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  1. Why old school deckers would rule. (11 replies)
  2. smartlink in SR4 can it be the same as in SR3? (29 replies)
  3. What's a Thor Shot? (134 replies)
  4. Dragon... Con (0 replies)
  5. Rooting and Wall Running (25 replies)
  6. Grab Bag o' Fiction (SR and otherwise) (10 replies)
  7. What defines ranged "Attack in Melee" (2 replies)
  8. two rigging questions (7 replies)
  9. [Dragons6thW] Consequences of losing a Great. (82 replies)
  10. [MrJBlackBook] Advice for the new GM (6 replies)
  11. New Spell(s) (4 replies)
  12. Adepts and Mentor Spirits (22 replies)
  13. Pimp my Hacker (40 replies)
  14. What toys do they have in 2070? (13 replies)
  15. G'bye Tomcat (53 replies)
  16. Creating an Allergy (15 replies)
  17. Spell defense and critter powers (1 reply)
  18. Adepts and cyberware (5 replies)
  19. SR3 Free SPirit Mental Attributes. (7 replies)
  20. A word in Harlequin's "Ritual"... (29 replies)
  21. GenCon SR Tourney (31 replies)
  22. Yamaha Sakura Fubuki...SMG? (153 replies)
  23. Astral security and Street Magic (39 replies)
  24. Weather and wireless. (13 replies)
  25. Cyborg cat! (33 replies)
  26. Medical Matrix (11 replies)
  27. Mystic Adepts/Adepts (12 replies)
  28. Ritual Magic Sustaining (12 replies)
  29. Cool Resolve vs. Kinesics (2 replies)
  30. On The Run (64 replies)
  31. Crushing blow (26 replies)
  32. A matter of nasty utility (0 replies)
  33. Elementals and vehicles (44 replies)
  34. Can mages Have tech toys or Not (38 replies)
  35. Mantid Spirits (29 replies)
  36. Counterspelling (19 replies)
  37. The GMs Screen? (8 replies)
  38. Invoking free spirits. (6 replies)
  39. SmartGun Perspective (43 replies)
  40. PC Wendigo (29 replies)
  41. Creating Grunts (7 replies)
  42. Getting data from a dead man (24 replies)
  43. Character Creation (17 replies)
  44. Agents and EW (7 replies)
  45. Campaign advice (12 replies)
  46. Good spells for a low magic character (24 replies)
  47. tisoz's Second Shadowrun Fiction Contest (87 replies)
  48. Tolkien in Shadowrun (29 replies)
  49. Which SR3 sourcebooks are still 90% valid? (14 replies)
  50. Best Seattle sourcebook? (23 replies)
  51. Prime Runner question (7 replies)
  52. Firefight at point blank range (25 replies)
  53. More SR4 Questions (29 replies)
  54. Unofficial Unwired - do we need one? (32 replies)
  55. An attempt to convert! (26 replies)
  56. Th3 T3chn0manc3r thr34d (37 replies)
  57. vehicle damage from ramming (10 replies)
  58. I love this board (23 replies)
  59. Why I don't play sammies. (31 replies)
  60. help with a run (39 replies)
  61. Fashionably Bullet Proof (56 replies)
  62. Initiation group questions. (5 replies)
  63. Need help finding something (5 replies)
  64. Multiple Spells Per Round (11 replies)
  65. Insect Spirit Clarifications (12 replies)
  66. Invae and Crashcart Debacle (4 replies)
  67. Transformers: Changing Vehicle Chassis (2 replies)
  68. Perception vs. Searching (13 replies)
  69. Attribute Stat Crunching (13 replies)
  70. Cyberware question (14 replies)
  71. Anti-magic specialist under SR4 Rules (31 replies)
  72. Moving through earth (4 replies)
  73. Ghosts? (16 replies)
  74. Corporate Citizenship (26 replies)
  75. Is Dragonforce appropriate background music for SR (23 replies)
  76. Magical threats in SM (16 replies)
  77. Armor on Cyberlimbs (14 replies)
  78. Burning Edge? (6 replies)
  79. GM's and Record Keeping (3 replies)
  80. Dude, Orichalcum Homonculus! (43 replies)
  81. Vessels on char creation? (7 replies)
  82. You chose it, and here it is! (9 replies)
  83. Making Logic and knowledge skills awesome. (15 replies)
  84. Where's the SR3 Love? (51 replies)
  85. Encryption and hacking drones (0 replies)
  86. Killing Rommel (84 replies)
  87. My Review of the GenCon 2006 SR Tourney (163 replies)
  88. I Just Noticed (20 replies)
  89. 'Steal this object' (16 replies)
  90. Point of ally spirit metamagic? (4 replies)
  91. Moved: The Danger Of Politeness (-- replies)
  92. Matrix combat is boring! (49 replies)
  93. Black Light Tattoo's! (12 replies)
  94. Mystic Adepts: How do you survive? (22 replies)
  95. Binding Free Spirits (18 replies)
  96. Okay, you phys ad freakazoids. Study up! (12 replies)
  97. Minneapolis-St. Paul (38 replies)
  98. Vote on the next weapon! (18 replies)
  99. Central source for SR4 Char builds? (5 replies)
  100. Technomancer Char Review? (33 replies)
  101. A matter of conversational free spirits... (10 replies)
  102. Sample geasa? (45 replies)
  103. Printings (28 replies)
  104. Mentor Sprites? (6 replies)
  105. The Hot-Sim Disadvantage (48 replies)
  106. New Cyber/Bioware (1 reply)
  107. SR4 Campaigns (2 replies)
  108. Mitsubishi Nightsky (4 replies)
  109. Real-life Shadowland in the making? (1 reply)
  110. Non-melee monster Trolls (46 replies)
  111. Shadowrunner opinions needed! (28 replies)
  112. This look about right for upcoming SR4 books? (40 replies)
  113. Crash of '64 questions (35 replies)
  114. RL Inspiration: Cyberstorm (14 replies)
  115. Oh my god, the mullet police are real! (21 replies)
  116. Wacky silly character that I made (20 replies)
  117. Converting Weapons (Newbie help) (2 replies)
  118. Ramming and destroyed vehicles (17 replies)
  119. Control Thoughts Spell (11 replies)
  120. Dodging and Area of Effects (11 replies)
  121. Barrier Spell (10 replies)
  122. RL Body modifications (17 replies)
  123. Spirit/Innate Spell Question (2 replies)
  124. PTSD = wired reflexes? (44 replies)
  125. Thermographic Questions (68 replies)
  126. Where's the metahuman love? (86 replies)
  127. Are there no native bilinguals in SR4? (42 replies)
  128. Wireless tricks for extra 'actions' (11 replies)
  129. Physical Mask (5 replies)
  130. Metaplanes not available for Adepts (23 replies)
  131. Street Magic: They did it again (45 replies)
  132. Seattle Runners (23 replies)
  133. Actions (15 replies)
  134. Contacts (6 replies)
  135. Detecting Realistic Illusions Astrally (19 replies)
  136. Hacking a riggers drone? (4 replies)
  137. ENnies:Shadowrun Wins Both Catagories Nominated In (37 replies)
  138. Street Magic Release (2 replies)
  139. Serbitar's House Rules Discussion (7 replies)
  140. Translators (28 replies)
  141. 2006 Deckers! (0 replies)
  142. Help me Understand Anchoring Foci (2 replies)
  143. Rules question (25 replies)
  144. The Tir (37 replies)
  145. Task Spirt w/Possession + Channeling (7 replies)
  146. Street Magic: Possession Traditions (34 replies)
  147. Street Magic reviews? (86 replies)
  148. Best features in Street Magic (90 replies)
  149. Manatech (20 replies)
  150. Street Magic: Quake Spirit Power (200 replies)
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