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  1. Disasterous Distractions (7 replies)
  2. Critter Shape - a few related questions (17 replies)
  3. Reprogramming Nanites (11 replies)
  4. Euro shadowruner (0 replies)
  5. SR4 PDF Update (7 replies)
  6. Which is more powerful? (68 replies)
  7. Edgy Question (50 replies)
  8. Edge let's you exceed hit limits? (6 replies)
  9. Welcome the new age: The Snake (6 replies)
  10. Conscription (12 replies)
  11. B/R Skill Intervals (2 replies)
  12. Is Surgery an Open Test? (14 replies)
  13. Arsenal wishlist (102 replies)
  14. The New Look (33 replies)
  15. Dermal sheathing. (8 replies)
  16. Surgery (94 replies)
  17. Have finished creating a villain (18 replies)
  18. The Point (28 replies)
  19. Brainhacking (169 replies)
  20. Gen Con DSF Meet & Greet (0 replies)
  21. Gen Con DSF Meet & Greet (0 replies)
  22. Character Database? (7 replies)
  23. House Rules (3 replies)
  24. Roleplaying help needed (6 replies)
  25. Characters (27 replies)
  26. Help with a Spell (13 replies)
  27. Welcome the new age: The Synthetic (17 replies)
  28. best way to maximize stealth (22 replies)
  29. 300 Point Ganger Face - Advice? (13 replies)
  30. Augmentation (31 replies)
  31. Imperialus' dedicated character thread (18 replies)
  32. New Player Needs a little help (19 replies)
  33. Metagame questions (28 replies)
  34. Robots sent to Iraq, search for Sarah Connor (13 replies)
  35. No hard limits on cash, set limits to soul (70 replies)
  36. Barriers versus Indirect Spells (11 replies)
  37. AR, VR, and sim FAQ (36 replies)
  38. Increase Reflexes: How does it work? (28 replies)
  39. Augmented Sex (117 replies)
  40. Questions from a new running team (61 replies)
  41. Freeze don't move! (12 replies)
  42. non-capped exceptional attribute (7 replies)
  43. Yet another newbie GM question.. (27 replies)
  44. Infiltration Challenge (838 replies)
  45. An astral signature question (3 replies)
  46. New Players Need Magic Help (8 replies)
  47. SIN and the Single Cyborg (9 replies)
  48. Cyberware, Device Ratings, and hacking ? (2 replies)
  49. Black IC and Otaku (7 replies)
  50. Home Sweet Home (9 replies)
  51. Augmentation (211 replies)
  52. Custom Commlink: (9 replies)
  53. SR-ish movie recommendation: (3 replies)
  54. Infantry in 2070 (168 replies)
  55. Moved: New Player Needs a little help (-- replies)
  56. Fine-tuning a sword-swinging mystic adept (14 replies)
  57. Implanted Commlinks (3 replies)
  58. Why is great leap not so great? (20 replies)
  59. Character Creation Questions (8 replies)
  60. Wage Mage Demographics (15 replies)
  61. Further questions from a new running team (4 replies)
  62. Endowment Ideas (75 replies)
  63. Emergence (7 replies)
  64. Offing an old friend... (Players stay away!) (13 replies)
  65. Hacking a technomancer (11 replies)
  66. Curious about Initiate Grades (21 replies)
  67. Need to contact Battlecorps webmaster (20 replies)
  68. Essence Holes (130 replies)
  69. Firearms vs. Spirits example (8 replies)
  70. Insect Spirits (9 replies)
  71. Pain compensator - rules question (12 replies)
  72. Street Drugs and Their Prices. (4 replies)
  73. contacts (45 replies)
  74. NPC Pictures (12 replies)
  75. 5.3 Random Questions and a Campaign Idea (15 replies)
  76. online gear catalog? (3 replies)
  77. From third to fourth (9 replies)
  78. Tips on preparing for a game as a GM? (11 replies)
  79. Cyberlimb Rule Design Goals (28 replies)
  80. Live action demonstration of Imp. Reflexes III (8 replies)
  81. Coinage in the 6th world (22 replies)
  82. Cybernetic Conversion (46 replies)
  83. Running a one-shot in Aztlan, needs ideas (4 replies)
  84. How to have female players enjoy an SR Game ? (183 replies)
  85. Asymmetry and firearms (21 replies)
  86. 'monkey or Tarantula Help me (71 replies)
  87. Help with New Characters (2 replies)
  88. Ancient History Help Me, you are my only hope (32 replies)
  89. Alright. Cyberlimbs. Why the hate? (160 replies)
  90. Ally spirits, flying and the appropriate form? (9 replies)
  91. 'Exceptional equipment' Quality (12 replies)
  92. Proper Representation (25 replies)
  93. Big War in SR (32 replies)
  94. Alamos 20k and Threats (1 reply)
  95. Quick question (4 replies)
  96. Living Vessels (2 replies)
  97. PC Insect spirits? (10 replies)
  98. Paranoid Shadowrunner Coordination (47 replies)
  99. House Rule: Melee Damage Stats (19 replies)
  100. One really confusing thing in Matrix stuff (12 replies)
  101. Metavariants and Changelings (41 replies)
  102. New GM needs help with questions! (4 replies)
  103. Are all well formed Traditions Balancedish? (74 replies)
  104. Johnny Spinrad (3 replies)
  105. new para-cat (2 replies)
  106. Adept vs. Wired pistol build (17 replies)
  107. Smartlink pew pew! (17 replies)
  108. I want Grit! (125 replies)
  109. Alternate Cyborg Rules (2 replies)
  110. Raptor Legs & Skates (23 replies)
  111. World Map (2 replies)
  112. Adepts & Powers w/Augmentation (10 replies)
  113. Reach for the stars with your bodycount (23 replies)
  114. Chinese military using crossbows? (84 replies)
  115. SR3 Revised Thread Closed (21 replies)
  116. pre-order books (1 reply)
  117. Stat Mr. Lucky (27 replies)
  118. Commlinks and Image Link: (52 replies)
  119. Cap for High Level Magicians? (40 replies)
  120. Pitfalls of Possession (10 replies)
  121. resuscitation in SR4 (23 replies)
  122. Commlink Security (25 replies)
  123. 3d web browser (22 replies)
  124. one step closer to cyberlimbs (2 replies)
  125. Moved: Game stores getting squeezed (-- replies)
  126. Multiple guns firing as one (11 replies)
  127. Astral Combat question (6 replies)
  128. House Rule: Beginner's Luck (4 replies)
  129. New Spell Design Range Category (2 replies)
  130. simsense hacking, not binary hacking (0 replies)
  131. Shadowrun Miniatures? (5 replies)
  132. Cyberarms in Melee (7 replies)
  133. Neccessary Comlinks? (53 replies)
  134. The Crash has arrived! (1 reply)
  135. Command program (25 replies)
  136. Quick! What printing? (9 replies)
  137. The Classical Tradition (31 replies)
  138. Open Source SR4 (8 replies)
  139. Agents Yet Again (12 replies)
  140. How do you play your NPCs? (17 replies)
  141. The Hogwarts Tradition (33 replies)
  142. Ritual magic and astral barriers (90 replies)
  143. Soldiers new Cyber (fore) arm (2 replies)
  144. Tear apart my technomancer (120 replies)
  145. IMR PRODUCTIONS, FORMS IMPRINT: CATALYST GAME LABS (52 replies)
  146. Can adepts travel to metaplanes? (5 replies)
  147. Regaining Consciousness (11 replies)
  148. Resource: DocWagon Ad (9 replies)
  149. Question about Raygun's site... (3 replies)
  150. Shadowrun GMing software and tools (9 replies)
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