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  1. Hacker Rigger Face (96 replies)
  2. Androids (36 replies)
  3. Researching Exploits (3 replies)
  4. Help with Rigger/Hacker Build (28 replies)
  5. Israel: The big flinch (45 replies)
  6. Cleaner (8 replies)
  7. Media for the Mood (32 replies)
  8. Hacker walkthrough (16 replies)
  9. New Advanced Echo (1 reply)
  10. Quick rules questions: Hacking a comlink (7 replies)
  11. Unions in 2070 (14 replies)
  12. Fallout from the Boston Bomb (7 replies)
  13. Bionic Hand (19 replies)
  14. Rigger Question (2 replies)
  15. Status of the Revolutionary in the Sixth World (11 replies)
  16. So, why did *your* mage hit the streets? (57 replies)
  17. New Optional Rule for Campaigns (3 replies)
  18. Thor Shots (42 replies)
  19. A.I. Johnson (9 replies)
  20. Control Actions...how does it work? (16 replies)
  21. Home Brew Gyrojet Gear and Discussion (20 replies)
  22. Question about Matrix Attributes (4 replies)
  23. Slotting chips... (21 replies)
  24. Neo-Anarchists (5 replies)
  25. RL comlink payment system (5 replies)
  26. Dawn of the Artifacts 4 release date? (4 replies)
  27. Player vs. Player intimidation (56 replies)
  28. Evil NPC's (?) (74 replies)
  29. Integrating the matrix (90 replies)
  30. The Story So Far (27 replies)
  31. Core Mechanics (26 replies)
  32. Mass Combat SR Style (18 replies)
  33. Best Assault Rifle and Accessory / Mod Combo (196 replies)
  34. Worst Gaming Session. EVER! (16 replies)
  35. Preventing of Powergaming (67 replies)
  36. Agents and IC (21 replies)
  37. Sprites and Crashed Nodes (20 replies)
  38. Crime Pays (104 replies)
  39. Question about Magic/Resonance and essence loss (27 replies)
  40. Dodge (42 replies)
  41. Ares Assets in Space (12 replies)
  42. Vehicle Mods: Rocket Booster (15 replies)
  43. What does a Troll/Ork/Mutant Gang do for fun? (10 replies)
  44. Toughest Ork Merc Possible (60 replies)
  45. Nifty Concept art for Shadowrun (6 replies)
  46. Extraterritoriality (18 replies)
  47. In the further awakening of the 2070s-- (26 replies)
  48. Drone Question: Increasing the body of a drone? (57 replies)
  49. Quick encumbrance question... (11 replies)
  50. Help Build A Character (10 replies)
  51. EMP Rules (1 reply)
  52. Known Arcologies in 2072? (21 replies)
  53. Pup The Dog Shaman (38 replies)
  54. Unbound Spirit Spell Sustaining? (4 replies)
  55. First Adept need Help (20 replies)
  56. Getting back my Shadowrun 1st Edition (43 replies)
  57. a couple of questions (5 replies)
  58. A Fistful of Credsticks: A Horizon Adventure now on sale (76 replies)
  59. Ghost Stories (6 replies)
  60. Crash-Cart Morgue (19 replies)
  61. The question of stealth (120 replies)
  62. Need Dumpshock Veteran Memory (6 replies)
  63. Can I update Sixth World Wiki? (17 replies)
  64. Dual Natured, astral combat. (15 replies)
  65. Finally got around to reading the Sixth World Almanac (208 replies)
  66. London A to Z (64 replies)
  67. Cybermancy and biodrones (24 replies)
  68. Secondary Weapon Skill (105 replies)
  69. Ammunition (92 replies)
  70. Direct Physical Spells...why bother? (47 replies)
  71. Matrix Aides/Agents (8 replies)
  72. Cyclone (49 replies)
  73. Underbarrel Crossbow (12 replies)
  74. Ghost Cartels Epilogue: The Missing Pages Revealed! (25 replies)
  75. alt.war: Russia - quo prodest? (29 replies)
  76. Boosting your Drain Dice Pool (46 replies)
  77. Cyberware for Technomancers (29 replies)
  78. Miracle Shooter (47 replies)
  79. A couple of quick questions (5 replies)
  80. When you summon a Spirit (9 replies)
  81. life imitates SR (2 replies)
  82. Character creation on dumpshock (36 replies)
  83. Adepts nerfed by new magic cost? (61 replies)
  84. Quick Question: Kong WalMart (11 replies)
  85. Confusion (40 replies)
  86. Seattle Route 99 (8 replies)
  87. Called Shots (26 replies)
  88. Questions that came up on a run (61 replies)
  89. 10 Fantastic Futuristic Materials that Actually Exist (8 replies)
  90. Military grade Armor (32 replies)
  91. Ritual Spellcasting and Sustaining (4 replies)
  92. Meet Einstein (58 replies)
  93. PC are too strong, what to do ? (243 replies)
  94. Empathy software plus optimization (111 replies)
  95. Unarmed combat and dual natured creatures (30 replies)
  96. Custom Advanced Metamagic (32 replies)
  97. Burning Edge (25 replies)
  98. Shadowrunning Street Doc (61 replies)
  99. Making a vehicle into a drone (9 replies)
  100. Horror Champions (8 replies)
  101. Reality Hackers (0 replies)
  102. geck grip and limping propulsion on a handgun (41 replies)
  103. HR: Lower Skill Costs for humans (43 replies)
  104. GM question: The "Tournament Episode" run. (4 replies)
  105. Initiative / IPs in Play (78 replies)
  106. Sony's troubles and Megacorps (32 replies)
  107. You Might Be A Redneck Street Samurai (35 replies)
  108. Shadowrunner Etiquette question (27 replies)
  109. Night Ones (121 replies)
  110. Tallest Building in Sixth World (11 replies)
  111. This is kinda making sr4 look...tame (25 replies)
  112. Starting that hacker (56 replies)
  113. Cat girls existing (30 replies)
  114. Spirit Summoning (26 replies)
  115. What goes wrong on the run table (10 replies)
  116. Insect Shamans and Insect Spirits (12 replies)
  117. Astral Signatures (2 replies)
  118. Junkyard War! (15 replies)
  119. SIN Dossier Template (32 replies)
  120. Drake Infiltrator (22 replies)
  121. HR: New limit on Spirit number (0 replies)
  122. Rules Hacking the Hacking Rules (44 replies)
  123. AI - storage? (39 replies)
  124. Shadowrun Scramble Costume (13 replies)
  125. Nanite monster(?) (37 replies)
  126. Real Life Shadowrun: Throwable Drones (1 reply)
  127. Influence spell vs control thoughts/emotions spell? (48 replies)
  128. Group-Edge (4 replies)
  129. Conspiracy theories of 2070 (29 replies)
  130. Current Group's Storyline (4 replies)
  131. Custom Qualities (21 replies)
  132. [SR3] First Aid (4 replies)
  133. New Negative quality (1 reply)
  134. The problem with fingerprint scanners (2 replies)
  135. Spells & Chrome (2 replies)
  136. Awakened engineer (16 replies)
  137. Exo-skeleton rules (65 replies)
  138. Vulnerability (9 replies)
  139. Optimizing character wealth at chargen (28 replies)
  140. Suggested Combat Spell Houserule (165 replies)
  141. Vodoo Shaman (char-generation) (20 replies)
  142. Summoning Spirits/Compiling Sprites question (3 replies)
  143. Why runners run the shadows and don't steal cars (73 replies)
  144. Chase rules for your perusal (24 replies)
  145. One Character to Rule Them All (86 replies)
  146. Wheelchair Physical Adept (26 replies)
  147. Exoskeleton (56 replies)
  148. Thoughts on less lethal munitions & beatdowns in Shadowrun (14 replies)
  149. Qabbala Tradition (43 replies)
  150. Bin LAden Dead (21 replies)
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