Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211
  1. "Modified" skill caps (7 replies)
  2. A Few More Questions and observations (9 replies)
  3. AR combat Tactics (46 replies)
  4. Typical shadowrun payments? (8 replies)
  5. Remote drone and ECCM (2 replies)
  6. Wow people (8 replies)
  7. Human-Metahuman Vampiric Virus (50 replies)
  8. A-Team (Shadowrun Style) (9 replies)
  9. Can cyberware exceed it's capacity? (42 replies)
  10. Dunkelzahn's Will (7 replies)
  11. Negotion Test results (25 replies)
  12. Mutant motorbike! (6 replies)
  13. is AH still cruising around here? (36 replies)
  14. Network Example? (21 replies)
  15. Rigging and drones (25 replies)
  16. RFID tags and tracking them down (27 replies)
  17. Reflex Recorders and Skill Groups (6 replies)
  18. House rule: discretionary funds (65 replies)
  19. pans, networks and nodes (8 replies)
  20. Ocular Drones (14 replies)
  21. [SprawlSG] Question about renraku barback (0 replies)
  22. Datajack Anyone? (5 replies)
  23. DO NOT ANSWER SPAM MESSAGES... (21 replies)
  24. Grenade Resistance (23 replies)
  25. Character Critique (44 replies)
  26. Question About Pool Limits (11 replies)
  27. Fighting with magic fingers. (35 replies)
  28. Shadowrun and the ENnies (2 replies)
  29. Hacking Cyberware (35 replies)
  30. I have a few newish questions (36 replies)
  31. One week left to win Sprawl Sites from #S-Run! (24 replies)
  32. Shadowrun Edition (51 replies)
  33. Alternative Archtypes (28 replies)
  34. Morality (71 replies)
  35. Animal Form (5 replies)
  36. Full Rigger vs Mechanic/Armorer (5 replies)
  37. damage track (4 replies)
  38. Creating NPCs (12 replies)
  39. CFS Flooded? (0 replies)
  40. Briefcase Smart Gun (4 replies)
  41. Sustaining Foci and Permanent spells (39 replies)
  42. Choose Your Metatype (74 replies)
  43. Monofiliment Whip Weapon Foci? (110 replies)
  44. What's your character's musical theme? (76 replies)
  45. Making Strength stronger (54 replies)
  46. Astral Combat - Weapon Focus Damage (68 replies)
  47. Dumpshock Forums Qualifiers (58 replies)
  48. Fleshed out contacts (11 replies)
  49. Spoofing your aura (14 replies)
  50. Exoware (27 replies)
  51. Barrier bubbles + Line of Sight (19 replies)
  52. The new Shadowrun novels, Opinions? (15 replies)
  53. Aptitude and Exceptional Attribute Questions (8 replies)
  54. [News] Fortune 500 (11 replies)
  55. Cyberware detectors (13 replies)
  56. Custom Spell and mentor help? (3 replies)
  57. Dodge vs Gymnastics (16 replies)
  58. real life AR equipment? (7 replies)
  59. Is cyberware important to hackers? (16 replies)
  60. Balanced Breakfast (20 replies)
  61. Commlinks + starting software? (11 replies)
  62. Drone Device Ratings (18 replies)
  63. Trodes and Dj's (47 replies)
  64. So where the frack is the GM Screen? (45 replies)
  65. Question on whips (20 replies)
  66. Magic Resistance House Rule (19 replies)
  67. DNI question (52 replies)
  68. DNI mental commands (44 replies)
  69. Ever had a run go like this? (8 replies)
  70. Need an on-line reference (2 replies)
  71. Looking For EuroCorps (9 replies)
  72. Power Focus Questions (16 replies)
  73. Astral Perception (12 replies)
  74. How the Other Half lives (30 replies)
  75. SINner (7 replies)
  76. Urban Explorer Jumpsuit (31 replies)
  77. Ruthenium Polymer duds (27 replies)
  78. Explosives and You! (36 replies)
  79. [Cool] I present you... Dumpshock! (6 replies)
  80. Company loyalty. (7 replies)
  81. Interesting foci fact (2 replies)
  82. Keeping the Lights On (10 replies)
  83. Bulk Quantities of Equipment (11 replies)
  84. Explosive requirements for larger structures (17 replies)
  85. cyberdeck/program creation tools? (1 reply)
  86. The Fast and the Furious (2 replies)
  87. Full Auto rules modification suggestion (4 replies)
  88. FanGirl's Dedicated Character Thread (40 replies)
  89. Damage to objects? (43 replies)
  90. A Very Ambitions Idea (13 replies)
  91. SR3 Decking Question (2 replies)
  92. Real-life tech slowly approaches SR tech (0 replies)
  93. Creating a Plastic Fantastic Lover (97 replies)
  94. Astral Perception Question (2 replies)
  95. Random Newbie Questions (7 replies)
  96. Reality of Augmented Attrubutes (18 replies)
  97. Corp name translations. (38 replies)
  98. Looks Human Quaility (6 replies)
  99. In my opinion cybernetics are ass backwards! (29 replies)
  100. Area spells and their auras (2 replies)
  101. Organlegging [RL] (22 replies)
  102. Bound Spirits & Registered Sprites (2 replies)
  103. Largest Mutant Armadillo (7 replies)
  104. ain't that a kick in the teeth (233 replies)
  105. Glow City (8 replies)
  106. Rulings Question... (39 replies)
  107. Underground Farming (4 replies)
  108. 'Luck' reWorked (27 replies)
  109. Runners Haven... Hard cover? (21 replies)
  110. UCAS Laws (18 replies)
  111. Bookstores in Berlin (3 replies)
  112. Upgrading Commlink costs (10 replies)
  113. What are the HAVE TO have skills and gear? (68 replies)
  114. The secret to Bionics/Cybernetics... (3 replies)
  115. KK's (new) Dedicated Character Thread (20 replies)
  116. Ondes de choc (12 replies)
  117. Shadowrunners Anonymous (28 replies)
  118. Essence Loss and Health Spells (10 replies)
  119. Criminal Geniuses at Work (2 replies)
  120. Atmosphere (72 replies)
  121. Technology problems (7 replies)
  122. Medical Ethics and Docwagon (3 replies)
  123. Social Engineering (14 replies)
  124. Called Shot to the head (40 replies)
  125. Moved: What's your favorite RPG? (-- replies)
  126. Tutorial Scenario Series (0 replies)
  127. Increase [Attribute] and general Magic questions (28 replies)
  128. True ECM (16 replies)
  129. product review by title (3 replies)
  130. Can You Start With A Homunculus? (5 replies)
  131. More shadowrun game comments (0 replies)
  132. House Rule: Minimum Dice Pool (4 replies)
  133. SR blogs? (10 replies)
  134. ...Stealing Coca-Cola secrets [RL News] (9 replies)
  135. Character generation (30 replies)
  136. Anyone have good Lifting Rules? (59 replies)
  137. Obvious actions in VR (17 replies)
  138. VR? (71 replies)
  139. Gibraltar (7 replies)
  140. Advice for my First GM Session (5 replies)
  141. just noticed something about spell casting.... (31 replies)
  142. shadowrun random gang and hive tool (1 reply)
  143. Halferville (8 replies)
  144. Increase Reflexes +5 broken? (10 replies)
  145. Killing stuff from your couch (52 replies)
  146. Target Number Systems (29 replies)
  147. Character generation (25 replies)
  148. Flechette ammunition (60 replies)
  149. Problems grasping the new Matrix (12 replies)
  150. LOS and FBA (32 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012