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  1. Adept Help (17 replies)
  2. The Vonyitch Manuscript: WTF is it? (12 replies)
  3. reaction and piloting (9 replies)
  4. Healing Drain? (19 replies)
  5. How to beat a levitating invisible dead horse (66 replies)
  6. Creating your own mentor spirits. (17 replies)
  7. [Dragons6thW] Dragons (49 replies)
  8. Walls around Seattle (21 replies)
  9. [Dragons6thW] Yuichotol (8 replies)
  10. Spirits (7 replies)
  11. Drugs (10 replies)
  12. Lethal Gameplay... (5 replies)
  13. Moved: Are you a dude or a girl? (-- replies)
  14. Astral Signatures (1 reply)
  15. still having trouble imagining a world without rtg (12 replies)
  16. Quick cyberware question (25 replies)
  17. Commanding Voice encounter (27 replies)
  18. You need gore in your games (46 replies)
  19. Choose 6 BBB example characters for On The Run (15 replies)
  20. Um, what the bjork? (22 replies)
  21. Defiance EX Shocker Melee skill (17 replies)
  22. Stun Baton (36 replies)
  23. Define a 'Hacker" (29 replies)
  24. The problem with agents (34 replies)
  25. Updated Old Sourcebooks (6 replies)
  26. Possible Quality Exploit (19 replies)
  27. FanPro D Newsletter Oct. 2006 (107 replies)
  28. Aftershock (14 replies)
  29. Healing (49 replies)
  30. Counterspelling... (13 replies)
  31. The Riddle of Steel (14 replies)
  32. Vehicular Weapon Mounts (3 replies)
  33. New Moderators (0 replies)
  34. New Moderators (0 replies)
  35. Chameleon Suit /w the works (34 replies)
  36. Purchasing / Upgrading Vehicles (2 replies)
  37. Do guns work underwater? (40 replies)
  38. I'm a bad GM because... (70 replies)
  39. Deep thoughts on RPG experience-advancement (41 replies)
  40. REQ: Build advice for a magician (31 replies)
  41. Game Last Night (4 replies)
  42. Adepts question! (34 replies)
  43. New specialization: Free Spirits. (12 replies)
  44. SWEEEEEEEEEEEEEEEEET! (29 replies)
  45. Is Battlecorps working on any new PDF releases? (4 replies)
  46. Guns 101 (212 replies)
  47. Jagged Alliance 2 is how I want my SR combat to be (271 replies)
  48. Expectations for sr4 (22 replies)
  49. Clarification on Spell Increased Reflexes (59 replies)
  50. More cybertech in the news (3 replies)
  51. How Much Do Shadowrunners Make? (42 replies)
  52. Which 1st and 2nd edition books should I buy? (9 replies)
  53. Negative Quality: Aspected Magician (73 replies)
  54. Elemental Assassin's .. (43 replies)
  55. SR noob asking for product list (14 replies)
  56. How to Run Spirits (21 replies)
  57. Characters after death (4 replies)
  58. Astral Quest Difficulty (2 replies)
  59. Running SR4 for the first time (19 replies)
  60. How accurate is SR's depiction of hackers? (79 replies)
  61. Aid sorcery question. (3 replies)
  62. New free spirit binding rules. (24 replies)
  63. rules for sleep deprivation? (12 replies)
  64. What's the Exchange? (16 replies)
  65. Dikote (42 replies)
  66. Invisibility and Armor (Spells) (19 replies)
  67. Record Sheet Question (1 reply)
  68. metamagic foci (1 reply)
  69. election plot 1 (5 replies)
  70. decking for dummies (6 replies)
  71. ERRATA: GM Screen (18 replies)
  72. Vehicle Help! (2 replies)
  73. What about spirits? (0 replies)
  74. Archives of Old Forum? (11 replies)
  75. Initiations and Submersions (8 replies)
  76. Sustained spell range (5 replies)
  77. Life after Nigel D. Findley. (16 replies)
  78. Magical AP (23 replies)
  79. Vehicle repair (30 replies)
  80. flovor text vs die results (49 replies)
  81. Lion in the Grass (3 replies)
  82. Drain Track (30 replies)
  83. really stupid question (22 replies)
  84. Idea for a new Adept power (7 replies)
  85. Digital Maps (9 replies)
  86. Seeking Conversion (2 replies)
  87. Magic group avatars (21 replies)
  88. Get a clue! (25 replies)
  89. Cybersurgery recovery? (3 replies)
  90. Masking through wards questions. (5 replies)
  91. Instruction Skill (3 replies)
  92. The Wireless World 4.1 (28 replies)
  93. Looking for a program... (5 replies)
  94. Commlinks Hacked - Evil Brainstorm (12 replies)
  95. Dark King Mentor Spirit (5 replies)
  96. Smuggling Category/Types (26 replies)
  97. Mapping (11 replies)
  98. Favorite SR threat? (68 replies)
  99. Questions Arising from Playtesting (38 replies)
  100. UFC in Street Magic (5 replies)
  101. Team Building (50 replies)
  102. microtrancievers vs. commlinks (16 replies)
  103. Skillset for Military Archetypes (82 replies)
  104. Do cyberlimbs feel sensation? (31 replies)
  105. Channeling an Ally (4 replies)
  106. What's your take on megacorporate executives? (14 replies)
  107. Hardening (3 replies)
  108. Where does the inspiration for SR magic come from? (77 replies)
  109. Parachuting Skill (46 replies)
  110. Flamethrower Stats (51 replies)
  111. Security scanners and cyberware (5 replies)
  112. What's your SR character's morality code? (55 replies)
  113. Alternate Magicial Traditions System (6 replies)
  114. Imperialus' dedicated character thread (13 replies)
  115. Faustus (8 replies)
  116. 5th spirit type help (16 replies)
  117. Limit build skills (18 replies)
  118. Street Magic Errata (19 replies)
  119. NYC2123 - Online cyberpunk comic (32 replies)
  120. Killing Hands and Spirits (15 replies)
  121. Some old plot hooks. (107 replies)
  122. faq's @ fanpro (16 replies)
  123. runners havens wtf (27 replies)
  124. Quick rules question on Essence (26 replies)
  125. Programming Software (3 replies)
  126. A bit o' philosophy. (84 replies)
  127. I wish I could run really large battles in SR (30 replies)
  128. Forearm blades - RL (18 replies)
  129. Character Ideas (17 replies)
  130. Can cars "aim?" (2 replies)
  131. Judgement (8 replies)
  132. whats happen? (8 replies)
  133. Dudukain's Dedicated Character Thread (Again) (10 replies)
  134. Fighting With Two Weapons (45 replies)
  135. Improved ability and skill groups (19 replies)
  136. Elemental Strike clarification (17 replies)
  137. Technomancers, Scan and Sniff (3 replies)
  138. Which piece of 'ware would you buy? (67 replies)
  139. Jumping from a Moving Vehicle (38 replies)
  140. Decker Quick refernce Sheet? (4 replies)
  141. Arsenal? (15 replies)
  142. Would you like cyberware and biotech to be real? (46 replies)
  143. Playing the most normal runner ever:read: (35 replies)
  144. Newbie Query: Attacking Foci (17 replies)
  145. Streamlining gameplay (33 replies)
  146. house rules for multiple IPs. (24 replies)
  147. "new" technomancers (15 replies)
  148. Drones? (9 replies)
  149. Because many rarely check the Community Projects.. (0 replies)
  150. Review - Runner Havens (49 replies)
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