3rd shot:
Called shot in SR3 was +4TN and you either raised the damage by 1 level or bypassed armor.
Called shot SR4 have several options, including the avoiding armor.
Though I understand the mechanic, 8 armor = -8 to bypass, 6 armor = -6 to bypass and understand the reason why it is done this way;
1 mechanic = + or - die pool. (vs. SR1,2,3 s 2 mechanic ; + combat pool and + or - TN)
If one were to reduce the penalties then it is a clear advantage to always Call shot.
So!
Based on what I have read largely old (2005) threads, and some sample math problems. It seems there is no real reason to attempt to bypass armor except in three situations:
1. Hardened armor (didn't see any of this yet, still absorbing the BBB (and mine is black since its a limited Ed))
2. Wanting for some odd reason for that troll with massive armor to stack physical damage instead of the (typically lower) mental track.
3. You want the target to have an easier time of dodging.
So , I suppose the question is:
Is that correct, no reason to bypass soft armors?