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LinaInverse
Hey all,

After sitting through the 4 1/2 hr ExtEd of LotR: RotK, a thought came to me about SR. Would it be possible for a paranoid mage/shaman to make an item that would only work "properly" for them? For example, it's a powerful Foci when they wear it, but if someone else were to try to use it, some other enchantment kicks in that messes them up?

It's not a new concept of course; LotR's whole premise, not to mention an endless raft of D&D copycatting have had powerful items that could enslave, cripple or kill thieves or other who would dare wear their "master's" item. But the problem is that SR seems to rely entirely on an item having to "bond" (ie, spend Karma) before it will work on a person.

The closest thing I could think of would have been an Anchoring Foci (set to fire off a powerful spell, linked to a Detect Individual), but even that requires bonding, doesn't it? Also, there's the whole business that the Drain has to be paid for by the original owner, which kind of puts a kibosh on this idea. For that matter (somewhat unrelated topic), what happens to an Anchoring Foci if the original creater is dead? Does it die too?

Or would this idea be better done by creating a custom spell instead? Are there drain modifiers that could be paid for that would allow a spell to be put onto an item/person/whatever that would fire off later?
Kagetenshi
Anchoring focus with a Detect Individual spell. On a false reading, it triggers the anchor which does something nasty.

Edit: and you said that. Gee, I'm awake.

~J
LinaInverse
Unfortunately Kage, if the person who picks it up doesn't Bind to it (ie, spend the Karma), then the Anchor doesn't work, doesn't it? Or am I reading something wrong? The other thing about Anchors is that damned requirement of the original caster to pay the drain on time of the spell going off, which kind of defeats the purpose of making the *other* person pay a price for stealing, and not the original creator.

I'm now thinking more that a custom spell that is cast on the Foci, rather than an enchantment on the Foci itself would be a better answer. I don't have my MITS here, so I can't pull up spell research to see if such options are available.
Bossemanden
QUOTE (Kagetenshi)
Anchoring focus with a Detect Individual spell. On a false reading, it triggers the anchor which does something nasty.

Edit: and you said that. Gee, I'm awake.

~J

YouŽd need three spells for that no?
Detect touch

On positive trigger:
Detect Individual

On Negative trigger:
Nasty nastiness

The Detect Individual would read false as soon as said indvidual isnt within detection range. Having a Control Action (Kill Self or something like that) spell go of as soon as you leave you shop, might be somewhat counter productive.
mfb
the creator could bind an imp to serve by using its true name, then force the imp to occupy the item in question.
LinaInverse
I'm assuming this doesn't make the Imp all that happy. If anything, I would think that the Imp would *help* whoever managed to swipe the Foci in question in the hope of escaping. Does using a True Name mean that the creator can control the Imp to do his bidding (ie, give standing commands to do bad things to anyone who touches the Foci except the original creator)?
mfb
yep. it has to obey the caster's commands. it might attempt to twist them by interpreting the command in interesting ways, but it has to obey at some level.
BitBasher
But he has to be pretty impressive in his wording, and the spirit can be free to... interpret.
LinaInverse
What are the powers of an Imp anyway? Are Imps basically Free Spirits? For that matter, the Force level of an Imp would also have to be taken into account; if too low, then frankly, the Foci's new owner (assuming he's even marginally capable in Magic) would probably just have the Imp killed. It'd have to be pretty high to be credible as a "watchdog".
Cain
QUOTE
Unfortunately Kage, if the person who picks it up doesn't Bind to it (ie, spend the Karma), then the Anchor doesn't work, doesn't it? Or am I reading something wrong?

You're reading something wrong. The only person who can spend karma to bond an anchoring focus is the mage with Anchoring. *And* it counts against your limits for focus addiction, which doubly makes it problematical.

However, there's no reason why an anchoring focus only has to have one spell linked in it. You can have it loaded with Detect Individual/Niftyness for the original mage, and Detect Everyone Else/Nastyness for all other occurances. As long as your anchoring focus has enough force to hold that many spells, it'll work.

As for Imps, look up Threats 2 for full details.
toturi
QUOTE (mfb)
yep. it has to obey the caster's commands. it might attempt to twist them by interpreting the command in interesting ways, but it has to obey at some level.

You know if the mage/shaman is also a lawyer... he could conceivably phrase his commands such that the imp cannot misinterpret his orders. A lawyer should have a ton of Language dice while a low Force Imp has only a couple of Language dice...

Also you could have a Unique enchantment focus, you know.
mfb
unique enchantments are possible, of course, but i prefer to try and interpret new concepts according to the established rules. (yeah, unique enchantments are established, but imps are more established, having a solid ruleset.)
Shrapnel
QUOTE (LinaInverse)
The other thing about Anchors is that damned requirement of the original caster to pay the drain on time of the spell going off, which kind of defeats the purpose of making the *other* person pay a price for stealing, and not the original creator.

Had an interesting, but useless, thought...

Instead of using the standard cool spells or alarms to detect people, just set up a low-level anchored spell as an alarm...

"Oh, my head... Somebody must be breaking into our apartment again..."

I know, completely useless, but funny nonetheless. silly.gif
Fortune
A Ward does all of that.
hyzmarca
The problem with using a detect individual spell as a trigger is that, if you use it often enough, the detct spell is bound to fail eventually. If it does at the wrong time you'l be in for a world of hurt.
DocMortand
QUOTE (hyzmarca)
The problem with using a detect individual spell as a trigger is that, if you use it often enough, the detct spell is bound to fail eventually. If it does at the wrong time you'l be in for a world of hurt.

Yeah - applying the rule of 1 to that sort of thing would cause havoc, I would think.

vegm.gif Have the ring become permanently bonded physically to your finger - and with the spells inverted, for instance. Kinda makes you want to go yakuza on your finger...

Actually, part of the nastiness of the spell could BE a spell of binding to the unauthorized user - and shocks them whenever magic is cast (use detect magic followed by lightning bolt)

I can SO imagine a dragon creating one of those to stash in his horde....vegm.gif
BookWyrm
Not to go off on a semi-tangent, but if you really want some great traps, find the Grimtooth's Traps series & read them. There is a new book coming out within the next couple of months, but under Necromancer Games, 'The Wurst of Grimtooth's Traps'. biggrin.gif:D

I watched the Extended RotK too, and loved it. Bruce Spence (better known as the GyroCaptain from MadMax) played The Mouth of Sauron. Classic. biggrin.gif
BookWyrm
A quick update on Grimtooh's Wurst of Traps; it's just a compliation of all the previous books, converted to the much despised D20 system. I am saddened by this.
Edward
It would ether have to be a unique enchantment (talk to your gm) or include an anchoring focus with a detect bonding ritual spell to trigger something offensive.

This would mean that anybody that tried to bond the focus would be attacked by it.

I seem to recall nobody having access to imps home metaplain or for that matter knowing if they have true names

Edward
TeOdio
It is a small line, but I've used it as ample justification for "magical" intrusive counter measures. (Traps sounds too DNDish smile.gif ) P88. MITS "Anchored spells are used in Astral security, ... to provide reactive wards.."
If they can do it for astral security, why can't an organization that can't spring for High tech locks and gee wiz security like pressure plates, but has enough magical knowledge, be able to create magical variants of the same ideas? If done sparingly, i find it a subtle reminder to the players that it's the 6th world, and not just cyber.gif -punk.
Player 1: It's not mag locked, cool I'll open it.
Me: Roll Willpower target 5.
Player 1: Why, what the hell just happened.
Me: A ***** just went off in your face.
Player 2: Sorry bro, I should have assensed it first.
Player 1: Damn, just as long as there ain't no friggen Kobolds on the other side of that door.
Me: devil.gif
Just kidding, but that would be kind of funny.
nuyen.gif nuyen.gif nuyen.gif
Weredigo
Lina, just curious, if you could do what yer askin about what would you make?
LinaInverse
First off, our campaign is almost entirely Canon, so what I want and what I can make is 2 entirely different things. Canon requires that any actual Foci enchantment be listed in the Force of the Foci, which pumps up the Karma, Costs, and material requirements (not to mention, Foci addiction), even when that enchantment doesn't directly serve the intended purpose of the Foci. Shadowrun also inherently doesn't allow "harmful" enchantments that I know of, short of Anchoring, which quite frankly sucks in 3rdEd implementation. Specifically, the original caster would have to pay the drain for the spell upon activation, even if the spell is supposed to be baneful to the thief. Because of that one rule, most "curse" Anchors end up harming the creator more than the intended victim of the curse.

The best solution I could probably come up with would be to research a custom enchantment (ie, a Combat or Manipulation spell) to activate upon certain conditions. Unfortunately, MITS doesn't have such clauses in the spell research section (I've checked), so I would have to sell an idea to my GM.

In a perfect world? If I could have anything I wanted, and damn the rules? I'd probably make an item enslave anyone who attempted to wear/steal/etc my item for themselves (to be fair, make it go against their Willpower).
Weredigo
Groovy, a "Charming" bracelet. Most of the GM's I've known (3/5) would bend the rules just to see what havoc it'd create. I'd just allow it and advise extreme caution.
mfb
you could probably do that with anchoring, though you'd have to bend the rules. anchor the enslavement spell to a Detect Individual (focus owner) spell, but do it backwards so that anyone who isn't detected by the spell--ie, anyone who isn't the proper owner--triggers the spell.
LinaInverse
The problem mfb is that, when anchoring, the user has to pay for the drain when the spell is triggered. Control Thoughts (the closest spell) is a fairly hefty drain code (as well it should be). Don't forget; this spell is going to be likely triggered while the rightful owner has just been beaten either to death or unconsciousness. Hence, no Anchor.

Two, the spell itself would have to be fairly high Force; anything less than an 8 is going to be laughed off by anyone competent enough to steal a magical Foci (trust me; that old "pickpocket the foci" trick GMs like to run ain't going to work with the form-factor I have in mind). That's 8 Force points (plus the force of the Detect Individual spell, which needs a few dice to be reliable) the mage has to deal with, with regard to Foci Addition that does absolutely nothing for him in all other circumstances; basically crippling his ability to use other Foci.

Read what I said again: I need a way to do this within the basic Canon ruleset of SR3rdEd.
DragginSPADE
Another option would be to use the rules for runic enchanting from SOTA:64. These let you apply geasa to foci, i.e. the focus only works in sunlight, or when the user is drunk, or whatever. This wouldn't inflict a nasty LOTR type charm effect on a thief, but it could keep them from using it. As an example take a Power focus 6 which only works when the user is chanting in ancient Sanskrit. I don't believe the focus even has to make it obvious what conditions would be necessary to make it work.
DocMortand
I don't own 2064 yet, and most of the time I'd veto any of it until we got closer in the timeline and I'd read it thoroughly. Heck, I don't even have SOTA 2063 yet... I'm still waaayyyy back in 2059.

I'm paying attention...what other options are out there? (I may do something against the PCs as well...and I'm curious what can be done)
tisoz
What is the beneficial purpose of the focus for you? Or, what spell do you want anchored and what force?
DocMortand
um...this is originally a theme about traps, not beneficial things.

so how do we trap 'em with a ring, and make 'em do our bidding?

Like upon wearing, the ring can't be removed while simultaneously casting a force 9 hot potato spell....
tisoz
Um...ok.

I thought he said he wanted his foci to be trapped if someone were to take it from his presumably unconscious body. So there is some reason he is using the focus, then there is probably a trigger and trap.

He was complaining about needing to resist drain while already at deadly stun. Also the problem of magic is not sentient/self-directed. Also the cost and TN of making such a focus.

That is why I was asking what the beneficial purpose was. There are several types of useful foci. Then I was considering figuring out how to feasably build one.

All using canon rules, not D&D enchanted items.
TeOdio
I may get flamed to hell with this, but I'm pretty damn sure I read this in multiple places. Magic is still an evolving thing in Shadowrun. Some of the magical items that have shown up in SR (Elemental Scrolls, Teachdaire's ring) are definitely "NON-CANON" from a pure rules standpoint. But as a GM, you have a very rich magical history to mine(2nd and 4th worlds). Since players are "trapped" by the conventions of magic that have been "re-discovered" since the Awakening, I wouldn't allow them to create mega twink game breaking stuff, but as a GM, you could easily justify it with the simple line,it might be a relic from the 4th world or some such crap like that. The books actually seem to encourage this in some places as a way to keep magic strange and exciting, not just a rote bunch of mundane rules to observe and follow. It's not physics or biology... It's MAGIC!!
That being said, magic items with charges ???? ohplease.gif
biggrin.gif
nuyen.gif nuyen.gif nuyen.gif
toturi
Guys, the SOTA power curve has really gone through the roof. Refer the virtuso thread in the 2064 subforumsfor more details.
tisoz
QUOTE (TeOdio)
I may get flamed to hell with this, but I'm pretty damn sure I read this in multiple places. Magic is still an evolving thing in Shadowrun. Some of the magical items that have shown up in SR (Elemental Scrolls, Teachdaire's ring) are definitely "NON-CANON" from a pure rules standpoint. But as a GM, you have a very rich magical history to mine(2nd and 4th worlds). Since players are "trapped" by the conventions of magic that have been "re-discovered" since the Awakening, I wouldn't allow them to create mega twink game breaking stuff, but as a GM, you could easily justify it with the simple line,it might be a relic from the 4th world or some such crap like that. The books actually seem to encourage this in some places as a way to keep magic strange and exciting, not just a rote bunch of mundane rules to observe and follow. It's not physics or biology... It's MAGIC!!
That being said, magic items with charges ???? ohplease.gif
biggrin.gif
nuyen.gif nuyen.gif nuyen.gif

He said it needed to conform to canon.
LinaInverse
Toturi, let me see if I can make it clear what I was shooting for.

Shadowrun has a lot of rules for making beneficial foci. Any enterprising player can make his own foci for their own benefit. The drawback is, if the foci is stolen or otherwise lost, the thief can wield the item you put in all your effort.

My idea, taken from the long history of other game systems (not to mention fantasy history) is to specifically build an item that would work fine for the original creator, but if it is attempted to be wielded by someone else, they get punished for it.

The problem, as I detail above, is that Shadowrun doesn't support being able to build a foci that will work without being bonded and/or uncontrolled by the person wearing it (presuming that it's not the original builder). The closest (Anchoring) is severely hampered by its inability to work without forcing a Drain test upon activation. If this were SR2 rules where the Drain would work upon creation, then this wouldn't be a problem, but SR3, this fails.

The other problem with Anchoring, or other Foci solutions (ie, Sustaining Foci, etc) is that any of these would add Force to the Foci, which would directly contribute to Foci Addiction. For the "curse" to have any kind of teeth whatsoever, the spell would have to be substantially powerful. Unfortunately, this basically means that the foci, even for the original caster, is basically rendered worthless, because of the huge Addiction issue. If there's no room left for any Force for the Foci's actual intended use, then that defeats the whole purpose of having a Foci whatsoever.

The other idea, to create a spell that doesn't go off right away, but is triggered by conditions, doesn't exist in the standard MITS spell creation rules. If someone could negotiate one with their GM, I suppose one could design a (Trigger, +1 Drain Lvl) or something like that, but that's not a Canon ruling, and our campaign (Doc's the GM) is mostly Canon.
toturi
OK, let me put it this way... with a Virtuso-ed foci, the original creater can boost his Magic rating through his personalised background count.

Anyone else who picks it up to use it even after rebonding is going to have problems because of that same Background count.
tisoz
You can buy a reusable bonded anchor with triggers. Multiple spells should not be a problem, just makes it more expensive. A magician selling such a focus will probably not have more than one or two at large to avoid focus addiction.

It would be good to use a free spirit casting the spells into the focus since they take no drain if their force exceeds the force of the spell. So they could care less how often the spell gets triggered on and off. The downside is they need to bond the focus and still need to look out for focus addiction. It seems like a good way for a free spirit to bargain for some karma, plus they would want karma to learn the spell (increasing their spell list and their power base) and would want karma needed to bond the focus.

Another good part about this kind of anchor is free spirits have the potential to live longer than many mortal magicians, so the anchor and spell could be around a long time. Also if people keep feeding the spirit karma, it can increase its force and its magic rating and be able to bond more foci without becoming addicted.

Not really covered by the rules but not unrealistic either is that if the person the spirit made the deal with had the focus stolen, the spirit might not feel they are obligated to have the magic item be in circulation any longer. They could use their astral link to go retrieve the focus and cause a little trouble for the person who liberated it.
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