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  1. quick run ideas (6 replies)
  2. Gun question... (38 replies)
  3. [SR3] Rule Bending/Creating (44 replies)
  4. Kerris (55 replies)
  5. Advice on Mission Results (8 replies)
  6. yet another magical idea (13 replies)
  7. SOP for the meet. (83 replies)
  8. Iron GM: Shadowrun (18 replies)
  9. decrease sense spell (3 replies)
  10. What kind of players would you see in Urban Brawl? (24 replies)
  11. Can Adepts buy new powers (22 replies)
  12. New FAQ online (17 replies)
  13. Rigger 3 PDF (16 replies)
  14. Extremely Inofficial Hacking FAQ Answers (21 replies)
  15. RL: SR4 Gear List becoming real! (21 replies)
  16. Drugs? (6 replies)
  17. SR3 decking quick reference guide (2 replies)
  18. What's with the cattle skull? (55 replies)
  19. Name the environmental terrorist group... (7 replies)
  20. [SR3] House Rules (1 reply)
  21. The word Fiat? (80 replies)
  22. New Spell: Katamari (31 replies)
  23. Emergence PDF (10 replies)
  24. Thought experiment in simsense (26 replies)
  25. Tutorsofts and skillgroups... (3 replies)
  26. RL news (3 replies)
  27. Revised program cost (17 replies)
  28. Need a computer term (39 replies)
  29. A pleasant surprise (18 replies)
  30. Grenades/Indirect Area spells, per the FAQ (29 replies)
  31. Shadowrun now (23 replies)
  32. Skill cap house rules (17 replies)
  33. possession... (15 replies)
  34. Free sprite buddy (15 replies)
  35. vision enhancement (55 replies)
  36. Some general security questions about hacking. (59 replies)
  37. Networks as Nodes (9 replies)
  38. Sim module/simsense clarification (11 replies)
  39. Dusting Off the Deck (9 replies)
  40. Matrix realistic? (38 replies)
  41. Fantasy Grounds (3 replies)
  42. SR4 Logo (6 replies)
  43. Lack of players (12 replies)
  44. The 411 on the UB (25 replies)
  45. Take Aim and Called Shot (455 replies)
  46. New SR4 Errata (110 replies)
  47. NEWS: Dragon Spotted Over China. (14 replies)
  48. merit - natural immunity (14 replies)
  49. YAAP (14 replies)
  50. Do you have to access a node to hack in? (1 reply)
  51. Some Questions from this weekend's game... (17 replies)
  52. 8-Bit powers and metamagics (4 replies)
  53. AR Cybercombat (43 replies)
  54. SR4 Matrix Dicepool Rules ReWrite (83 replies)
  55. SHP v1.9 (6 replies)
  56. Keeping the Hacker in the Cold (24 replies)
  57. SR Miniatures (9 replies)
  58. Obersvations on the FAQ with regards to Hacking (20 replies)
  59. Public Awareness...? (34 replies)
  60. [SR3]Best armor (49 replies)
  61. FAQ Has Arrived (274 replies)
  62. Alternate Borg Stuff (5 replies)
  63. A munchkin's best friend? (78 replies)
  64. How would you houserule chargen spirit pacts? (1 reply)
  65. Safehouse/stronghold building (4 replies)
  66. Kicking it old school in SR4. (23 replies)
  67. William Gibson, Cyberpunk and Shadowrun (58 replies)
  68. A quick guide to broken sammies (35 replies)
  69. Magical Services (10 replies)
  70. SR4 Eratta 2nd Printing and PDF v1.3 (80 replies)
  71. Drug Use In Your Game (72 replies)
  72. pwned! (13 replies)
  73. House Elves as Ally Spirits (5 replies)
  74. Technoadepts (16 replies)
  75. Hottest New Mage Sport (3 replies)
  76. Sustaining Counterspelling (7 replies)
  77. SR Art (3 replies)
  78. Teamwork and social skills (3 replies)
  79. Progress Update: Augmentation (54 replies)
  80. Technomancer + crack sprite (16 replies)
  81. B/R at char gen? (5 replies)
  82. Lanier's 1906 Ring (9 replies)
  83. Confusion (16 replies)
  84. The Beleagured Cyborg (32 replies)
  85. Teamwork and social skills (6 replies)
  86. Cyberlimbs and Street Adepturi (16 replies)
  87. New B/R rules (2 replies)
  88. Whats a Throbber? (Nerps) (17 replies)
  89. So my mage wanted to turn the van invisible (58 replies)
  90. BP cost for initiation? (10 replies)
  91. [SR3] SkillWires (28 replies)
  92. Shadowrun: The Movie (44 replies)
  93. [SR3]Help with a new decker (60 replies)
  94. Need Help - Link to Wireless Life (0 replies)
  95. So you need to hire a Hacker NPC (11 replies)
  96. Shadowrun CCG question (24 replies)
  97. Prison in 2070 (27 replies)
  98. [SR3] MinMaxxing Speed (26 replies)
  99. Restrictive gun laws in SR (1 reply)
  100. Any one know... (3 replies)
  101. sample characters? (25 replies)
  102. Hacking FAQ (14 replies)
  103. Ballistic shields and magic protection? (4 replies)
  104. Forward Thinking (12 replies)
  105. Vive la Belle Republique! (85 replies)
  106. Beating Astral Security (22 replies)
  107. The Santa Worm? (1 reply)
  108. maps (4 replies)
  109. Non-hermetic elementals (12 replies)
  110. Invoking Questions (13 replies)
  111. Emergence (Upcoming Print Release) (23 replies)
  112. Moved: Sphynx is back (-- replies)
  113. Hacking questions (22 replies)
  114. Technomantic Horrors... (8 replies)
  115. Tricking out firearms?! (3 replies)
  116. Physical damage from cyberlimbs? (14 replies)
  117. Setting vs rules (26 replies)
  118. How did focus-consumers work? (28 replies)
  119. Simplified Firearms (115 replies)
  120. What are rules for? (67 replies)
  121. Lifestyle/Security ratings in SR4 Seattle? (2 replies)
  122. Scourge in the 6th world. (71 replies)
  123. Alternate Spirit Immunity Rules (30 replies)
  124. Losing a commlink (75 replies)
  125. The famous 1986 FBI shootout (15 replies)
  126. losing limbs (19 replies)
  127. ARGUS (11 replies)
  128. Fiction (5 replies)
  129. Rigging. (6 replies)
  130. modifying firearms (19 replies)
  131. How to know your runners aren't professional (26 replies)
  132. Infusion Focus (a la SOTA64) in SR4? (1 reply)
  133. do wageslaves dream of electric wives (56 replies)
  134. Questions about the metaplanes and free spirits. (14 replies)
  135. Ah what the hell (35 replies)
  136. Which SR videogame's music do you like the best? (9 replies)
  137. The Knacks and Power Foci (9 replies)
  138. Book Suggestions Required (12 replies)
  139. Shadowrun on MySpace -- contest (51 replies)
  140. Free insect spirit queen rules. (8 replies)
  141. A Supplement I'd Love to Have (9 replies)
  142. when does hacking become computer use? (22 replies)
  143. Ahh, that time again... (10 replies)
  144. Cyberware, essence, magic loss and geasa (21 replies)
  145. Shapeshift spell (3 replies)
  146. What has happened to hard rigging (42 replies)
  147. New type of elemental magic - Thread magic (13 replies)
  148. Another House Rule: Disposable Focus (10 replies)
  149. Spells and compounds (1 reply)
  150. Shadowrun 4th Edition Fansite (3 replies)
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