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  1. Ramming and destroyed vehicles (17 replies)
  2. Control Thoughts Spell (11 replies)
  3. Dodging and Area of Effects (11 replies)
  4. Barrier Spell (10 replies)
  5. RL Body modifications (17 replies)
  6. Spirit/Innate Spell Question (2 replies)
  7. PTSD = wired reflexes? (44 replies)
  8. Thermographic Questions (68 replies)
  9. Where's the metahuman love? (86 replies)
  10. Are there no native bilinguals in SR4? (42 replies)
  11. Wireless tricks for extra 'actions' (11 replies)
  12. Physical Mask (5 replies)
  13. Metaplanes not available for Adepts (23 replies)
  14. Street Magic: They did it again (45 replies)
  15. Seattle Runners (23 replies)
  16. Actions (15 replies)
  17. Contacts (6 replies)
  18. Detecting Realistic Illusions Astrally (19 replies)
  19. Hacking a riggers drone? (4 replies)
  20. ENnies:Shadowrun Wins Both Catagories Nominated In (37 replies)
  21. Street Magic Release (2 replies)
  22. Serbitar's House Rules Discussion (7 replies)
  23. Translators (28 replies)
  24. 2006 Deckers! (0 replies)
  25. Help me Understand Anchoring Foci (2 replies)
  26. Rules question (25 replies)
  27. The Tir (37 replies)
  28. Task Spirt w/Possession + Channeling (7 replies)
  29. Street Magic: Possession Traditions (34 replies)
  30. Street Magic reviews? (86 replies)
  31. Best features in Street Magic (90 replies)
  32. Manatech (20 replies)
  33. Street Magic: Quake Spirit Power (200 replies)
  34. Gun Safety (10 replies)
  35. Shadowrun FPS backstory changes (0 replies)
  36. Hullbreach's House Rules (55 replies)
  37. About California... (21 replies)
  38. Keeping track of initiative... (18 replies)
  39. Must have sourcebooks (38 replies)
  40. Questions concearning races (8 replies)
  41. Called shot on Armor (12 replies)
  42. A couple questions on cyberware and bioware (5 replies)
  43. Spell design questions. (3 replies)
  44. Is wired reflexes and other 'ware too cheap? (161 replies)
  45. Who's the Scarecrow? (16 replies)
  46. My new SR4 work blog (13 replies)
  47. Great Form Spirits and Possession (1 reply)
  48. Ritual Magic (3 replies)
  49. Elemental Strike - How does it work? (14 replies)
  50. Old Source Materials (9 replies)
  51. Geomancy w/o pre-exisiting Background Count (9 replies)
  52. Legit licenses (17 replies)
  53. Host Subtypes? (0 replies)
  54. adept power combinations (6 replies)
  55. Reposted From Community Projects (7 replies)
  56. RQ: Elemental Attack (11 replies)
  57. Rigger Rules Clarification (23 replies)
  58. Question on drones and autosofts (6 replies)
  59. Multiple combat time constraints (2 replies)
  60. indirect combat spell +area effect + street magic? (1 reply)
  61. Making the Grade (76 replies)
  62. Street Magic - Questions (2 replies)
  63. Silly question about Innate Spell power (6 replies)
  64. Weapon Conversion (12 replies)
  65. Spell Design Time! (0 replies)
  66. Spell design= useless? (25 replies)
  67. Astral Combat Skill (9 replies)
  68. What can Posession Do? (98 replies)
  69. Spirits of Water can't swim? (34 replies)
  70. Stacked Anchoring Foci (3 replies)
  71. Short question concerning sensors (5 replies)
  72. Street Magic: Should it have been released sooner? (22 replies)
  73. Zen Shooter's House Qualities (8 replies)
  74. Metamagic (1 reply)
  75. Consensus (22 replies)
  76. Technomancer bonuses. (13 replies)
  77. Evolution at Work (6 replies)
  78. Possession and Encumberance (6 replies)
  79. Number One (with a bullet) (11 replies)
  80. Street Magic: Material Linking (4 replies)
  81. Lifestyles building and SR4 (1 reply)
  82. Who Wants to be a Shadowrunner? (15 replies)
  83. What Are These PDF's YOu Speak Of? (11 replies)
  84. Trolls and Conceal Ratings (11 replies)
  85. Sr4 Starting out (12 replies)
  86. Extended Tests (15 replies)
  87. Street Magic now available! (158 replies)
  88. Rerouted information/valuables (2 replies)
  89. Masking and Assensing (2 replies)
  90. Lagomorph's Character Review (18 replies)
  91. Making psionics work. (61 replies)
  92. Isn't possession overpowered? (180 replies)
  93. Orichalcum: Useless now? (14 replies)
  94. Shapechange spell (12 replies)
  95. Shadowrun games online (1 reply)
  96. The Psychologist's Grimoire (1 reply)
  97. Source Books, Adventures & Novels Covers (3 replies)
  98. Spirits and you (22 replies)
  99. Got a doubt! (31 replies)
  100. Army of Shadows (7 replies)
  101. Armor Jacket VRS Lined Coat (49 replies)
  102. Ted in Loose Alliances (4 replies)
  103. Underground Bunkers and Complexes (47 replies)
  104. New to Game: Direct vs. Indirect combat spells? (60 replies)
  105. Genocide-centric SR campaigns (37 replies)
  106. Psychic Phenomenon (40 replies)
  107. Learning Spells (2 replies)
  108. How Large Is Ares in 2070? (17 replies)
  109. Runner Havens on its way (283 replies)
  110. Technomancer Question (8 replies)
  111. Where can I find the old rules on the Internet? (58 replies)
  112. Seattle SR vs. RL (58 replies)
  113. Crash 2 and Renraku Arc Takeover (16 replies)
  114. Updated Metavariants (12 replies)
  115. One step closer to a Wireless World... (3 replies)
  116. Technomancer Adepts (5 replies)
  117. The 2 x skill Success Limit Option (12 replies)
  118. Hacking cyberware and guns (10 replies)
  119. System Failure (128 replies)
  120. Augmented Attributes (2 replies)
  121. Augmented Reality and Virtual Persons in combat? (8 replies)
  122. Street Magic Questions (12 replies)
  123. SR Fanpro Numbers (21 replies)
  124. Moving on to 4th Edition (20 replies)
  125. Social changes (20 replies)
  126. SR4 Character Generator (3 replies)
  127. Stealthy technologies and spells (1 reply)
  128. Magic Casting Rules Disagreement (4 replies)
  129. Dual-wielding Pistols (1 reply)
  130. Karma (21 replies)
  131. Street Magic Previews (156 replies)
  132. 20 dice for intimidation tests... (21 replies)
  133. Holostreets (22 replies)
  134. Is orichalcum overpriced? (53 replies)
  135. Combat Record Sheet (1 reply)
  136. Multiple pilots (4 replies)
  137. Misplaced Sourcebooks (8 replies)
  138. Not getting caught (88 replies)
  139. The false disadvantage (107 replies)
  140. System Failure Understanding (5 replies)
  141. Tailored Pheremones vs Olfactory Booster (30 replies)
  142. Initiative Passes (4 replies)
  143. TMs and Medic Form (1 reply)
  144. Where'd the Fiction Contest Go? (2 replies)
  145. Urban Brawl (6 replies)
  146. Street Magic info (1 reply)
  147. My Ammunition house rules (47 replies)
  148. Shadowrun Game Cards! (4 replies)
  149. Free contacts? (51 replies)
  150. Inspired by The Descent (10 replies)
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