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  1. True ECM (16 replies)
  2. product review by title (3 replies)
  3. Can You Start With A Homunculus? (5 replies)
  4. More shadowrun game comments (0 replies)
  5. House Rule: Minimum Dice Pool (4 replies)
  6. SR blogs? (10 replies)
  7. ...Stealing Coca-Cola secrets [RL News] (9 replies)
  8. Character generation (30 replies)
  9. Anyone have good Lifting Rules? (59 replies)
  10. Obvious actions in VR (17 replies)
  11. VR? (71 replies)
  12. Gibraltar (7 replies)
  13. Advice for my First GM Session (5 replies)
  14. just noticed something about spell casting.... (31 replies)
  15. shadowrun random gang and hive tool (1 reply)
  16. Halferville (8 replies)
  17. Increase Reflexes +5 broken? (10 replies)
  18. Killing stuff from your couch (52 replies)
  19. Target Number Systems (29 replies)
  20. Character generation (25 replies)
  21. Flechette ammunition (60 replies)
  22. Problems grasping the new Matrix (12 replies)
  23. LOS and FBA (32 replies)
  24. Yet another mage question... (19 replies)
  25. 3rd to 4th edition magic (38 replies)
  26. Genetic Research Horrors! (15 replies)
  27. How to encourage ganger characters? (26 replies)
  28. Password Protected Bullets? (28 replies)
  29. Public Awareness (27 replies)
  30. Fake SINs (29 replies)
  31. When missiles and bullets COLLIDE! (20 replies)
  32. Is this THE Dunkelzahn? (55 replies)
  33. EndZone, premire troll athlete (47 replies)
  34. Give the sammies a little love... (158 replies)
  35. Next step toward cyberlimbs (2 replies)
  36. How to deal with runners who...... (24 replies)
  37. what about geasa for physical adepts? (7 replies)
  38. how do i deal with over powered PCs (49 replies)
  39. Subbed 'Tor 3' SR Film NOW AVAILABLE from #S-Run! (7 replies)
  40. house rules for hacking... (13 replies)
  41. Adept Detective? (3 replies)
  42. Tactical Spam (5 replies)
  43. Enchanting & Power Focus Dice Question (1 reply)
  44. What AR contacts might look like. (34 replies)
  45. Shadowrun 4th ed. Character Generator (3 replies)
  46. Trouble with Game Balance (40 replies)
  47. Need some Story Teller Advice (14 replies)
  48. Burning Bright (24 replies)
  49. When are Platelet Factories applied? (7 replies)
  50. Any good SR webcomics? (37 replies)
  51. Natural Weapon (7 replies)
  52. The adventures of Dudukain (2 replies)
  53. Recommend Me Some Shadowrun Fiction (38 replies)
  54. Interior Decorating for Runners (67 replies)
  55. the 7th world (46 replies)
  56. Metahumanity: Anatomy and Physiology (15 replies)
  57. Thoughts of food and nutrition (43 replies)
  58. Plasteel weapons? (13 replies)
  59. Drakes (13 replies)
  60. Ye Olde Dragon Bone Hunt (28 replies)
  61. Knockback Optional rule (52 replies)
  62. Coping with the Krieger Strain (26 replies)
  63. Wizkids having Problems? (118 replies)
  64. Character Creation (14 replies)
  65. Dikote (37 replies)
  66. Question about running SR Missions (3 replies)
  67. Is Shadowrun Science Fiction? (32 replies)
  68. Courtesy towards spirits (19 replies)
  69. RL catches up with SR again (3 replies)
  70. Arg! Mage spells and equipment (5 replies)
  71. Anchoring Focus alternative to Wired Level 2 (13 replies)
  72. How much can a barrier hold? (4 replies)
  73. Rinelle te'Kesrae and the strings behind them (6 replies)
  74. [News] Amazonian Stonehenge (4 replies)
  75. Character Creation questions (42 replies)
  76. Rant - do researches! (75 replies)
  77. Can you remove the Ingram Smartgun's gasvent? (5 replies)
  78. Squads on Standby (17 replies)
  79. Transcaucasia Government Question (5 replies)
  80. A Dumpshocker Passes On (60 replies)
  81. Mr. Wazard's Aprentence (7 replies)
  82. Killing Me Softly With Airstrikes (32 replies)
  83. Factory of the Future Today (0 replies)
  84. Automatic Fire House Rule (10 replies)
  85. Reworking iniative... (13 replies)
  86. Spurs (44 replies)
  87. Acid Damage? (14 replies)
  88. teh cyber-"nomad" becomes reality? (0 replies)
  89. Cyberlimb house-rule results? (12 replies)
  90. New ways to get notoreity (26 replies)
  91. Singin the machine gun blues... (26 replies)
  92. Counterspell - Spell Defense (19 replies)
  93. What was the weirdest situation... (42 replies)
  94. Cyberware and Computer Security (9 replies)
  95. astral visability (10 replies)
  96. Building a Villan (8 replies)
  97. First Run (16 replies)
  98. Dude, they attacked my apt! (39 replies)
  99. How do you sneak past a spirit? (72 replies)
  100. Good Freaking Gods! Levitation Amazement. (21 replies)
  101. Attacking Magical Foci (16 replies)
  102. Old age and Leonization (8 replies)
  103. Dispelling Defence (3 replies)
  104. Supression Fire (30 replies)
  105. Character Creation: Skill Groups Question (34 replies)
  106. Character creation - skill groups question (5 replies)
  107. Dumpshock Times (27 replies)
  108. Where are the previews of upcoming products? (22 replies)
  109. Astral Summoning and Spellcasting (2 replies)
  110. Spell defense and LOS (5 replies)
  111. How to contact a gang (13 replies)
  112. Gotta love... (23 replies)
  113. Contact's too uber? (20 replies)
  114. Bonding Foci at Character Creation? (1 reply)
  115. Intercept Traffic (11 replies)
  116. Important knowledge skills for a street doc? (4 replies)
  117. Music for Runners (64 replies)
  118. Deckers in 2070 (6 replies)
  119. Additional Cyberlimbs and new rigger options? (9 replies)
  120. Knife Amnesty in UK (228 replies)
  121. Something Fidhy in Tir Na n'Og! (4 replies)
  122. Levitate versus combat drone (11 replies)
  123. Continued spirit discussion (27 replies)
  124. Correct order of Shadowrun Books (2 replies)
  125. New Spell: Dreamwalk (4 replies)
  126. signal 9 technomancer... (14 replies)
  127. Summoning Spirits (2 replies)
  128. Augmented/unaugmented Attributes (10 replies)
  129. Warding whole buildings (26 replies)
  130. Going for the Long Haul (33 replies)
  131. Spicing Up Combat (29 replies)
  132. Negative Quality-Phobias? (30 replies)
  133. Suppressive Fire (2 replies)
  134. Do RPG players dislike depressing settings? (150 replies)
  135. Matrix Questions (21 replies)
  136. Post-Apocalyptic Modding (12 replies)
  137. One Cyber-arm, Two handed rifles (5 replies)
  138. Dead Man's Trigger question (11 replies)
  139. Spirit Possession question (42 replies)
  140. Sustaining Innate Spell (35 replies)
  141. Rigging/Hacking: help! (83 replies)
  142. Shadow Income (69 replies)
  143. Shadow vs. Armor's glow (7 replies)
  144. Need Feedback on my idea... (5 replies)
  145. Dudukain's Dedicated Character Thread (58 replies)
  146. Security Armor (59 replies)
  147. An alternative to soysages (34 replies)
  148. The lowest of the low (62 replies)
  149. Ram Damage vs people in vehicle (3 replies)
  150. Chaining Comlinks (30 replies)
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