Some people have no problem with the very high friends in melee bonus. Some people have no issue with the fact that high initiative gives a rather small bonus in melee combat (tie goes to attacker).
For the rest of you: What if one applied the friends in melee bonus for successive engagements between actions.
For example: hand-to-hand master wins big initiative and takes out girl scout #1
GS #2 attacks with -1/+1 bonus. Hurt.
GS #3 attacks with -2/+2 bonus. Hurt?
GS #4 attacks with -3/+3 bonus. Wins?
GS #5 attacks with -4/+4 bonus. Wins.
Second action: HTH master starts all over again with no penalties. If HTH master attacks GS #1 (assuming she's conscious) through GS #5, (s)he gets the -1/+1 bonus (because the GS hasn't had another action yet).
With only 2 opponents, the bonuses in their second engagement would cancel each other out.
This does 2 things. It sorely handicaps the friends in melee bonus without removing it and it makes multiple actions really good. I do realize that it would create an advantage to delaying action and attacking second on your first action and first on your second, but it is my understanding that waiting for an opponent to make the first move is a common and valid technique. On top of this, I would even remove the tie-goes-to-the-attacker rule. "No net successes = a success" never made sense to me anyway. A boxing match between 2 strong men could last more than 60 seconds with true ties.
It's not canon, but is it workable?