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> Character Critique, Three variations on a shifter
Sandoval Smith
post Feb 18 2005, 07:08 AM
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I decided to try my hand at making a shapeshifter, building around the theme of being affable and feline-esque in his human form. I'm not particularly adept at making characters on my own, tending to go off down odd little tangents and overlooking important things. I tried makinging a mundane, a shaman, and an adept, just to see how it came out.

John Calvin:
Tiger Shapeshifter
120 Build points

Adept:
[ Spoiler ]

Cat Shaman:
[ Spoiler ]

Mundane:
[ Spoiler ]
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Paul
post Feb 18 2005, 07:16 AM
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Your presentation cuaght my eye, but I haven't finsihed going through them all yet with a fine tooth comb. Immediately noticeable were your flaws for this character. In the first to version they seem cobbled together for extra points-first question I'd ask is how does Combat Monster and friendly face happen in the same guy? And how'd he "get" gremlins?

I'll come back after I have looked these over more.
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Fresno Bob
post Feb 18 2005, 07:17 AM
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Well, for one, you can't take Unarmed(Fists).
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Sandoval Smith
post Feb 18 2005, 07:25 AM
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This might have been a houserule that I've been using so long I've simply forgotten it isn't canon, but what's wrong with unarmed/fists? It applies to weapons that use unarmed combat as their base, such as Hardliner or Shock gloves.

Why would Friendly Face and Combat Monster be incompatible? He's a friendly guy, but when he gets in a fight, and gets his blood up, he goes for the kill and has a hard time disengaging from that mind frame.

Gremlins is easy. He doesn't like technology, and technology doesn't like him right back.

I did lean a little heavily on the flaws and edges, but I found myself really needing some of those extra points.

This post has been edited by Sandoval Smith: Feb 18 2005, 07:29 AM
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Paul
post Feb 18 2005, 07:43 AM
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QUOTE ("Sandoval Smith")
Why would Friendly Face and Combat Monster be incompatible?


I'm sure you have met someone who likes to fight, right? I deal with peopl like that on a daily basis. Friendly isn't how I'd describe their faces. I am not saying it's incompatible, I am saying as a Game Master I think that's something that doesn't come up in real life too often, so try to reflect that in my game.

QUOTE
He's a friendly guy, but when he gets in a fight, and gets his blood up, he goes for the kill and has a hard time disengaging from that mind frame.


Which is why I'd be pressed tothink of anyone like this as friendly. I'd add, if i were the GM, some sort of bad rep thing for anger as the game went on. (Dependent on game play of course, but I'd ensure you'd have to face the blow up atleast once or twice.)

I admit to being wary of edges and flaws, I let my players fudge if it makes good game sense. I'd rather have a 135 point character, that is complete then a 120 point mess. (Not that your character is, I am just expressing my view point.)
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Sharaloth
post Feb 18 2005, 08:39 AM
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'Shifters are dual natured, they automatically have Astral Perception on ALL THE TIME, and can't turn it off. It's a simple action to focus on the astral and notice things, but it's always there, you don't need to buy it with an adept power or SURGE edge/flaw. (SRcomp, pg 36), also Shifters have Essence 8 regardless of magical ability (which starts at 6 in CC)

Also, I didn't add it up, but watch the money expenditure, Shifters only get 5,000 :nuyen: at CC, you don't want to have all these wiz gadgets only to have no place to store them.
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Sandoval Smith
post Feb 18 2005, 09:01 AM
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QUOTE (Paul @ Feb 18 2005, 02:43 AM)
QUOTE ("Sandoval Smith")
Why would Friendly Face and Combat Monster be incompatible?


I'm sure you have met someone who likes to fight, right? I deal with peopl like that on a daily basis. Friendly isn't how I'd describe their faces. I am not saying it's incompatible, I am saying as a Game Master I think that's something that doesn't come up in real life too often, so try to reflect that in my game.


I think we have different perceptions of what being a 'Combat Monster' entails. I'm not thinking of someone who likes to fight, but of someone who once he starts fighting he has a hard time calming down and taking a breath (in this character, it rather mirrors the cat shaman trait that they try and use non lethal force, right up until they start taking wounds. Then the claws come out and they start going for the kill). His face might not be to pretty in the middle of a fight, but that's also one of the more unlikely times that a 'friendly face' is going to come into play.

It's similar for his vindictive flaw. He doesn't immediately rip out the throat of everyone who crosses him. He just makes a note of it, then bides his time until the perfect oppurtunity for revenge arises.

QUOTE
you don't need to buy it with an adept power or SURGE edge/flaw.


Oops, I got it into my head that for some reason, they couldn't see astrally on their own. Well, all the better for John. That's two more Power Points for the Adept, and five more build points for the mundane.

I have been keeping track of money. I just forgot to put down that that he has a squatter lifestyle (also, if he had to, he could pretty easily carry all his gear). Not quite as bad for the shaman, but keeping his doss and his person clean and tidy would be a frequent problem for both the mundane and the adept. Then there's the whole lack of security and/or door thing...
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tisoz
post Feb 18 2005, 11:00 AM
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How in Hades did they get Etiquette of 5 or 6? They know how to fit into every group? Seems like trying to get around that whole bestial nature and roleplaying the animals unfamiliarity with mankind.
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Sandoval Smith
post Feb 18 2005, 11:47 AM
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I didn't really want to bog the post down with a whole background story, but essentially he's a shifter that has found human culture exquisitely fascinating and learned as much as it can about it(slightly modeled off a cat I knew who was very adept at charming people). Just because he's mastered the art of social niceties and interaction doesn't mean that his animal nature has been completly surpressed, but when he's in his element, he's charming and engaging enough that most of his behavorial idiosuncracies will be overlooked. When he's out of his element or under stress, that's going to start falling apart pretty quick.
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tisoz
post Feb 18 2005, 12:37 PM
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That sounds more like a high charisma than etiquette. I see much less problem with the attribute than the skill.
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Fortune
post Feb 18 2005, 03:26 PM
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An Etiquette of 5 means he would fit into all aspects of society better than most people.
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Lindt
post Feb 18 2005, 03:50 PM
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Cat shamen wouldent do a squatter lifestyle. At all. Period.
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toturi
post Feb 18 2005, 04:21 PM
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Personally, I'd go with a Leopard Shaman Shapeshifter.

The Lifestyle's ok. The den may be sparsely furnished but it'll be clean at least.

The Edges and Flaws look ok as well.

The thing I'm having trouble figuring out is your theme. Is this guy some kind of "cat" burglar? Then perhaps you might really want to consider Leopard instead, the Cha(Etiquette) + Leopard totem bonus for spirits (concealment) or Kinesics is better IMO.
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Sandoval Smith
post Feb 18 2005, 04:44 PM
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Honestly, I think I had some sort of 'Hobbes' style idea going through my subconcious as far as personality went. With his focus on social skills, none of his incarnations are that good with combat, so I thought sneaking B&E would be a good skillset to focus on (I felt trying to make a full on 'face' shapeshifter would just be too strange), but I didn't want to be so crass as to call him a cat burglar.

That might be part of the problem I've had with the character. Aside from being able to get along very well with people, I really haven't nailed down what else he's supposed to do.
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tisoz
post Feb 18 2005, 05:30 PM
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Now Hobbes I could see having a high etiquette, but Hobbes is a stuffed toy tiger. He is a long way from a shapeshifter in my mind. I am trying to imagine a situation that would produce a Hobbes from a tiger and having difficulty getting around that bestial nature thing. I think I would make you take an exceptional background edge to explain it (akin to GURPS.)
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BitBasher
post Feb 18 2005, 08:25 PM
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Do you plan on staying in human formal all the time? cause you sure as heck cheezed out point distribution with your animal attributes in 2 of three (some would say 3 of 3) cases.
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Fresno Bob
post Feb 19 2005, 01:30 AM
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QUOTE
This might have been a houserule that I've been using so long I've simply forgotten it isn't canon, but what's wrong with unarmed/fists? It applies to weapons that use unarmed combat as their base, such as Hardliner or Shock gloves.


Well, A, its not allowed by the CC rules, and B, its just cheese to get an extra die, because you can just say you're always punching, or whatever.
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toturi
post Feb 19 2005, 01:38 AM
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QUOTE (Voorhees)
Well, A, its not allowed by the CC rules, and B, its just cheese to get an extra die, because you can just say you're always punching, or whatever.

How is it not allowed by CC rules? If you are refering to conversion to Martial Arts, perhaps. But if bite is a canon specialisation, I would think that fist or punch should a suitable specialisation.
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Fresno Bob
post Feb 19 2005, 01:51 AM
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Yeah, the conversion to Martial Arts, and then they show the example of actually removing the Bite specialization.

Anyway, specializing in an unarmed skill is always cheap. Because you could just specialize in like, kicks, and just say like "Oh, I'm kicking him". Its not like using a weapon, because you're probably always going to have your legs, so its unfair.
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toturi
post Feb 19 2005, 02:02 AM
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But the conversion favours people with a martial art specialisation.

It is not unfair to specialise in kicking or biting, it is just the way the game is played. If you do not use it, you re just not doing the smart thing.
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Sandoval Smith
post Feb 19 2005, 03:57 AM
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In general yeah, a character specializing in unarmed/fists would always try to be punching (especially if he's wearing hardliner or shock gloves). The problem with that kind of specialization is that you're in trouble if you're in a situation where you can't use that part of your body effectively (you'r hands are tied together, or your leg has been chained to a radiator, what have you). It's not an overwhelming drawback, but it is something I have had happen to characters.
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Fresno Bob
post Feb 19 2005, 05:07 AM
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Well if your hands are tied or you're chained to a radiator, you're pretty much screwed anyway, aren't you?
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Sandoval Smith
post Feb 19 2005, 06:51 AM
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I was trying to come up with a slightly better example than "well, if his hands are full of something he really doesn't feel like putting down..."
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Fresno Bob
post Feb 19 2005, 07:55 AM
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See? Its just a cheap way of getting an extra die. Like specializing in swimming (breaststroke), and just saying your always doing the breaststroke, or whatever. I don't know much about swimming, so that might be wrong.
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toturi
post Feb 19 2005, 02:23 PM
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QUOTE (Voorhees)
See? Its just a cheap way of getting an extra die. Like specializing in swimming (breaststroke), and just saying your always doing the breaststroke, or whatever. I don't know much about swimming, so that might be wrong.

Again, so? It is a perfectly legitimate way to be better at something, we even do it IRL.
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