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swe_wolfis
Like everybody else I want to be as protected as I can when I'm out Shadowrunning.

So, what is the best combo for a starting quickness 6 character?

Without loosing quickness or combat pool I have found the following combination

Industrious Line Winterized Coverall 4/4
Armanté London Fog Professional 2/2
Form-Fitting Body Armor Full Body 4/1

That should add up to 7/5

Has I done this right? What other combos have you used?
Kagetenshi
Van: 5 points vehicle armor.

~J
swe_wolfis
QUOTE (Kagetenshi)
Van: 5 points vehicle armor.

~J

Well, what concealability do you have on it? rotfl.gif
Kagetenshi
The armor? 8. The van itself, not so much smile.gif

~J
Fix-it
which is why you go the route of "hiding in plain sight"

active camo can be configured to look like anything from the local plumber's union, to an Aztechnology delivery truck. and can be changed on the fly.

(don't forget: rotating liscence plates, and LMGs behind the headlights.)
Pendaric
Rapid transit line light jump suit 1/2.
Armoured vest with plates 4/3
Full form fit 4/1
Forearm guards 0/1
Helmet 0/2
Total of 7/8 with the advange of 10 colour changes, some of which can be camo...
nezumi
QUOTE (Pendaric)
Rapid transit line light jump suit 1/2.
Armoured vest with plates 4/3
Full form fit 4/1
Forearm guards 0/1
Helmet 0/2
Total of 7/8 with the advange of 10 colour changes, some of which can be camo...

Firstly, the total would be 6/5

Ballistic is 4 + 1/2 + 4/2 = 6
Impact is 3 + 2/2 + 1/2 + 1 + 2 = 7

It's better to have the Transit Line heavy jumpsuit, 2/4 and a lined coat, 4/2, plus everything else you listed. Then it's:

4 + 2/2 + 4/2 = 7
4 + 2/2 + 1/2 + 1 + 2 = 8

Plus a bonus to concealing weapons and the cammies you mentioned.
Kyoto Kid
QUOTE (swe_wolfis)
Like everybody else I want to be as protected as I can when I'm out Shadowrunning.

So, what is the best combo for a starting quickness 6 character?

Without loosing quickness or combat pool I have found the following combination

Industrious Line Winterized Coverall 4/4
Armanté London Fog Professional    2/2
Form-Fitting Body Armor Full Body    4/1

That should add up to 7/5

Has I done this right? What other combos have you used?

...I'd go with just the Form Fit and Industrious Winterised coveralls then add a hard hat (as std helmet +1 / +1) and forearm guards

This would make 9 / 7

of course this wouldn't be what you wear to a meet at a tres chic club or to a formal dinner affair.

...then it would be a Zoe Heritage (appropriate to the setting of course) with Zoe Second skin for a total of 6 / 4.
Kagetenshi
QUOTE (nezumi @ Dec 8 2006, 04:16 PM)
Ballistic is 4 + 1/2 + 4/2 = 6
Impact is 3 + 2/2 + 1/2 + 1 + 2 = 7

Your numbers work out, but the 1/2 term shouldn't be in either expression. Only the first two layers count towards the total. This, incidentally, makes your proposed alternative to Ballistic identical. Impact's still better, unless I miscalculate.

~J
swe_wolfis
How is forearm guard treated? I mean, is it a impact 1 or impact +1?

If I have a vest and clothes does forearm guards do anything then or just waste of space?
Kagetenshi
Impact +1. A few small items like that are explicitly treated differently.

~J
swe_wolfis
QUOTE (Kyoto Kid @ Dec 8 2006, 04:26 PM)

...I'd go with just the Form Fit and Industrious Winterised coveralls then add a hard hat (as std helmet +1 / +1) and forearm guards

This would make 9 / 7

of course this wouldn't be what you wear to a meet at a tres chic club or to a formal dinner affair.

...then it would be a Zoe Heritage (appropriate to the setting of course) with Zoe Second skin for a total of 6 / 4.


According to my calculations it would only give me 7/4

Coveralls 4/4
Form Fit (4/2)/(1/2=0)
Forearm Guards (1/2=0)

Edit: wrong stats for Form Fit Full body
swe_wolfis
QUOTE (Kagetenshi)
Impact +1. A few small items like that are explicitly treated differently.

~J

Any source to that?
Fortune
QUOTE (swe_wolfis)
Coveralls 4/4
Form Fit (4/2)/(4/2)
Forearm Guards (1/2=0)

There is no such creature as Form Fitted Armor with those stats.
Fortune
QUOTE (swe_wolfis)
Any source to that?

Right in the main armor section, where it talks about helmets, or indeed anything that is listed statwise as +#.
swe_wolfis
QUOTE (Fortune)
QUOTE (swe_wolfis @ Dec 9 2006, 09:04 AM)
Any source to that?

Right in the main armor section, where it talks about helmets, or indeed anything that is listed statwise as +#.

And where is forarm guards listed as +1? Not in my Cannon Companion and I cant see anything in the errata about it either.
Fortune
I don't have my SR3 books in front of me, but I am sure that they most definitely are listed that way in SR3 ... and in SR1/2, when they were introduced in the Street Samurai Catalog.
swe_wolfis
QUOTE (Fortune)
I don't have my SR3 books in front of me, but I am sure that they most definitely are listed that way in SR3 ... and in SR1/2, when they were introduced in the Street Samurai Catalog.

Yeah, sorry me bad

It says so in the text, but its not listed as a +1 as a helmet is.
Kagetenshi
They aren't. It's an oversight, though, as is made explicit in the text: "Forearm guards add 1 to Impact armor" and, later, "Treat as a helmet for purposes of layering armor."

A strict reading would make them incompatible with helmets, as you can't wear two helmets—though, is there a rule for that? Maybe you could wear a tower of helmets…

~J
Moon-Hawk
No SR3 books here, either, but I'm also 99% sure forearms guards are supposed to be +1, not regular 1.
edit: Thanks Kagetenshi. Glad someone had their SR3 books handy.
nezumi
QUOTE (Kagetenshi)
QUOTE (nezumi @ Dec 8 2006, 04:16 PM)
Ballistic is 4 + 1/2 + 4/2 = 6
Impact is 3 + 2/2 + 1/2 + 1 + 2 = 7

Your numbers work out, but the 1/2 term shouldn't be in either expression. Only the first two layers count towards the total. This, incidentally, makes your proposed alternative to Ballistic identical. Impact's still better, unless I miscalculate.

~J

The 1/2 is eliminated at the end because we round down. However the idea that you can only stack two pieces of armor is only an implicit interpretation. It is not explicit, and so many GMs would (rightfully so) allow the stacking of 3 pieces of armor as canon.


Forearm guards add +1 impact *ONLY* while in melee combat. For all other purposes they don't add anything.
Moon-Hawk
QUOTE (nezumi)
Forearm guards add +1 impact *ONLY* while in melee combat. For all other purposes they don't add anything.

True!
Kagetenshi
Actually, it is explicit:

QUOTE (SR3 page 285)
When wearing more than one layer of armor, add the rating of the highest-rated piece to one-half (round down) the rating of the next-highest piece of clothing or armor to determine the effective combined rating.

There's no other way to interpret that sentence.

~J
swe_wolfis
QUOTE (Kagetenshi)
Actually, it is explicit:

QUOTE (SR3 page 285)
When wearing more than one layer of armor, add the rating of the highest-rated piece to one-half (round down) the rating of the next-highest piece of clothing or armor to determine the effective combined rating.

There's no other way to interpret that sentence.

~J

Where there is a will, there is a way spin.gif
KarmaInferno
You could get all cybered up and add in cyber-armor too, but then you wouldn't be a very good adept, methinks.


-karma
hyzmarca
Go with the classic Secure Jacket+FFBA+Forearm Guards+Helmet.

That gives you 7/6. Unless you are regularly in melee with dikoted-claymore-wielding trolls it is enough. Your TN against Heavy Pistols and most melee fighters will be 2 (watch out for dikoted katanas). It also has the advantage of being relatively cheap.

During the game, save up for a set of Medium Security Armor and a Security Helmet. Replacing your Secure Jacket with the Medium Security Armor and the Rapid Transit Helmet with the Security Helmet will give you 9/8 and it is still relatively cheap. Go for the Security Helmet first since it is only 250 nuyen.gif
nezumi
QUOTE (Kagetenshi)
Actually, it is explicit:

QUOTE (SR3 page 285)
When wearing more than one layer of armor, add the rating of the highest-rated piece to one-half (round down) the rating of the next-highest piece of clothing or armor to determine the effective combined rating.

There's no other way to interpret that sentence.

~J

Right, so that's how you add two pieces of armor together. You add the higher (at full value) to the next higher at half value to find their combined rating. If you have three, you do that again with the third to find THEIR combined value. nyahnyah.gif
Kagetenshi
Nope. It says you do that once, if you're wearing more than one layer of armor. It doesn't say you repeat, or recur, or anything else. It doesn't talk about how to find the combined armor rating of two pieces of armor, or how to convert two layers into one layer, it tells you how to find the combined value of more than one piece of armor. You do it once, and you're done.

~J
Thufar_Hawat

Wouldn't it have said when wearing two layers of armour rather than more than one if you only count two layers.

Just to fan the flames some more.
Kagetenshi
No. In fact, if it had said that it would have been an argument that you might, indeed, count more than two layers, as that case would have been left unhandled. The fact that they clearly indicate that this rule applies to any number of layers greater than one, and also clearly indicate that you add the first to half of the second and do nothing with any additional layers, demonstrates with finality that no further layers contribute to armor.

~J
Thufar_Hawat
agreed
Kagetenshi
So I checked on my question above. There is no rule against wearing more than one helmet. Your potential armor is limited only by your Quickness and the point at which a local jury would find your GM not guilty for murdering you.

(Note that while I'm approaching both matters in a similarly legalistic fashion, I believe the armor layering system to be intentional—I do not believe similarly for the many-helmets issue.)

~J
Wounded Ronin
Bulletman gear is the only way: http://www.safecity.com.au/redsuitm.jpg

mfb
QUOTE (Kagetenshi)
...and also clearly indicate that you add the first to half of the second and do nothing with any additional layers, demonstrates with finality that no further layers contribute to armor.

i don't think the indication is that clear, for the second part--the "do nothing with any additional layers". i'll certainly agree that the wording supports that strongly, but i also think that someone who actually intended that all lesser layers be counted as half could have, through inattention, worded it the way it's worded. the penalties for layering are high enough, and the benefits low enough, that if i were writing the rules, i would intend that all lesser layers be counted as half. i think it's especially relevant that the wording never specifically says what to do with the third- and lower-rated layers. granted, that could also simply poor wording choice.
Bodak
We run Kage's way. Some people do wear more than 2 layers but usually because they wear uber armour on the outside until running away / hiding / changing becomes more important than stopping bullets. They can ditch their shot up outer shell and recalculate their armour using their remaining two highest pieces.
wargear
For full combat (or street luge) we go with standard armour (or secure) clothes with an armoured jacket (or longcoat), form fitting, and forearm guards. We also have homebrewed shin guards (greaves) with the same stats as the forearm guards. And a helmet.

Haven't got any of my books out of storage to do the numbers. Sorry.

For the wealthy, there is always the DiKote™ option.
Kesslan
QUOTE (wargear)
For full combat (or street luge) we go with standard armour (or secure) clothes with an armoured jacket (or longcoat), form fitting, and forearm guards. We also have homebrewed shin guards (greaves) with the same stats as the forearm guards. And a helmet.

Haven't got any of my books out of storage to do the numbers. Sorry.

For the wealthy, there is always the DiKote™ option.

Except of course only certain types of armor are able to be Dikoted. It has to be metal or at least have metal plating. Of course which armors these are isnt allways clear (Some are obvious like milspec, armored vest with plates etc). Others are not so clear as they could be metal plates or they would more likely be something akin to kevlar
toturi
Actually it is the "highest" rated peice, not the higher rated peice.
Cochise
A) By the wording of the layered rules Kagetenshi is absolutely right: Highest value plus 1/2 rounded down of second highest, regardless of total numbers of layers. However, those highest values need not necessarily come come from the same layers when calculating ballistics and impact => layering 3 pieces of armor might be good in some cases.

B) While the rules do not prohibit to wear more than one helmet, I as GM would never allow anything like that without imposing further penalties

C) My personal favourite setup when it comes to armor:

- Rapid Transit Heavy Jumpsuit 2/4
- Formfitting Body Armor (Fullsuit) 4/1 *doesn't count against layered for all penalties
- Actioneer Longcoat 2/2 *doesn't count against layered for quickness related penalties
- Forearm Guards +0/+1 in melee

Ballistic value 5 (4 [FFBA]+ 2/2 [either Jumpsuit or Longcoat])
Impact value ranged: 5 (4 [Jumpsuit] +2/2 [Longcoat])
Impact value melee: 6


Advantage: Only requires Quickness 5 in order to go without penalties (4 for purposes of quickness related penalties, 5 for combat pool related penalties).
Personal preference: High impact values more important since it accounts for more damage sources

Jumpsuit helmet could be added if needed
Additional armor through implants like dermal sheath or orthoskin
swe_wolfis
QUOTE (Cochise @ Dec 9 2006, 09:14 AM)
- Actioneer Longcoat 2/2 *doesn't count against layered for quickness related penalties


I see in CC that the Actioneer Longcoat does not count as a separate item for layering armor. What does that mean? That you don't count it towards quickness/combat pool minuses, or like forearm guards and helmets it counts towards quickness penalty but gives it whole armor towards armor rating?
Fortune
Technically, it means that when combined with the other pieces of the Actioneer clothing line, the individual items themselves (including the long coat) do not count as seperate pieces of armor. The whole Actioneer outfit counts as one 'layer'.
wargear
When you talk about layering armour, I suddenly flash on images of the Michelin Man running about...

It's all very well to go for a min/max approach to armour, but if it doesn't have a cohesive style, then you just look like a damn fool and no-ones going to take you seriously on the street, no matter how big a gun you carry. biggrin.gif
Kagetenshi
I disagree, especially if you're a Troll.

~J
Cochise
QUOTE (Fortune)
Technically, it means that when combined with the other pieces of the Actioneer clothing line, the individual items themselves (including the long coat) do not count as seperate pieces of armor. The whole Actioneer outfit counts as one 'layer'.

Technically that might have been the intention at one point ... unfortunately (or luckily) it doesn't say so in the description. It merely says that the Actioneer Longcoat doesn't count towards quickness related penalties due to layering, regardless of what it is combined with ...

QUOTE (swe_wolfis)
I see in CC that the Actioneer Longcoat does not count as a separate item for layering armor. What does that mean? That you don't count it towards quickness/combat pool minuses, or like forearm guards and helmets it counts towards quickness penalty but gives it whole armor towards armor rating?


It just doesn't add its armor values when calculating penalties on quickness and quickness related skills due to layering ... just like FFBA (which additionally doesn't add its ballistic value when calculating combat pool loss, which happens to be a separate calculation)
Glyph
QUOTE (swe_wolfis)
Like everybody else I want to be as protected as I can when I'm out Shadowrunning.

So, what is the best combo for a starting quickness 6 character?

Without loosing quickness or combat pool I have found the following combination

Industrious Line Winterized Coverall 4/4
Armanté London Fog Professional    2/2
Form-Fitting Body Armor Full Body    4/1

That should add up to 7/5

Has I done this right? What other combos have you used?

That's a good combo if you are trying to look like a laborer, technician, or some other blue-collar type. You can add a hard hat without suffering any penalties, as well (it is only 1 point over Quickness, not enough to affect Combat Pool, and it is ballistic that gives Quickness test TN penalties). Or you could replace the Professional and Winterized Coverall with a Ulysses coat and a non-winterized coverall, for the same armor value and overall look.

Other combos would be:
Mortimer Greatcoat, complete Sleeping Tiger Line suit, FFBA full-body suit, and forearm guards, to mingle with high society but still be protected.

More utilitarian would be a lined coat, heavy jumpsuit, FFBA full-body suit, and forearm guards. For B&E work, although you can also use it to look like an athletic type.

Overall, 7 Ballistic and 5 or 6 impact is about as good as you can get with a Quickness of 6, without penalties. You might be able to do better with the Actioneer Long Coat combined with some other items, but personally I agree with Fortune's interpretation of how that particular piece of armor works.
wargear
QUOTE (Kagetenshi @ Dec 10 2006, 08:49 AM)
I disagree, especially if you're a Troll.

~J

If I saw someone, even (or especially) a Troll, dressed in an expensive designer longcoat, combat boots, a tracksuit or overalls and some form of hard hat or bike helmet...I'd be laughing. If I was a potential Johnson, I'd be walking. Protection is important, but style is critically important.
Marmot
Now let's not be so hasty.

If I was the prospective employer and I saw a runner dressed like that, I'd hire them on the spot.

If they can survive the ridicule of walking around like that and still have the cojones to show their face on the scene, they must be tough.
Cochise
QUOTE (Glyph)
You might be able to do better with the Actioneer Long Coat combined with some other items, but personally I agree with Fortune's interpretation of how that particular piece of armor works.

I'm not sure if there actually is a "better" combination with Actioneer interms of armor values regardless of what you combine it with. Actioneer can only reduce the attribute requirement to 5 instead of 6 ...

Personally I tend to go for the Crimson Sky leather jacket at quickness 6 instead of Actioneer, if "elegant" look isn't a requirement

mmu1
QUOTE (wargear @ Dec 10 2006, 06:23 AM)
QUOTE (Kagetenshi @ Dec 10 2006, 08:49 AM)
I disagree, especially if you're a Troll.

~J

If I saw someone, even (or especially) a Troll, dressed in an expensive designer longcoat, combat boots, a tracksuit or overalls and some form of hard hat or bike helmet...I'd be laughing. If I was a potential Johnson, I'd be walking. Protection is important, but style is critically important.

Except that, unless your GM decides that the kinds of armor clothing listed in SR3 and CC are the only armored clothes in the universe, rather than selected examples from a broad range of gear (as is the case with everything else, from guns to vehicles), there's nothing stopping you from defining your protective clothing in a way that'll not make your character look like a fool. And you can always take it even further if your GM is willing to work with you a little...

The "helmet" doesn't need to be a bike helmet - it can be a fedora, or a basbeall cap, a knit hat, or whatever, with an armored insert. You can pay for a "rapid transit" suit, throw in some extra money to make it "designer", and say that instead of biking gear, it's a nice looking impact resistant suit made for professional drivers/bodyguards employed by corp bigwigs. The possibilities are endless.
mmu1
(Edit: Damn double posts.)
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