So, again we have an SR3R-related issue poll. One thing we noticed when looking at Thresholds, as well as the issue of getting rid of Open Tests for stealth, was that sometimes it was actually impossible to accomplish a task when a threshold was set. Thus, for instance, it's impossible for an Int 3 guard to ever positively identify someone, as per the rules, because he can never achieve the necessary 4 successes with only 3 dice.
So, we had the idea of allowing more than one success with a single die, if you roll +X over the TN. For example, say that +X was +6, and the TN was 8. If you were rolling three dice, and were crazy lucky, getting a 16, 11, 9, you would get four successes.
So far our empirical tests seem to indicate that +6 is actually a pretty good value for +X, generating a very decent probability curve that even holds up in the edge cases where you have high dice vs. low TN/Threshold, cases where the threshold and the number of dice are roughly the same, and so forth. What do you think of the idea?