So I'm working on a new campaign that is either going to be done as Tir military or Mercs working for the Tir in a war against the Salish. For background, I wasn't a fan of the Tir democracy, so I'm ignoring it. Instead, the Tir wants to expand, and they can't go south because of hestaby, so they're going to go north into Salish territory and grab the Sinsereach lands. They're going under the pretext of "restoring their lost lands", but really it's just another land grab.
So what I'm looking for is ideas for runs, and ramifications. FOr one, I know that the Salish nation out numbers the Tir 2:1 according to SoNA. It would be larger w/ Tsimshian. Especially if the other NAN nations come to help. So what I was figuring is that they would start by destabilixing areas. Such as working to start an insurgency in Tsimshian to "fight for their homes", and maybe try something similar in SoCAl against the Peublo. Not connected directly to the Tir. but have "freedom Fighters" trying to "kick out the invaders". That should help. Also the Information Secretariat could do some work do mess up relations (which are usually tense already) between the NAN nations to keep the Sioux from coming to help.
The Tir shares a border w/ the Salish and the Peublo, but they'll only go after Salish land. The Sinsereach don't have a lot to defend with, although the Salish tribe does, especially the Rangers. Cascade Ork probably wouldn't give a frag, but they'd still have to give money to the war effort to keep a vote on the tribal council.
I figure they'd have to go up to Seattle's border and west, captruing the coast, to make sure they don't get hit from both sides, and basiaclly watch the Peublo border in case they decide to come up from there. I was figuring on having the Tir hire out to MET 2000 or Tsunami to cover extra man power. Plus they could buc kup recruitment among the meta gettos. Not sure if they could actually manage a draft thoguh, although that would be awesome for the game.
They could also use Horizon again to keep working on their image during their campaign. For this game ,I figure the Tir would be quietly building forces for a while, so an increase in air power for one. Also, they'd probably need their own power, since they currently get a lot from Gaeatronics. So they build their own plants, then sabotage Gaeatronics windfarms since they'd probably cut their power flow anyways.
So yeah, any thoughts on tactics, units, or missions for PCs, as well as politcal stuff would be helpful if anyone's up to sharing. If you think it's a bad idea, tell me why so I know what to factor in.