IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> combat drugs, any ideas
torzzzzz
post Feb 14 2005, 12:59 PM
Post #1


It's for winners
**

Group: Dumpshocked
Posts: 523
Joined: 8-February 05
From: Wiltshire with da shooty stuff
Member No.: 7,067



:eek:

ok any suggestions for combat drugs for an Ork with combat madness as a flaw,

Whired reflexes and increased reaction?

let me know as i just think she needs abit more!

oh just to say she is a weapons specialist/ ex special forces!!

hehe

i want some fun

torz :wobble:
Go to the top of the page
 
+Quote Post
Grinder
post Feb 14 2005, 01:26 PM
Post #2


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Did you check M&M? Iirc it included some combat drugs.
Go to the top of the page
 
+Quote Post
torzzzzz
post Feb 14 2005, 01:48 PM
Post #3


It's for winners
**

Group: Dumpshocked
Posts: 523
Joined: 8-February 05
From: Wiltshire with da shooty stuff
Member No.: 7,067




i did have a look for M&M but someone in our group has pinched it and i need to get a new one! hence why i was asking! thanks anyway!

torz ;)
Go to the top of the page
 
+Quote Post
FrostyNSO
post Feb 14 2005, 08:28 PM
Post #4


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



Get Kamikaze. That stuff is great!
Go to the top of the page
 
+Quote Post
Puck Wildhorse, ...
post Feb 14 2005, 08:47 PM
Post #5


Target
*

Group: Members
Posts: 29
Joined: 2-September 04
From: San Diego, CA
Member No.: 6,624



Kamikaze is a good choice, but you need to keep track of how many times you've used it. Once you reach 5 uses (and every 5 uses after that), you automatically take a wound effect of some sort. This can be bad news and very expensive. One of my character's keeps 4 Kamikaze tablets (or is it inhalers?) in his pocket whenever he's gearing up.

Another useful drug is called Cram. I believe that it takes 10 minutes to take effect, so you need to plan ahead. But once effective, it grants you an additional +1D6 to initiative and lasts for (10 - natural body) hours.

I believe there are a few others that grant the ability to resist pain or add dice to quickness or intelligence or whatever. I'd be careful as the rules for addiction and developing a tolerence are pretty harsh.

Puck
Go to the top of the page
 
+Quote Post
Kagetenshi
post Feb 14 2005, 08:50 PM
Post #6


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



While limiting one's Kamikaze intake is only sensible, making use of the 4-dose point is rather metagamey.

~J
Go to the top of the page
 
+Quote Post
algcs
post Feb 14 2005, 08:57 PM
Post #7


Moving Target
**

Group: Members
Posts: 108
Joined: 6-December 04
Member No.: 6,871



QUOTE (torzzzzz)
I want some fun

Do you just want canon combat drugs or other stuff too?

No one has been crazy enough to try combat drugs in my game yet. They haven't tried to take on the go-gangs yet either. I have a few good ones ready when they do.




Go to the top of the page
 
+Quote Post
FrostyNSO
post Feb 14 2005, 09:24 PM
Post #8


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



*before* the dude in our game got addicted (and actually a whole lot after...), Kamikaze saved his butt many times. More strength, initiative, pain resistance. The stuff was great until he was rolling for 14's to try and break the habit. Roleplay value was through the roof though.

For a quick boost to save your butt, go kamikaze.
Go to the top of the page
 
+Quote Post
Gyro the Greek S...
post Feb 14 2005, 10:52 PM
Post #9


Moving Target
**

Group: Members
Posts: 384
Joined: 18-August 03
From: North VA
Member No.: 5,519



Does Kamikaze stack?
If so, that Troll with wired reflexes is suddenly looking a whole lot scarier....
Go to the top of the page
 
+Quote Post
Kagetenshi
post Feb 14 2005, 10:57 PM
Post #10


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Yes, it does.

~J
Go to the top of the page
 
+Quote Post
Gyro the Greek S...
post Feb 14 2005, 11:00 PM
Post #11


Moving Target
**

Group: Members
Posts: 384
Joined: 18-August 03
From: North VA
Member No.: 5,519



Oh dear.
Go to the top of the page
 
+Quote Post
FlakJacket
post Feb 14 2005, 11:39 PM
Post #12


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



But the addiction rules can be problematic if you're not careful.
Go to the top of the page
 
+Quote Post
FrostyNSO
post Feb 14 2005, 11:44 PM
Post #13


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



If you start out with high willpower or body attributes (depending on the drug), you can withstand becoming addicted for a long time as long as you're not an over-the-top junkie.
Go to the top of the page
 
+Quote Post
Gyro the Greek S...
post Feb 15 2005, 01:19 AM
Post #14


Moving Target
**

Group: Members
Posts: 384
Joined: 18-August 03
From: North VA
Member No.: 5,519



Well, I'm saying more from the, "Oh dear, my players are going to hate me for those gangers..." more then anything else ^.^

It's good to be the GM...
Go to the top of the page
 
+Quote Post
FrostyNSO
post Feb 15 2005, 01:22 AM
Post #15


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



I think you can stack cram, kamikaze, and wired reflexes. If so, hello my next character.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Feb 15 2005, 01:38 AM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Best of all, you can take Borrowed Time for free!

~J
Go to the top of the page
 
+Quote Post
FrostyNSO
post Feb 15 2005, 01:40 AM
Post #17


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



That with my 6 point hunted flaw and it's like free points!
Go to the top of the page
 
+Quote Post
Gyro the Greek S...
post Feb 15 2005, 01:41 AM
Post #18


Moving Target
**

Group: Members
Posts: 384
Joined: 18-August 03
From: North VA
Member No.: 5,519



QUOTE (Kagetenshi)
Best of all, you can take Borrowed Time for free!

~J

Hey man, didn't you know? Everybody's doing it nowadays.

Though, that does open an interesting idea for some Max Payneish escapades....gangers hyped up on insane drugs, financed by some evil megacorporation...

Hmmm.....
Go to the top of the page
 
+Quote Post
torzzzzz
post Feb 15 2005, 12:43 PM
Post #19


It's for winners
**

Group: Dumpshocked
Posts: 523
Joined: 8-February 05
From: Wiltshire with da shooty stuff
Member No.: 7,067



:rotate:

unless anyone can come up with a better combat drug than kamikaze, i think Atillus will give it a go........... watch this space and i will let you know!

Go to the top of the page
 
+Quote Post
Shockwave_IIc
post Feb 15 2005, 12:47 PM
Post #20


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



I Always liked Nitro, But i was playing a Ghouled Ork with good willpower and body. It was fun ish.
Go to the top of the page
 
+Quote Post
torzzzzz
post Feb 16 2005, 01:39 PM
Post #21


It's for winners
**

Group: Dumpshocked
Posts: 523
Joined: 8-February 05
From: Wiltshire with da shooty stuff
Member No.: 7,067




expand on this nitro?

torz x
Go to the top of the page
 
+Quote Post
bitrunner
post Feb 16 2005, 01:53 PM
Post #22


Moving Target
**

Group: Members
Posts: 496
Joined: 28-June 02
From: Orlando FL
Member No.: 2,915



don't forget the newer "awakened" drugs - one of the best for combat is Spirit Strength....hard to get, but if you can, having the Movement power, Enhanced Physical Attributes, and Enhanced Reaction is a big advantage, especially if you're low on cyberware (ie high essence) and into melee combat...

(these drugs are in M&M)
Go to the top of the page
 
+Quote Post
Edward
post Feb 16 2005, 05:00 PM
Post #23


Neophyte Runner
*****

Group: Members
Posts: 2,073
Joined: 23-August 04
Member No.: 6,587



I took all 3 of the good ones (jazz, kamikaze, cram) into the arcology with me, 2 doses of each as well as enough long hall to keep the teem running for a solid week. Didn’t wind up needing it (other than to wake up the rigger because he refused to sleep while his precious drone was damaged).

It would have been a real risk to take them, me being a mage and all, but when your ass hits the fire and the chips are down the idea is to take all 3 and show them the door to hell, hoping you can stop before you have to join them..

Edward
Go to the top of the page
 
+Quote Post
James McMurray
post Feb 16 2005, 05:06 PM
Post #24


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



What action is required to take a drug? What is the action if you have an auto-injector?
Go to the top of the page
 
+Quote Post
Reaver
post Feb 16 2005, 08:33 PM
Post #25


Moving Target
**

Group: Members
Posts: 518
Joined: 24-February 03
From: Tucson
Member No.: 4,153



Definitely Jazz. More user freindly. :)
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 05:36 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.