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  1. Interesting Simsense Application (11 replies)
  2. Hit by a levitating object (14 replies)
  3. About Skills & Default (14 replies)
  4. Friends in Melee Question (5 replies)
  5. Busted! (24 replies)
  6. Great Dragon ATGM (12 replies)
  7. Bowling for Nuyen (8 replies)
  8. [SprawlSG] Sprawl Survival Guide Review Available (0 replies)
  9. A quick question about Invoking, (3 replies)
  10. Which Eco-Group Got Usurped By Toxics? (4 replies)
  11. Ankle Holsters (13 replies)
  12. Great Spirits and Storm Strike (7 replies)
  13. Spirit powers. (11 replies)
  14. Shadowrun.com (4 replies)
  15. Shadowland Posters from Dumpshock (53 replies)
  16. Duel-Wielding...? (28 replies)
  17. If the troll is quick, can he be stealthy? (28 replies)
  18. Decking, how do you deal? (16 replies)
  19. Increased Reflexes - the Spell (25 replies)
  20. One for the C.L.U.E. Files for sure (24 replies)
  21. how big is a facility? (5 replies)
  22. A dragon's biz (13 replies)
  23. PhysAds and spells (8 replies)
  24. Moved: The Great Debate is Dead! (-- replies)
  25. Places of Power (7 replies)
  26. The 200k Decker (38 replies)
  27. Drone Rigger (15 replies)
  28. Magic crossover between Earthdawn and Shadowrun (11 replies)
  29. Need help brainstorming for next adventure. (8 replies)
  30. Imaging systems (1 reply)
  31. Magicians Way Adepts (19 replies)
  32. Heavy motorcycles (20 replies)
  33. OpenRPG (4 replies)
  34. Jus' as an aside here... (3 replies)
  35. Lost Wages in 2063 (13 replies)
  36. Help an "Oldie" who's now a "Newbie" (20 replies)
  37. Is he crazy, or is it possible? (22 replies)
  38. Question about real gun stats (18 replies)
  39. Which Of The Big Ten Would You Rather Run For? (56 replies)
  40. Ammo (12 replies)
  41. What's Your Favorite Character To Play? (62 replies)
  42. Decker or Otaku? (28 replies)
  43. SR on EBAY Alert (24 replies)
  44. Corporate Names (8 replies)
  45. Ammunition Cost Modifiers? (5 replies)
  46. Crystalising Non-Player Characters (10 replies)
  47. Caught in a rut (13 replies)
  48. Critters&Combat (18 replies)
  49. Instant gangs. (6 replies)
  50. Can my articulate arm have a pilot rating? (1 reply)
  51. does FFBA stack in second edition? (2 replies)
  52. Light motorcycles (30 replies)
  53. Do mages have it too easy? (143 replies)
  54. Nuyen <-> Karma? (41 replies)
  55. Tattoo Magic (25 replies)
  56. Dragon names (8 replies)
  57. Right, enough of this sustained spell nonsense... (255 replies)
  58. Improving character attributes (60 replies)
  59. Chargen ideas (4 replies)
  60. Subduing Combat (1 reply)
  61. Initiative for Drones? (11 replies)
  62. Small Units Tactics and Combat Pool (11 replies)
  63. I'm looking for a new vehicle. (5 replies)
  64. Front Range Free Zone in 2063 (10 replies)
  65. Banned/Restricted Gear (76 replies)
  66. Build the perfect character. (9 replies)
  67. Running and Rewards (23 replies)
  68. [Dragons6thW] Theory on Amazonia (14 replies)
  69. Shadow Run dice pools (61 replies)
  70. Ritual Tracking and Spirits (2 replies)
  71. spud's FCG (2 replies)
  72. Intellegence (14 replies)
  73. Smartlink 2 subsystems (41 replies)
  74. Understanding Magic (17 replies)
  75. Potentially interesting (nonfiction) read (8 replies)
  76. The Ruthenium Paint-job... (14 replies)
  77. When the Drek hits the turbo-fan (8 replies)
  78. Combat Actions question (1 reply)
  79. Back on the car thing... (6 replies)
  80. GM Tools and other stuff (13 replies)
  81. The Enchanting Adept (2 replies)
  82. Gear Illustrations (2 replies)
  83. Uglytech (13 replies)
  84. MP-5 TX; Silencer/Sound Supressor/Other?! (3 replies)
  85. The Bug Crisis...? (37 replies)
  86. Signature of Trolls (4 replies)
  87. Lonestar: Threat or Treat? (22 replies)
  88. Laughing Man in Hawaii (2 replies)
  89. Possible reason for conflict between Japan/Huk (3 replies)
  90. Berlin Bughive ? (1 reply)
  91. Force of Combat Spells vs Vehicle Armour (4 replies)
  92. SR Combat: Rank what matters (0 replies)
  93. Are Astral Signatures Magical Fingerprints? (39 replies)
  94. Drones, Pilot, and Captain's Chair (2 replies)
  95. Need some syts. codes for Shadowlands and Denver (8 replies)
  96. MP-5 TX; Silencer/Sound Supressor/Other?! (7 replies)
  97. Specialisations and base skill improvement (9 replies)
  98. Assault Rifles vs. Carbines (3 replies)
  99. cyberlimbs and reaction (4 replies)
  100. ED map, where art thou? (2 replies)
  101. A suggestion for the SR Website (25 replies)
  102. PhysAd and Essence-loss (35 replies)
  103. Linguistic Oddities (20 replies)
  104. Unknown Threat? (3 replies)
  105. Question on the Ares Protector (18 replies)
  106. Character Dossier (16 replies)
  107. Armour vs Invisibility (36 replies)
  108. Q about Interconnectivity (8 replies)
  109. Advanced GM : Magical Security (32 replies)
  110. GM needs Map of Off Shore Oil Rig (3 replies)
  111. Shadowrun Character Portraits... (14 replies)
  112. Factual Errors (31 replies)
  113. Rigger / Turret Question (11 replies)
  114. [Duels] Rules Clarification (5 replies)
  115. [Duels] neat idea in the wrong place (4 replies)
  116. A Dragon by Any other name. (19 replies)
  117. Vehicles and Lightning Bolts (14 replies)
  118. Adepts and Cyber (5 replies)
  119. Eletheria Escalanas of the Escalanas Ranelle (19 replies)
  120. I have a Question... (9 replies)
  121. Starting out with some SR fiction. (13 replies)
  122. Metamagic (61 replies)
  123. Australian Referendum (3 replies)
  124. team karma when you're not with the team (8 replies)
  125. Sell me on Shadowrun (20 replies)
  126. Properties of Hermetic Circles (5 replies)
  127. Unusual skills (58 replies)
  128. Netbooks? (6 replies)
  129. Shock Gloves (9 replies)
  130. Semi-random characters (14 replies)
  131. World Population (31 replies)
  132. Auras, invisibility, foci, and kittens (19 replies)
  133. On quickening. (22 replies)
  134. Endless planning of combat (28 replies)
  135. [Duels] Shadowrun Duels Series 2 (3 replies)
  136. New Focus Idea (4 replies)
  137. Stunt Rules for Shadowrun (6 replies)
  138. mono-wire (39 replies)
  139. Ain't so fast, are ya? (52 replies)
  140. Powerful Pc Contacts (32 replies)
  141. Infirm Flaw WTF (5 replies)
  142. Modifying Headware Memory (2 replies)
  143. New Shadowrun novels (15 replies)
  144. Questions on SK, Detroit, and former company men (19 replies)
  145. Dragons and Their Hoards (12 replies)
  146. Roleplaying (14 replies)
  147. SR2 to SR3: What happened to Spell Locks...? (26 replies)
  148. Stuck in Iraq looking for 3rd ed (1 reply)
  149. illusion spells and security (19 replies)
  150. http://www.shadowrunrpg.com (32 replies)
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