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torzzzzz
eek.gif

ok any suggestions for combat drugs for an Ork with combat madness as a flaw,

Whired reflexes and increased reaction?

let me know as i just think she needs abit more!

oh just to say she is a weapons specialist/ ex special forces!!

hehe

i want some fun

torz wobble.gif
Grinder
Did you check M&M? Iirc it included some combat drugs.
torzzzzz

i did have a look for M&M but someone in our group has pinched it and i need to get a new one! hence why i was asking! thanks anyway!

torz wink.gif
FrostyNSO
Get Kamikaze. That stuff is great!
Puck Wildhorse, M.D.
Kamikaze is a good choice, but you need to keep track of how many times you've used it. Once you reach 5 uses (and every 5 uses after that), you automatically take a wound effect of some sort. This can be bad news and very expensive. One of my character's keeps 4 Kamikaze tablets (or is it inhalers?) in his pocket whenever he's gearing up.

Another useful drug is called Cram. I believe that it takes 10 minutes to take effect, so you need to plan ahead. But once effective, it grants you an additional +1D6 to initiative and lasts for (10 - natural body) hours.

I believe there are a few others that grant the ability to resist pain or add dice to quickness or intelligence or whatever. I'd be careful as the rules for addiction and developing a tolerence are pretty harsh.

Puck
Kagetenshi
While limiting one's Kamikaze intake is only sensible, making use of the 4-dose point is rather metagamey.

~J
algcs
QUOTE (torzzzzz)
I want some fun

Do you just want canon combat drugs or other stuff too?

No one has been crazy enough to try combat drugs in my game yet. They haven't tried to take on the go-gangs yet either. I have a few good ones ready when they do.




FrostyNSO
*before* the dude in our game got addicted (and actually a whole lot after...), Kamikaze saved his butt many times. More strength, initiative, pain resistance. The stuff was great until he was rolling for 14's to try and break the habit. Roleplay value was through the roof though.

For a quick boost to save your butt, go kamikaze.
Gyro the Greek Sandwich Pirate
Does Kamikaze stack?
If so, that Troll with wired reflexes is suddenly looking a whole lot scarier....
Kagetenshi
Yes, it does.

~J
Gyro the Greek Sandwich Pirate
Oh dear.
FlakJacket
But the addiction rules can be problematic if you're not careful.
FrostyNSO
If you start out with high willpower or body attributes (depending on the drug), you can withstand becoming addicted for a long time as long as you're not an over-the-top junkie.
Gyro the Greek Sandwich Pirate
Well, I'm saying more from the, "Oh dear, my players are going to hate me for those gangers..." more then anything else ^.^

It's good to be the GM...
FrostyNSO
I think you can stack cram, kamikaze, and wired reflexes. If so, hello my next character.
Kagetenshi
Best of all, you can take Borrowed Time for free!

~J
FrostyNSO
That with my 6 point hunted flaw and it's like free points!
Gyro the Greek Sandwich Pirate
QUOTE (Kagetenshi)
Best of all, you can take Borrowed Time for free!

~J

Hey man, didn't you know? Everybody's doing it nowadays.

Though, that does open an interesting idea for some Max Payneish escapades....gangers hyped up on insane drugs, financed by some evil megacorporation...

Hmmm.....
torzzzzz
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unless anyone can come up with a better combat drug than kamikaze, i think Atillus will give it a go........... watch this space and i will let you know!

Shockwave_IIc
I Always liked Nitro, But i was playing a Ghouled Ork with good willpower and body. It was fun ish.
torzzzzz

expand on this nitro?

torz x
bitrunner
don't forget the newer "awakened" drugs - one of the best for combat is Spirit Strength....hard to get, but if you can, having the Movement power, Enhanced Physical Attributes, and Enhanced Reaction is a big advantage, especially if you're low on cyberware (ie high essence) and into melee combat...

(these drugs are in M&M)
Edward
I took all 3 of the good ones (jazz, kamikaze, cram) into the arcology with me, 2 doses of each as well as enough long hall to keep the teem running for a solid week. Didnít wind up needing it (other than to wake up the rigger because he refused to sleep while his precious drone was damaged).

It would have been a real risk to take them, me being a mage and all, but when your ass hits the fire and the chips are down the idea is to take all 3 and show them the door to hell, hoping you can stop before you have to join them..

Edward
James McMurray
What action is required to take a drug? What is the action if you have an auto-injector?
Reaver
Definitely Jazz. More user freindly. smile.gif
Shockwave_IIc
QUOTE (torzzzzz)
expand on this nitro?

torz x

It's Some thing that is mostly only taken by F'ing Big Orks and Trolls. Boosts strength and willpower as well giving you pain resisteance out your arse, but it puts most "smalller" people into a coma.
Austere Emancipator
That is to say, it has a Damage Code of 4D, and no it's not Stun. Not for the faint of heart, to say the least. Luckily the Pain Resistance granted by the drug gets rid of the penalties as long as you roll at least 2 4s -- but I wouldn't recomment the drug for anyone without a BOD in the teens.

Well, to be honest, I wouldn't recommend the drug to anyone, period.
Shockwave_IIc
Not forgetting the 8D stun as the come down!!

HO HO HO silly.gif silly.gif
Large Mike

Someone somewhere coverted Foolkiller into SR, and so far, I can appreciate the hell outta that.
hobgoblin
QUOTE (FrostyNSO @ Feb 15 2005, 03:22 AM)
I think you can stack cram, kamikaze, and wired reflexes.  If so, hello my next character.

get the drugs in a autoinjecter (m&m p25) and have it trigger when triggering the reflex trigger. suddenly going from 0 to combat monster rotfl.gif
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