build points for the mundane.

I have been keeping track of money. I just forgot to put down that that he has a squatter lifestyle (also, if he had to, he could pretty easily carry all his gear). Not quite as bad for the shaman, but keeping his doss and his person clean and tidy would be a frequent problem for both the mundane and the adept. Then there's the whole lack of security and/or door thing...
tisoz
How in Hades did they get Etiquette of 5 or 6? They know how to fit into every group? Seems like trying to get around that whole bestial nature and roleplaying the animals unfamiliarity with mankind.
Sandoval Smith
I didn't really want to bog the post down with a whole background story, but essentially he's a shifter that has found human culture exquisitely fascinating and learned as much as it can about it(slightly modeled off a cat I knew who was very adept at charming people). Just because he's mastered the art of social niceties and interaction doesn't mean that his animal nature has been completly surpressed, but when he's in his element, he's charming and engaging enough that most of his behavorial idiosuncracies will be overlooked. When he's out of his element or under stress, that's going to start falling apart pretty quick.
tisoz
That sounds more like a high charisma than etiquette. I see much less problem with the attribute than the skill.
Fortune
An Etiquette of 5 means he would fit into all aspects of society better than most people.
Lindt
Cat shamen wouldent do a squatter lifestyle. At all. Period.
toturi
Personally, I'd go with a Leopard Shaman Shapeshifter.

The Lifestyle's ok. The den may be sparsely furnished but it'll be clean at least.

The Edges and Flaws look ok as well.

The thing I'm having trouble figuring out is your theme. Is this guy some kind of "cat" burglar? Then perhaps you might really want to consider Leopard instead, the Cha(Etiquette) + Leopard totem bonus for spirits (concealment) or Kinesics is better IMO.
Sandoval Smith
Honestly, I think I had some sort of 'Hobbes' style idea going through my subconcious as far as personality went. With his focus on social skills, none of his incarnations are that good with combat, so I thought sneaking B&E would be a good skillset to focus on (I felt trying to make a full on 'face' shapeshifter would just be too strange), but I didn't want to be so crass as to call him a cat burglar.

That might be part of the problem I've had with the character. Aside from being able to get along very well with people, I really haven't nailed down what else he's supposed to do.
tisoz
Now Hobbes I could see having a high etiquette, but Hobbes is a stuffed toy tiger. He is a long way from a shapeshifter in my mind. I am trying to imagine a situation that would produce a Hobbes from a tiger and having difficulty getting around that bestial nature thing. I think I would make you take an exceptional background edge to explain it (akin to GURPS.)
BitBasher
Do you plan on staying in human formal all the time? cause you sure as heck cheezed out point distribution with your animal attributes in 2 of three (some would say 3 of 3) cases.
Fresno Bob
QUOTE
This might have been a houserule that I've been using so long I've simply forgotten it isn't canon, but what's wrong with unarmed/fists? It applies to weapons that use unarmed combat as their base, such as Hardliner or Shock gloves.


Well, A, its not allowed by the CC rules, and B, its just cheese to get an extra die, because you can just say you're always punching, or whatever.
toturi
QUOTE (Voorhees)
Well, A, its not allowed by the CC rules, and B, its just cheese to get an extra die, because you can just say you're always punching, or whatever.

How is it not allowed by CC rules? If you are refering to conversion to Martial Arts, perhaps. But if bite is a canon specialisation, I would think that fist or punch should a suitable specialisation.
Fresno Bob
Yeah, the conversion to Martial Arts, and then they show the example of actually removing the Bite specialization.

Anyway, specializing in an unarmed skill is always cheap. Because you could just specialize in like, kicks, and just say like "Oh, I'm kicking him". Its not like using a weapon, because you're probably always going to have your legs, so its unfair.
toturi
But the conversion favours people with a martial art specialisation.

It is not unfair to specialise in kicking or biting, it is just the way the game is played. If you do not use it, you re just not doing the smart thing.
Sandoval Smith
In general yeah, a character specializing in unarmed/fists would always try to be punching (especially if he's wearing hardliner or shock gloves). The problem with that kind of specialization is that you're in trouble if you're in a situation where you can't use that part of your body effectively (you'r hands are tied together, or your leg has been chained to a radiator, what have you). It's not an overwhelming drawback, but it is something I have had happen to characters.
Fresno Bob
Well if your hands are tied or you're chained to a radiator, you're pretty much screwed anyway, aren't you?
Sandoval Smith
I was trying to come up with a slightly better example than "well, if his hands are full of something he really doesn't feel like putting down..."
Fresno Bob
See? Its just a cheap way of getting an extra die. Like specializing in swimming (breaststroke), and just saying your always doing the breaststroke, or whatever. I don't know much about swimming, so that might be wrong.
toturi
QUOTE (Voorhees)
See? Its just a cheap way of getting an extra die. Like specializing in swimming (breaststroke), and just saying your always doing the breaststroke, or whatever. I don't know much about swimming, so that might be wrong.

Again, so? It is a perfectly legitimate way to be better at something, we even do it IRL.
Aes
Eh... I'd allow unarmed(bite) personally, but slap a person using the specialization with a -1 to reach.
Dawnshadow
QUOTE (Voorhees @ Feb 19 2005, 02:55 AM)
See? Its just a cheap way of getting an extra die. Like specializing in swimming (breaststroke), and just saying your always doing the breaststroke, or whatever. I don't know much about swimming, so that might be wrong.

How is that different from any other specialization?

If they specialize in using a specific item, fine, if they have a choice, they're 'always' going to use it/have it with them.

Beyond that, for this specific case..

specialized in punching leaves you with a serious vulnerability to:
-wound affects to the arm/hand
-having something expensive/important/delicate in your hands when you get attacked
-handcuffs (can kick, headbutt, elbow, knee.. but punching is vastly harder)
-someone who uses kicking techniques a lot
-anyone who has similar skill and reach

Seems like enough 'vulnerabilities' to me. Most of them are fairly small, but then again, most specializations aren't easy to exploit. And handcuffs don't apply to anyone using a single weapon -- can't use two, but you can use the one.

Forgot to mention:
Cyber-implant combat, specializes to specific implant. Wouldn't that be just as cheap? But, why would someone with handblades spend a lot of time learning to fight with hand razors?
DrJest
Unarmed (Fists) = Unarmed (Boxing) = Unarmed (Martial Arts Style)
BitBasher
QUOTE (DrJest)
Unarmed (Fists) = Unarmed (Boxing) = Unarmed (Martial Arts Style)

CC RULES FREAKING SUCK! BOYCOTT! wink.gif
DrJest
Those aren't CC rules. SR3 p. 86, Unarmed combat; specialisations Subduing Combat, Martial Arts Technique or by body part (fists, head butts, kick). CC went on to offer a conversion break to anyone who took a martial arts specialisation when converting to CC styles.
Fresno Bob
Well, I can see all your points, but I still say its cheap.
akarenti
I kinda thought the point of specializing was that is was cheap.

With the exception of Clubs (used for just about all makeshift melee weapons), I really don't see many Combat Skills that provide meaningful advantage to a character for avoiding Specializations.
JaronK
Well, a heavy weapons specialist isn't usually going to be as good as a non specialized version, due to the large variety of heavy weapons, I would say.

JaronK
Sandoval Smith
I suppose that there are less instances when you can be concievably deprived of using your specialized fists, instead of say, a Predator, but the GMs I've played under have allowed it so... whatever that's worth.
Glyph
Normally, I would consider unarmed combat specialization to be less cheesy than most specializations, because there are two kinds of unarmed attacks you can normally make - a normal melee attack, or subduing combat. If you specialize in a type of melee attack, that means you get to roll less dice for subduing combat.

Unfortunately, though, they list subduing combat as a specialization, but don't describe how it works until Cannon Companion. So the distinction between melee and subduing combat will only come up for GMs who have Cannon Companion, but don't use the optional martial art rules.
Fresno Bob
Specializing in subduing combat is alright, but I maintain that specializing in your fists is cheese.
Sharaloth
If they're going to specialize in fists, let them specialize in fists. It only makes sense with the rest of the entire specialization system. You specialize pistols in, say Ares Predator, you specialize UC in punching. Just like you can be caught without a Predator around, you can be put in a situation where you just can't punch. Most of the time, though, you're gonna have that Predator at your side, and most of the time you're going to be able to smack people about with your hands.

Think of it this way, the guy with just UC is fairly adept in all aread, can punch, kick and headbutt when the situation arises with equal facility. A guy who's specialized in punching can throw a really good shot, put his weight into it, follow through, he's got it down, but when he kicks he's off balance, his aim's not so good and the follow through is lousy compared to what he can do with his hands. God forbid this guy gets into a wrestling match, where he'll have no room to punch out, or even worse, when two goons hold his arms so a third can beat on him, he won't be able to kick his way out of it as well as the UC generalist.

Same goes for every other specialization there is. A Pistols generalist can pick up any pistol-style gun and start shooting things with no problems. A Predator specialist has been training for long amounts of time with just that one type of gun, and he knows it and its quirks inside out and backwards, which way it pulls, the force of its recoil, the feel of the grip, the action of the slide, everything. He picks up another gun and while the basics of aim and shoot still apply, he's lost that familiarity, he's in a situation where he's expecting (consciously or subconsciously) the weapon to pull one way with so much force, but it goes another with a different amount of force, and it throws him off his game just enough to loose those dice.

Specializations make total sense in this way, and are in no way cheese.
Fresno Bob
Okay then, we'll have a guy who specializes in kicks. So in your example, he's doing fine. If theres ever a point in combat where you don't have access to your legs, you're probably screwed no matter what.

Or then why specialize in fists? Just specialize in "Karate" and say you're always doing karate. (This would be pre-CC rules)
Weredigo
IMHO Shapeshifters are really fun, but they are also walking timebombs. Something to keep in mind, thier ability to look completely human relies on thier willpower which get's tested every time a high emotion of passion, anger, or fear, might dominate thier mind. Unfortunately when a shapeshifter shifts voluntarily from thier Human form to thier Animal for it's not just physical, it's Psychological as well, where Passion, Anger, and Fear Rule.
Unlike the Myth, a Shapeshifter doesn't only shift on the Full Moon, they can shift at anytime they please, but on the Full Moon, they have no choice but to go full form eventually.
Fortune
What game are you playing?
toturi
Fortunately, there is nothing to say that shapeshifters MUST obey their animal instincts or that their animal side take over when they shift. There is no canon game mechanic to support that.
Sandoval Smith
Other people have beat me to the punch, but yeah, a resounding 'huh?' for Weredigo's post. That's the first I've heard of anything about a full moon.

I see playing a shifter as being something more than an animal, but less than a man. Because of it's enhanced intellectual capacity, only under rare circumstances will a shifter go completly wild, while at the same time, it will usually have a much more immediate, instinctual, and primal response than a normal human would (I.E an easier provocation to violence, etc).

FYI, I played around with the Adept's stats some more. I lowered Ettiqutte and Negotiations, and took two ranks for each in Improved Ability. I then used the extra points to redo the attribute scores.
DrJest
QUOTE (Voorhees)
Okay then, we'll have a guy who specializes in kicks. So in your example, he's doing fine. If theres ever a point in combat where you don't have access to your legs, you're probably screwed no matter what.

Or then why specialize in fists? Just specialize in "Karate" and say you're always doing karate. (This would be pre-CC rules)

Yep. Entirely legal and even specified within the rules. Truly, there is no reason not to specialise in unarmed combat since they made Cyber Implant Weaponry a separate skill.
Weredigo
QUOTE
Other people have beat me to the punch, but yeah, a resounding 'huh?' for Weredigo's post. That's the first I've heard of anything about a full moon.


I find the Vampires and Were-critters presented in canon to be rather boring. So instead I use WhiteWolfs versions, all wonderfully translated to D6.
toturi
You think Regeneration is boring? Wow.
Weredigo
Nah, Whitewolf's got Regeneration as well, canon just presents them too much as "just animals" or "just infected" and doesn't go into thier different cultures.
Fortune
Dungeons & Darknessrun!
Sharaloth
QUOTE (DrJest)
QUOTE (Voorhees @ Feb 21 2005, 02:07 AM)
Okay then, we'll have a guy who specializes in kicks. So in your example, he's doing fine. If theres ever a point in combat where you don't have access to your legs, you're probably screwed no matter what.

Or then why specialize in fists? Just specialize in "Karate" and say you're always doing karate. (This would be pre-CC rules)

Yep. Entirely legal and even specified within the rules. Truly, there is no reason not to specialise in unarmed combat since they made Cyber Implant Weaponry a separate skill.

That would be missing the point. Pre-CC, you can specialize in whatever you want, martial art, punch, kick, bite, whatever. You're still going to find yourself in a situation where such things cannot be used.

First, not having access to your legs doesn't screw you, it just makes you much less effective, much like the punching specialist in my example is much less effective when he can't use his fists. That's specialization, and if you've trained in ways to handle such situations (as a UC generalist would have), then you're at no disadvantage, but no advantage either. Which is what I said above, repeated and reworded.

Second, taking a specialization in Karate would mean that you're using Karate tactics and Karate rules. If a player wants to do this, than they and the GM should know at least the general feel of those tactics. Maybe hitting google for a bit and figuring out what Karate is all about vs. say, Capoeira. Then set out which situations Karate would be ineffective or unusable in (such as an unexpected wrestling match, or when the player's hands are tied behind their back. Karate is a lot of blocking and a few quick strikes, and requires a good deal of mobility. Sure you can Karate-kick when you can't use your hands, but you're not trained for it, and you're likely to fall on your ass afterwards when you can't balance yourself.) Martial arts pre-CC are up to GM discretion, as always, and the GM is free to disallow, or rule that a particular martial art is basically a specialization in punching or kicking (e.g. "Capoiera is basically a specialization in kicking, so take that instead for ease of reference"). After CC, just use the martial Arts rules, that's what they're made for.

There are plenty of reasons not to specialize, and versatility is one of them. Sadistic GM's are another. To reiterate: Specializing gives you an advantage in one area, and a disadvantage in ALL others. That's the rule, use it.
BitBasher
QUOTE (Weredigo)
Nah, Whitewolf's got Regeneration as well, canon just presents them too much as "just animals" or "just infected" and doesn't go into thier different cultures.

Because they don't HAVE different cultures, that's the point! not everything is a conspiracy!
Sandoval Smith
QUOTE (BitBasher)
QUOTE (Weredigo @ Feb 21 2005, 09:16 AM)
Nah, Whitewolf's got Regeneration as well, canon just presents them too much as "just animals" or "just infected" and doesn't go into thier different cultures.

Because they don't HAVE different cultures, that's the point! not everything is a conspiracy!

I'll second Bitbasher's sentiment. In SR, shapeshifters don't have cultures because they're animals, that by a fluke of magic possess an enhanced intellect (compared to regular animals) and the ability to change shape. That seems to be different in your game, but if you're going to make stuff up whole clothe, you need to make mention of that fact, so everyone else isn't left scratching their heads going "WTF is he talking about?"

As to the whole fists thing, I don't really care that much for the martial arts rules. In the games I've played, we've always used just the standard melee set, so specializing in fists, or feet, or head, or whatever was not out of place. If you don't like it, that's your perogitiave. At this point I simply feel that there is nothing more constructive to be offered on this particular topic.
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