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  1. comlinks response and signal attributes (5 replies)
  2. Headware commlinks (4 replies)
  3. Chase combat houserules (4 replies)
  4. some newbie questions (8 replies)
  5. So 'softs affect response? (6 replies)
  6. Making character sheets (7 replies)
  7. Fanning the hammer (7 replies)
  8. Average income in SR? (5 replies)
  9. My work in progess/not-so-dedicated char thread (5 replies)
  10. Hacking Default (26 replies)
  11. Limit on number of spirits (3 replies)
  12. How do you and your group handle distance? (28 replies)
  13. Commlink/AR interface questions (13 replies)
  14. Spirits and Corp Complex (10 replies)
  15. SR4 websites (14 replies)
  16. Sustaining Foci (5 replies)
  17. Rigging / Drones (5 replies)
  18. Paid per day? (9 replies)
  19. Rules Question (13 replies)
  20. Finding a Node (11 replies)
  21. How is matrix combat handled (3 replies)
  22. Very non complex question about wireless and nodes (8 replies)
  23. Question: Adept Powers (2 replies)
  24. Mages and Direct Spells, Iam i missing something.. (26 replies)
  25. Nodes (11 replies)
  26. Movement the Power (31 replies)
  27. Over the top Force (101 replies)
  28. Commlink Headware Delta Essence (14 replies)
  29. Alternate History Ideas? (14 replies)
  30. Explaining SR ammo costs (12 replies)
  31. Caribbean League Information? (5 replies)
  32. Couple of questions... (4 replies)
  33. Publicity in the Shadowworld (15 replies)
  34. Free spirits in a body (3 replies)
  35. Dungeon crawls in Shadowrun (18 replies)
  36. Contrete Dreams (5 replies)
  37. Is it possable to play a character who.... (12 replies)
  38. Meet my ally spirit...a motorcycle? (56 replies)
  39. A story line comes to an end (15 replies)
  40. The flavor is in the wine... (29 replies)
  41. Technomancy (31 replies)
  42. Posted this in the wrong forum (6 replies)
  43. Greater spirits vs normal spirits (7 replies)
  44. RL Tamanous (21 replies)
  45. Panther XXL 'recoil' ? (54 replies)
  46. Technomancer Bonus in VR Questions (7 replies)
  47. The unhackable drone. (21 replies)
  48. Powerful Sprites (32 replies)
  49. Bots on page 240 (2 replies)
  50. Shadowrun Slogans (28 replies)
  51. Shadowrun founder slowly creating Horizon Corp (2 replies)
  52. Networking Tricks (24 replies)
  53. Quick hint to a DM that needs to know (11 replies)
  54. Magical attacks (10 replies)
  55. LoneStar Gear (56 replies)
  56. Was there a Sprawl Encounter Generator? (16 replies)
  57. License Please? (10 replies)
  58. SOTA 2063 and 2064 (49 replies)
  59. The World Cup... (4 replies)
  60. Fake ID cop (21 replies)
  61. KK's Dedicated Character page (34 replies)
  62. attacking through foci? (23 replies)
  63. Question on sustained spells (7 replies)
  64. Ratings for unreated gear? (2 replies)
  65. Comlink's Firewall and System ratings? (26 replies)
  66. Urban Brawl (14 replies)
  67. Detection Spells (24 replies)
  68. I've got my can of Spray'd-AR... (30 replies)
  69. Weapon Types versus Barriers (8 replies)
  70. Cyberware Vs. Bioware (43 replies)
  71. SR4 counterspelling (57 replies)
  72. Character Sheets (8 replies)
  73. Barrens (29 replies)
  74. PhysAd Magicians and Spirits (2 replies)
  75. Ghouls and Aging (13 replies)
  76. SR3 toSR4: Converting Adept powers (24 replies)
  77. Evil GM having fun (11 replies)
  78. Flesh out those boring SR3 generic contacts! (9 replies)
  79. The odd everyday skills (33 replies)
  80. To all GMs ... please help me out ... (69 replies)
  81. Multi-slot chipjack & Expert Driver (3 replies)
  82. WLTM young attractive male aged 12 - 18 (9 replies)
  83. SIN Record Sheets (1 reply)
  84. Converting Old Traditions (47 replies)
  85. Print releases? (8 replies)
  86. Rigger Question (5 replies)
  87. "Not until you're older..." (54 replies)
  88. Omega Order (81 replies)
  89. Gun the troll on Runner Havens is using? (22 replies)
  90. Ideas for new gear (75 replies)
  91. Lifestyles and Startign cash question (48 replies)
  92. Some Thoughts on Drones (10 replies)
  93. The Lugh Surehand mess. (20 replies)
  94. Decking tutorial (12 replies)
  95. Cybernetic Upgrades (3 replies)
  96. Vampire powers (20 replies)
  97. The Colloton Connection (69 replies)
  98. A Few SR4 House Rules: (22 replies)
  99. [fiction] The Torturer's Ball (17 replies)
  100. Upgrading Cyberware (8 replies)
  101. Weather Control (7 replies)
  102. Are sensor package capacities... (18 replies)
  103. A little idea (7 replies)
  104. To high Attributes? (4 replies)
  105. Running Diceless (20 replies)
  106. D20 to SR4 conversion (6 replies)
  107. Making Levitation AWESOME. (27 replies)
  108. My screwed up GMing. (39 replies)
  109. Ambidexterity & 2 Weapons vs. 1 Weapon (112 replies)
  110. Being the GM (19 replies)
  111. [RL] More DNI research... (0 replies)
  112. Here's an interesting thought... (18 replies)
  113. Mt Rainier (7 replies)
  114. World War SR4 (41 replies)
  115. 4 new Archetypes (12 replies)
  116. Archetype Archive (4 replies)
  117. What makes Cyberpunk, Cyberpunk? (28 replies)
  118. Athletics 7 in SR4 (18 replies)
  119. How many of you play, and how many of you GM? (28 replies)
  120. GM Screen in Print? (6 replies)
  121. "Initiation" Fiction Submission (34 replies)
  122. [News] Meteorite hits Norway (14 replies)
  123. Shadows of Latin America (48 replies)
  124. Literacy on the astral (36 replies)
  125. 6/6 Contact: Who should I make it? (32 replies)
  126. Utility chemicals? Where are those again? (14 replies)
  127. Stuffer Shack logos and Images (16 replies)
  128. Aztech Military Issue weapons + State of Caribbean (39 replies)
  129. Anthroform v. Groundcraft Drones (19 replies)
  130. Yakuza names (8 replies)
  131. Alphaware? Where did it go? (15 replies)
  132. Newb Questions, new to GMing SR... (24 replies)
  133. Converting missile mastery (6 replies)
  134. Converting real city to Shadowrun. (19 replies)
  135. Shadowrun for the 360? (40 replies)
  136. Bowel Disruptors (4 replies)
  137. Levitate & HALO jumping (56 replies)
  138. A different kind of weapon? (12 replies)
  139. Kansas City 2070 (6 replies)
  140. Trolls and large weapons (90 replies)
  141. The Stuffers we Luv! (28 replies)
  142. Stealing Monowire (38 replies)
  143. Armor & Encumberence (50 replies)
  144. compatible tradition (13 replies)
  145. Redmond Center Mall Under Attack (24 replies)
  146. Rome? (5 replies)
  147. Bloodyguts: one of Mirage's Otaku (4 replies)
  148. Manufacturing Chemical Compounds (51 replies)
  149. Here's an interesting thought... (7 replies)
  150. Introducing new characters (15 replies)
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