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fool
It says that bound spirits will continue to perform a service for as long as they are able. This seems a little too powerful. I could have a spirit performing a power on me for hundreds of years as long is it stayed bound (and I stay alive).
Slithery D
Yes. I'm tempted to borrow and modify the "24 hours hanging around costs a service" rule for bound elementals in SR3 and have an extra service lapse every day whether the spirit is doing something or just chillin' in astral space. If you're a real dick you could even have an extra spirit used up every dusk/dawn.
Dentris
I would say you can have a spirit lending you its power for as long as you want. The spirits, however, would need to stay relatively close to you in astral space with a visible astral link between you and the spirit, thus being an easy target for banishing/attack. A disrupted spirit is unable to sustain a power after all.
Slithery D
How are they an easier target when you're around to help them out if they're attacked?

In any case, remote service would eliminate the closeness requirement. If you're willing to lose a spirit slot you can have an earth spirit dig out the foundation of a mountain for as long as it takes unless you impose some limits.
Dentris
They are easier than when they are on the metaplanes...
FrankTrollman
Spirits have a maximum number of targets they can sustain most of their powers on. So by having your movement on for 400 years from your spirit you aren't particularly increasing the number of movements your spirit can sustain. Same with Guard or Innate Spell: Increase Willpower.

It's not something you couldn't do by summoning an unbound spirit every day and detailing it to that task. So really, what's the problem?

Bound Spirits are an accounting trick. The new capabilities you gain are generally worthless (spell sustaining doesn't last long enough to tell your teammates that you are using it), and the old abilities are... old abilities. The biggest unbound spirits you can throw around are massively larger than the biggest bound spirits, so binding really isn't a "power option". What it is, is convenient. Sure, it costs thousands of nuyen.gif and uses hours instead of seconds and causes such incredibly random drain that even great dragons have a legitimate chance of death from supposedly minor conjurations... but each service is forever.

When you go through all that shit to have Guard up, you have guard up! In two months time when you're sitting in a swimming pool in the Carib League, you have Guard up! And three days from now when you have to pinch a loaf at sundown in an Applebees bathroom, you have Guard up!

That's the whole point. I honestly have no idea why people are flipping out about that facet of spirits. It's not game breaking, it's just convenient.

-Frank
Demerzel
Applebee's Still exists in 2070?
BookWyrm
It could be worse, by 2070, all restaurants could be.....Taco Bell. :shudder:
Big D
Wait... you can give a bound spirit a task with indefinite (as opposed to just really long) duration and it'll keep doing it forever?

I thought that was what long-term binding was for, and that's only 366/367 days...
Edward
Guard may not be significant but I have a high probability of successfully summoning a force 9 spirit of man, that will give me inc reflexes, combat sense and improved attribute intuition (for Sharman drain, also improves initiative) and whatever its standard powers are sustained on me for the foreseeable future for only 9000 nuyen (note at time of casting lower force spirits of man where sustaining increased intuition and increased willpower on me, and I have edge waiting for both drain roles, I wont loose consciousness)

Edward
Kremlin KOA
Eh why waste the money

for nuyen.gif 2000 I can summon a force 9 unbound, have it use those powers on me, then give it a wad of cash and tell it to go to the local casino and play blackjack conservatively until just before sundown, returning to give me my winnings (chance for it to use all that edge)

since it is on remote service, it does not count as my one unbound spirit
Slithery D
QUOTE (Kremlin KOA)
since it is on remote service, it does not count as my one unbound spirit

Don't mind me, I'm just banging my head against the wall.
FrankTrollman
QUOTE (Slithery D)
QUOTE (Kremlin KOA @ Oct 22 2006, 09:33 PM)
since it is on remote service, it does not count as my one unbound spirit

Don't mind me, I'm just banging my head against the wall.

Word on the street is that particular loop will be closed as soon as the Magic Errata ever comes out.

-Frank
Cold-Dragon
Here's a better question: are spirits, bound, unbound, or free, even allowed to play the slots?

I suppose a free spirit can get around that snag, but what's to stop the unbound spirit from ghosting into the machine, examining it until it figures out how it works, then using a power to make a killing?

Someone upstairs will get mighty pissed at being cheated, and a spirit is very likely NOT to have an understanding of why they're angry for it collecting money for its summoner.
Big D
I would assume that casinos are restricted to metahuman only, with possible exceptions for free spirits who were known to the casino.

Heck, they probably have mondo mana barriers around casinos to keep people from casing them with spirits, or using a watcher to peek at the dealer's hand.

For that matter, I'm sure they have a bunch of house spirits watching for magic use... there will be no mind control spells inside a casino unless a player starts winning too much.
Kremlin KOA
maybe a restriction on spell and power use

BUT

Vegas is in the NAN and there are casinos in Aztlan, where spirits have rights and can get citizenship
Fortune
QUOTE (Kremlin KOA)
Eh why waste the money

for nuyen.gif 2000 I can summon a force 9 unbound, have it use those powers on me, then give it a wad of cash and tell it to go to the local casino and play blackjack conservatively until just before sundown, returning to give me my winnings (chance for it to use all that edge)

since it is on remote service, it does not count as my one unbound spirit

I absolutely love this. biggrin.gif notworthy.gif
Cold-Dragon
If you love it, make sure you love it for a reason other than it 'being possible'. This is one of the big debates that vagueness made bigger still. It is only possible because we can't neccessarily tell if it's not possible.
Fortune
I don't love it because it's munchy. You should know me better than that by now. frown.gif

I like it because it's imaginative.
Big D
y'know, I was thinking that surely this couldn't be right, but heck, the spirit in the chapter intro was tasked to use its powers all night.

Dang.

In some ways, this is far worse than the debate over whether Movement is the basis for the modern economy, because it directly impacts all gameplay; if you can just summon a few F6 Spirits of Man (at little or no drain) and have them cast spells and use powers on you, and then order them off to go guard your apartment (when you're out of range from it) all day, then why not buff up every morning in the alley behind the stuffer shack? IPs, reaction, even stat buffs can all be had for little or no drain, especially for a centering initiate.

This is wrong. I don't know how to fix it, but this is wrong.
Kremlin KOA
QUOTE (Fortune)
I don't love it because it's munchy. You should know me better than that by now. frown.gif

I like it because it's imaginative.

So only the imaginative get away with munchyness in your game?
Fortune
QUOTE (Kremlin KOA)
So only the imaginative get away with munchyness in your game?

It goes on a case-by-case basis. wink.gif
FrankTrollman
QUOTE (Big D)
y'know, I was thinking that surely this couldn't be right, but heck, the spirit in the chapter intro was tasked to use its powers all night.

Dang.


Wow. That's really gratifying. Someone actually brought up that story in a debate. Thats awesome. Thank you.

Yeah, Jimmy No is able to summon an unbound spirit to provide him with Concealment, Guard, and Magical Guard that lasts until dawn and then go to sleep. That's what Summoning does.

Binding allows you to do the same thing but for several thousand nuyen.gif and three times the drain you can benefit from those same powers even if you sleep in. It's pretty sweet.

---

Note: a spirit can't sustain a spell or power while waiting on a metaplane. So while you can benefit from Guard 24/7 for your whole life, if you ever want your spirit to take a metaplanar shortcut or purge yourself of magical auras to blend in - you need to invoke new services.

Also remember that Spirits of Man with Innate Spell are actually spellcasting, and that drain does not heal while you are concentrating on sustaining a spell. So while a large spirit can in fact cast a couple of spells on you, penalties accumulate and the spirit won't be good for much if it's doing that.

So there are limits. But there aren't specific limits as to how long you cn keep yourself under Guard or Movement if you have a bound spirit.

-Frank
Big D
Well, I can see why I would want to turn off Movement, Concealment, Armor, etc., but there are a few very passive spells out there (Combat Sense, Deflection, Improved Ability, Improved Reflexes) that I can't see anyone turning off, unless they were in a place where *any* sustained spell auras were frowned upon.

The spells and powers that interfere with "looking normal" could then be laid on by a daily-summoned unbound spirit or two, without having the karma cost of quickening.

One thing... if your spells get dispelled by a mage or a mana barrier, does it necessarily cost an extra set of services to get them put back up, or can you word your instructions so that the service includes replacing the spells if they are dropped without your order?

One more thing... if you have masking, does it work with spells cast on you that you did not cast yourself? I would think so, but I don't recall the text offhand.
Fortune
QUOTE (Big D @ Oct 23 2006, 06:16 PM)
Well, I can see why I would want to turn off Movement, Concealment, Armor, etc., but there are a few very passive spells out there (Combat Sense, Deflection, Improved Ability, Improved Reflexes) that I can't see anyone turning off, unless they were in a place where *any* sustained spell auras were frowned  upon.

Or walking into almost any public place with a Ward.

And yes, if the Spell(s) is dispelled or negated, it does indeed cost more services to have the Spirit recast it/them.
FrankTrollman
Remember that when you set a spirit to cast and sustain spells on you that you are essentially losing he use of that spirit. It has a -2 penalty for each spell it is sustaining and its Drain won't go away until after the spells do. Further, each spell costs a service. If you're doing this with Unbound Spirits, you honestly won't have any spirits when you need them because you can only have one unbound spirit (the languageon page 178 that says that an unbound spirit on remote service doesn't count as your unbound spirit is an error). You seriously have to question whether you'd rather have a sustained spell or two or the use of a Force 3-6 bruiser following you around, and usually I'd prefer the latter.

Now, as to your other question of whether you can get spirits to turn spells back on as part of a single service - the answer is yes. Sort of. If you define the service not as "use power" (which is open ended in time) but as "physical service" (which is not), then you can get the spirit to use as many as all of its powers as many times as required with a single service. The problem being that this is a one task set up. You can have it fight a battle or help transport your car to the drop point in the Trans-Polar Aleut or whatever. That's one-way and one "task", which has always been defined pretty circularly.

So that's not going to normally get you Improved Reflexes all night. It'll get you Improved Reflexes for one combat, and the spirit will turn them back on if they get dispelled. But as previously stated, I can think of much better uses for a Force 6 spirit than spending its life sustaining two spells on me.

-Frank
Slithery D
QUOTE (Cold-Dragon)
Here's a better question: are spirits, bound, unbound, or free, even allowed to play the slots?

I suppose a free spirit can get around that snag, but what's to stop the unbound spirit from ghosting into the machine, examining it until it figures out how it works, then using a power to make a killing?

Someone upstairs will get mighty pissed at being cheated, and a spirit is very likely NOT to have an understanding of why they're angry for it collecting money for its summoner.

Slots outcomes today are generated electronically, not mechanically, so a spirit couldn't figure it out. I suppose it could be the case that the chip tells the mechanical parts what to display and the pay out triggers off those mechanical parts, letting you fool it by manipulating the mechanical bits, but that's a pretty easy design fix if so.

What you really need is a sprite to jump into a networked slot machine.
Big D
Do spirits face the -2 penalty for sustaining powers, as well as spells?
FrankTrollman
QUOTE (Big D)
Do spirits face the -2 penalty for sustaining powers, as well as spells?

Only if that power allows them to cast a spell. A Plant Spirit can maintain Magical Guard or Silence without taking a penalty (though these powers also have absolute target limits), but a Spirit of Man who sustains an innate spell takes a -2.

-Frank
Edward
The way you get around the argument with the casino is to have the spirit playing poker. Use a task spirit with the skills gamboling and psychology (if your game to summon force 9 give it knowledge corporate so it understands why you’re doing it this way). With its gamboling skill the spirit will win consistently, with its psychology skill it will keep the other players at the table (loosing often enough to leave them thinking they have a chance) the house is taking a percentage of each pot so they don’t care if you win all the time. Also the spirit is sing no powers other than its skills so no amount of astral investigation will get it accused of cheating, it is not cheating.

The use of spirit services is confusing, some say every use of a power counts as a service, some say anything you fraise as a single order is one service. For example, “keep the spells I gave you and the movement power active on me until I order otherwise”

QUOTE ( FrankTrollman)
the language on page 178 that says that an unbound spirit on remote service doesn't count as your unbound spirit is an error

got anything to back that up, it is a very significant change, removing the apparently intended ability to send a unbound spirit to do something distant and still have a spirit around. If I was going to house rule to solve the problem I would say that when you send a spirit on a remote service it stops performing all other services.

Edward
Fortune
QUOTE (Edward)
QUOTE ( FrankTrollman)
the language on page 178 that says that an unbound spirit on remote service doesn't count as your unbound spirit is an error

got anything to back that up

Frank stated earlier that the Powers-that-be are planning on fixing that in forthcoming errata.
FrankTrollman
The intention was that people would send their spirit out on a remote service and that then they'd have to summon a whole new spirit and suffer drain if they wanted to do anything good. In short, having an unbound spirit count as released was supposed to be a disadvantage.

What people actually do is summon mid-level spirits that they can conjure all day, and then send them all on the remote service to wait until noon and then go blitz the Aztlan border - causing each and every magician to be able to field an army of thousands with little or no effort or risk. That's... unfortunate.

So yeah, that's going to be errataed. The exact wording movs around, but the gist is that sending unbound spirits on remote services is something you want to avoid. You can't give it any more instructions and you can't summon new spirits until you dismiss it or the task is done.

-Frank
James McMurray
QUOTE (Edward)
The way you get around the argument with the casino is to have the spirit playing poker. Use a task spirit with the skills gamboling and psychology (if your game to summon force 9 give it knowledge corporate so it understands why you’re doing it this way). With its gamboling skill the spirit will win consistently, with its psychology skill it will keep the other players at the table (loosing often enough to leave them thinking they have a chance) the house is taking a percentage of each pot so they don’t care if you win all the time. Also the spirit is sing no powers other than its skills so no amount of astral investigation will get it accused of cheating, it is not cheating.

The use of spirit services is confusing, some say every use of a power counts as a service, some say anything you fraise as a single order is one service. For example, “keep the spells I gave you and the movement power active on me until I order otherwise”

QUOTE ( FrankTrollman)
the language on page 178 that says that an unbound spirit on remote service doesn't count as your unbound spirit is an error

got anything to back that up, it is a very significant change, removing the apparently intended ability to send a unbound spirit to do something distant and still have a spirit around. If I was going to house rule to solve the problem I would say that when you send a spirit on a remote service it stops performing all other services.

Edward

I'm not sure what good being highly skilled at cavorting and frolicking will be at a poker table, but assuming it's gambling instead of gamboling, I think the house would still not like it. Sure, they get paid either way, but if nobody ever comes to the casino because every table has a force 9 Maverick spirit at it, money goes away.
gunsnammo
QUOTE (FrankTrollman)
QUOTE (Slithery D @ Oct 22 2006, 09:54 PM)
QUOTE (Kremlin KOA @ Oct 22 2006, 09:33 PM)
since it is on remote service, it does not count as my one unbound spirit

Don't mind me, I'm just banging my head against the wall.

Word on the street is that particular loop will be closed as soon as the Magic Errata ever comes out.

-Frank

Doesn't need an errata. It specifically says that it does count toward the total number of bound or unbound spirits on page 179 right hand side paragraph 5. The last sentence before it mentions glitches.

gunsnammo
Synner
It does need an errata because p. 178 specifically says they no longer count towards limits. The two entries contradict themselves and will be corrected in upcoming printings and the errata.
Azralon
QUOTE (Synner)
It does need an errata because p. 178 specifically says they no longer count towards limits. The two entries contradict themselves and will be corrected in upcoming printings and the errata.

Speaking of services and potential errata action --

When you bind a spirit, are the new services gained from the Binding roll cumulative with the services gained when the spirit was originally summoned and unbound? Or are those unbound services lost and only the bound services matter?

My group is of two minds on the matter:

1) They are cumulative; if you summon an unbound spirit with X services (due to your X net hits) then turn around and bind the spirit with Y net hits, then that spirit now owes you X+Y-1 services. The "-1" is because the first net hit when binding doesn't get you extra services, it just binds the spirit to you.

2) They are not cumulative; if you summon and unbound spirit with X services then turn around and bind the spirit with Y net hits, then that spirit now owes you Y-1 services. Note that if you made only 1 net hit on the binding then technically that spirit owes you zero services.

The second option gets sticky in that spirits typically depart on their next available action when they owe you no services. Does that mean your binding is blown unless you get two net hits?
Slithery D
Having gone the extra length and actually read the SR4 binding rules, I can answer this one. BBB pg. 180:
QUOTE
The magician requires one net hit to bind the spirit. Additional net hits beyond the first add to the number of services the spirit owes.
FrankTrollman
QUOTE
When you bind a spirit, are the new services gained from the Binding roll cumulative with the services gained when the spirit was originally summoned and unbound? Or are those unbound services lost and only the bound services matter?


As Slithery implied, they are cumulative.

-Frank
Azralon
QUOTE (Slithery D @ Nov 10 2006, 07:01 PM)
Having gone the extra length and actually read the SR4 binding rules, I can answer this one. BBB pg. 180:
QUOTE
The magician requires one net hit to bind the spirit. Additional net hits beyond the first add to the number of services the spirit owes.

While your replies are entirely true, they don't actually answer the question; so allow me to rephrase.

It's obvious (particularly to we who have quoted every bit of the RAW multiple times at each other for the past week) that the services are cumulative -- it's what they are cumulative with that's the sticking point.

Is the baseline equal to the original unbound services? Is the baseline zero?

In a (vain?) hope to stave off further reflexive snarkiness, I offer that my personal opinion is that it adds to the unbound services. However, as the text is not explicit enough in that area for some, I was hoping for more decisive insight.

Worries over game balance is a primary motivator in the other camp's argument against "cumulative with existing services." Someone with Summoning:6 and Binding:1 effectively gets more up-front bang for their buck with mid-grade spirits than a binding specialist with Summoning:1 and Binding:6 might (Magic ratings being equal).

However, I fully realize that game balance historically isn't a design feature in SR and explicit wording is less of a standard expectation and more of a happy surprise. So thanks anyway for trying.
Synner
QUOTE (Azralon @ Nov 11 2006, 09:53 AM)
Someone with Summoning:6 and Binding:1 effectively gets more up-front bang for their buck with mid-grade spirits than a binding specialist with Summoning:1 and Binding:6 might (Magic ratings being equal).

Of course assuming a Magic rating of 4-5, when Binding Force 4+ Spirits, the Summoning 6/Binding 1 conjurer is also taking a bigger risk in the form of (magically unhealable) Drain (given the harsher mechanic involved in Binding). Then there's the waste materials/cost, and the time of course.
Smed
I'm crurious about something. Does anyone play in a game where the GM play up how Spirits dislike being bound? There really isn't a game mechanic for it, but if you go around binding spirts a lot, does your GM impose any penalties for doing so?
Cold-Dragon
Those spirits probably don't have to worry too much if the summoner dies pretty quick, but it is listed that spirits have a dislike of being bound, particularly if they weren't really needed in the first place. A spirit isn't going to take it as badly if you offer compensation or else are very polite with your 'please put this collar on' moments. Being spirits can also tell if you've been a naughty summoner, it's doubly true you want to be on good terms, or one of them will attempt to squash you post haste when they have an excuse.
FrankTrollman
QUOTE (Synner)
QUOTE (Azralon @ Nov 11 2006, 09:53 AM)
Someone with Summoning:6 and Binding:1 effectively gets more up-front bang for their buck with mid-grade spirits than a binding specialist with Summoning:1 and Binding:6 might (Magic ratings being equal).

Of course assuming a Magic rating of 4-5, when Binding Force 4+ Spirits, the Summoning 6/Binding 1 conjurer is also taking a bigger risk in the form of (magically unhealable) Drain (given the harsher mechanic involved in Binding).

I know a bunch of yu are thinking "But Skill has no effect at all on drain!" - but Synner's assessment is still true.

A character with a Binding of 1 and a Magic of 6 is going to successfully Bind a Force 4 spirit less than half the time. A character with a Binding of 6, on the other hand, will succeed in Binding with most attempts. That means that even though the average number of services from a spirit that is summoned and then bouns by our character with a Summoning of 1 and a Binding of 6 is the same as the number of services gained by the character with the Summoning of 6 and the Binsding of 1 - the fact is that the Binding 6 character is going to sit through many less failed bindings - and that's a lot less drain, money, and time down the toilet.

When you frag your summoning test, your spirit doesn't show up, and that sucks. But you can try again 3 seconds later and often you won't take any drain. Binding almost always causes drain, and if it doesn't work you're out hours of your life, thousands of nuyen.gif, and a punch in the nuts with nothing to show for it.

-Frank
zero skill LPB
QUOTE (FrankTrollman)
if it doesn't work you're out hours of your life, thousands of nuyen.gif, and a punch in the nuts with nothing to show for it.

"Is it Friday already?"
fistandantilus4.0
Usual Suspects?
zero skill LPB
QUOTE (fistandantilus3.0)
Usual Suspects?

Yes!
laughingowl
QUOTE (Azralon)
QUOTE (Slithery D @ Nov 10 2006, 07:01 PM)
Having gone the extra length and actually read the SR4 binding rules, I can answer this one. BBB pg. 180:
QUOTE
The magician requires one net hit to bind the spirit. Additional net hits beyond the first add to the number of services the spirit owes.

While your replies are entirely true, they don't actually answer the question; so allow me to rephrase.

It's obvious (particularly to we who have quoted every bit of the RAW multiple times at each other for the past week) that the services are cumulative -- it's what they are cumulative with that's the sticking point.

Is the baseline equal to the original unbound services? Is the baseline zero?

In a (vain?) hope to stave off further reflexive snarkiness, I offer that my personal opinion is that it adds to the unbound services. However, as the text is not explicit enough in that area for some, I was hoping for more decisive insight.

Worries over game balance is a primary motivator in the other camp's argument against "cumulative with existing services." Someone with Summoning:6 and Binding:1 effectively gets more up-front bang for their buck with mid-grade spirits than a binding specialist with Summoning:1 and Binding:6 might (Magic ratings being equal).

However, I fully realize that game balance historically isn't a design feature in SR and explicit wording is less of a standard expectation and more of a happy surprise. So thanks anyway for trying.

Azralon:

The rules are pretty clear to me:

There are no 'bound' and 'unbound' services, there a SERVICES owed.

There ARE bound and unbound spirits.

Mage gets X net hits on his summoning test, he has a 'unbound' spirit that owes him X services.

Now if mages attempts a binding and gets Y Net success (if Y >0) the mage now has a 'BOUND' spirit that owes him X+Y Services.

Its like saying if the Sammy has a clip of 20 rounds ammuntions in his SMG and extends the stock for +1 Recoil modidication, how many rounds of ammuntions does he has.

Bound / Unbound has no effect on services.

Bound / Unbound controls when (if) the spirit naturally goes bye-bye and controls what services can be spent on... it does NOT change services in the least.
Fortune
Well explained, laughingowl.
Jaid
QUOTE (laughingowl)
The rules are pretty clear to me:

There are no 'bound' and 'unbound' services, there a SERVICES owed.

There ARE bound and unbound spirits.

actually, there *are* bound and unbound services nyahnyah.gif

behold, i show unto thee the table on page 179 of the BBB! (or rather, i'm actually just telling you about it, because it doesn't quote well, even with the code function)

that being said, the difference between the two types of services are essentially this: if a spirit is bound, it can perform bound services (which include the unbound services). if a spirit is unbound, it can perform unbound services only.

the above answer was, however, correct for all intents and purposes, just not quite technically correct (that is, you have a spirit which owes X number of services, and the only deciding factor of what kind of services it can perform is whether it is currently bound or not... it has nothing to do with whether it was bound or not when it was made to owe services... but there are, in fact, bound and unbound services wink.gif )
Demerzel
Well that table on p179 says, "Unbound Spirit Services" and "Bound Spirit Services"

So really it is not saying that some of these services are bound services, and some are unbound services. It is a list of services, of a very generic type, that are assigned to unbound spirits or bound spirits.

But that's all just semantics isn't it?
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