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  1. shields (11 replies)
  2. Creating a THOR node (66 replies)
  3. Street Magic nominated for the ENnie Awards! (20 replies)
  4. Quick question: Chinese Calander (5 replies)
  5. Kill Whitey (15 replies)
  6. Ally Spirit steed? (9 replies)
  7. Quick Question: Power Foci (14 replies)
  8. Useful GM software for PPC? (9 replies)
  9. Task spirit with Materialization (2 replies)
  10. Am I Being to Harsh? (19 replies)
  11. Jumping (4 replies)
  12. Small Unit Tactics (13 replies)
  13. Bailing Out (34 replies)
  14. Possession vs Materialization (29 replies)
  15. Need names for locations (24 replies)
  16. Hacker in Combat (2 replies)
  17. Why did the spilled drink miss me? (15 replies)
  18. Cyborg beats normies in official race (73 replies)
  19. Magic Sense (4 replies)
  20. What would River use? (53 replies)
  21. The Horror of Shedim (19 replies)
  22. Hiding items (11 replies)
  23. Question for Developers re: erratta (0 replies)
  24. Spirits and traditions (1 reply)
  25. Availability (20 replies)
  26. Monofilament sword (74 replies)
  27. Orc Hacker needs some love (8 replies)
  28. Critters emerge in China (6 replies)
  29. New Mentor Spirit: Spider (14 replies)
  30. Anthroform Vehicles (45 replies)
  31. Natural Immunity (14 replies)
  32. Question bout them SINners (26 replies)
  33. Oh no, Shiawase Atomics! (2 replies)
  34. Genetech book? (18 replies)
  35. More recent version of BeCKS than v2 for SR3? (6 replies)
  36. Free Adventures (47 replies)
  37. Would you like to live in the SR universe? (244 replies)
  38. smartlinks and bows (9 replies)
  39. Brainstorming nasty tricks to pull on hackers (4 replies)
  40. Dunkelzhan Pictures? (11 replies)
  41. Fencing an Item (14 replies)
  42. Invisible in melee (1 reply)
  43. So, why does your magician run the shadows? (36 replies)
  44. Worse than blind? (32 replies)
  45. Cheat Sheets (12 replies)
  46. Edge (247 replies)
  47. To Much Tech? (102 replies)
  48. Shape <Material> spell (12 replies)
  49. Modifying Vehicles (8 replies)
  50. MMOs in 2070: (16 replies)
  51. Rules clarification question (27 replies)
  52. Power of the Media and Group Think (9 replies)
  53. My first created run (31 replies)
  54. Astral Combat base Attribute (11 replies)
  55. Why shoot grenades at people? (67 replies)
  56. Autoinjector (4 replies)
  57. SR4 Matrix and the plot (60 replies)
  58. Agents and Copy Protection (12 replies)
  59. NPC hacker and writer's block (12 replies)
  60. Lifespan for Dwarves and Metavariants? (47 replies)
  61. Oh Please God help me! (73 replies)
  62. NPC Sheets (4 replies)
  63. Emergence and the future of the present (90 replies)
  64. Guaging Attributes (42 replies)
  65. Organlegging (63 replies)
  66. Spirit spellcasting drain? (9 replies)
  67. A detailed SR4 campaign? (5 replies)
  68. panther? (22 replies)
  69. Cursed Karma (25 replies)
  70. In game rewards and motivations (76 replies)
  71. Essence loss (14 replies)
  72. Emergence Review (202 replies)
  73. Reality filter, command line, and the GUI (23 replies)
  74. commlink availability (19 replies)
  75. Getting into SR (32 replies)
  76. The Hidden Dragon Tradition (11 replies)
  77. Brutal GM'ing (119 replies)
  78. Gossip in the Shadows (14 replies)
  79. Own a piece of Seattle (6 replies)
  80. SR2 to SR3 (8 replies)
  81. Shadowrun Pictures (15 replies)
  82. A Mage and his Buffs (78 replies)
  83. Drone flight questions (6 replies)
  84. What's my motivation? (4 replies)
  85. How often do you use Edge? (12 replies)
  86. New spell idea (16 replies)
  87. Oversite in Matrix? (5 replies)
  88. Getting feedback from players (9 replies)
  89. Things to watch out for (10 replies)
  90. So you want to be a smuggler (40 replies)
  91. Expanding node "width" (6 replies)
  92. Real-world stick-n-shock (38 replies)
  93. Metahuman Questions circa 2070 (22 replies)
  94. Playing an old SR3 campaign (4 replies)
  95. Interacting with the Matrix (6 replies)
  96. Spirit Volume (26 replies)
  97. TM, Hacker trouble (5 replies)
  98. Tripods and Smart fireing platforms (58 replies)
  99. Tips and Tricks for Hackers (33 replies)
  100. Shadowrun Trading Card Game (10 replies)
  101. Decking in Masking Mode (3 replies)
  102. Keeping secrets from players (61 replies)
  103. Making use of the wireless world (2 replies)
  104. Shadowrun Video Game, Gold (100 replies)
  105. italy (5 replies)
  106. China in the 2070s (10 replies)
  107. Object Resistance TN (9 replies)
  108. New adventure (1 reply)
  109. Shapechange to metahuman form? (22 replies)
  110. Looking for Campaign Ideas (1 reply)
  111. Astral Perception (13 replies)
  112. SR4 Plot Arc Critique (5 replies)
  113. Moved: He said - She said (-- replies)
  114. Magesight Goggles and Mages (9 replies)
  115. Classic Traps for Good Samaritans (24 replies)
  116. Seeking Campaign Help (9 replies)
  117. Amusing misconceptions about Shadowrunners (27 replies)
  118. Cyberware and Shapechange (17 replies)
  119. SR outsells BT (35 replies)
  120. Uses for Concealment #37 (2 replies)
  121. "everyone is beautiful..." (20 replies)
  122. Combat Realism (125 replies)
  123. Balancing karma and money (6 replies)
  124. Optimizing an adept? (28 replies)
  125. healing (17 replies)
  126. Positive interaction between GM and players (49 replies)
  127. Eidetic Sense Memory & 3D Memory (57 replies)
  128. Bound Spirits - what good are they? (68 replies)
  129. Claudia Romanov (4 replies)
  130. On the Run (2 replies)
  131. Where are they now? (22 replies)
  132. Vehicle Cargo Capacity (6 replies)
  133. Getting to know your fellow Runners (35 replies)
  134. Illusion Spells, Assensing, and Masking (3 replies)
  135. Cash for Karma (26 replies)
  136. Essence Costs: Bioware and Cyberware (19 replies)
  137. Defending against ranged weapons (8 replies)
  138. Skills and specializations (7 replies)
  139. Free Spirits and Ritual Spellcasting (2 replies)
  140. Format of plot books (72 replies)
  141. An idea shamelessly stolen: good idea? (SPOILERS) (26 replies)
  142. Insect Shamans (10 replies)
  143. Pain and concentration (0 replies)
  144. Campaign idea (16 replies)
  145. Extraterritoriality in RL! (18 replies)
  146. Ares Viper Slivergun (28 replies)
  147. Incompetence (72 replies)
  148. Hacked commlink - how much damage could be done? (40 replies)
  149. Astral Signatures, Background Count, and You (11 replies)
  150. *sigh* Munchkin riggers. (138 replies)
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