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In order for the players to get the feeling like they are participating in a movie, the following sections in brackets will actually be read; the "fourth pane" will be removed once the players get into it. Enjoy.
[Opening Scene. Night. The Boston Sprawl is dressed for the evening in sodium lamps like baleful orange jewels and the constant motion of vehicles. The street is a dirty place, removed from the protected corporate enclaves nestled in the skies of impossibly large skyscrapers. On the street, the mass mills about. They flow in stilted queues, going and leaving, but moving on forever. Outside the 78th and 500th Street Stuffershack (#BDC093820-A) there is a man crumpled and disregarded, surrounded by other crumpled and discarded remains. He reeks of sweat and urine, feces and rotten food and is almost lost in a sea of Styrofoam cups. He would be unnoticeable but for two details: one of those Styrofoam cups he holds and shakes, lightly with the jingle of near-useless money chits. And he is talking. Mumbling, more, but with intensity and rhythm, with rhetorical power. He speaks the utter truth, and the only thing that is real]
BUM
The Here, the Pulse, the Urban Waste, in the Big City, here the shadow is solid, man. It’s got the life, ya know, got the full beating heart of man and you, you wagers and gangers, you mages and sages, you the blood, walkin’ down streets laid out for order, all in vain. The jive, she talks, she walks but she don’t sing no more, sing nothin’ but beeps and electronic fuzz. Snow, the used to call it, but snow don’t fall on this place no more. There ain’t no more white, just like we forgot what black is. It’s all gone gray, the color drained away and it’s all gone gray like the shadows. Like our faces.
[There is a heavy thunk as something much larger than the usual chits. The bum ceases his rant and gropes amongst cigarette butts and chicken bones and chits before pulling out a small, black credstick. He frowns, and presses the button. The readout lights his face with a wan red glow, barely perceivable among the flashing lights of the world around him. His eyes widen, and then he pulls himself from his trash warren and silently pockets the money.]
BUM
Haven’t seen you around in a while, my man. The Jungian Priests have started beef with The Brookline Horde. It also looks like Genghis Rex has been murdered, probably by either The Supers or Wolenstone’s Riders. That’ll start a war. It’s gettin’ bad out here, bub. Bad as bad can be. Blood is coming out of the walls, man. I hope you know what you’re doing.
[A gravely voice issues from the darkness. The bum isn’t sure what darkness, exactly, because patches of shadow are a prevalent feature down here. But it’s there, somewhere.]
WRAITH
Trust me, Wanderer. [The voice takes on an oddly musical quality] Kael’fara Haros.
[High above, perched on the gothic ledge of an older Boston building, the shape of a man surveys the landscape and speaks, softly. It’s not to himself, that’s obvious.]
We will open a new franchise today, especially since the previous six have been such a success. The war goes and goes, and never seems to end. There are days when I wonder if I will live to see its conclusion, but then I remember that I must be there. It is my destiny. It gives me hope that it will happen soon. The web has gotten vastly more complicated since the last time we talked. I start to fear I’ve lost track of which strand goes where.
[A voice as vast and ancient as the Appalachians responds.]
VOICE
Enough of that. The Web wills, my friend, as the Web wills. Everything will come to fruition in due time. We have more pressing matters to discuss, anyway. Most notably, The Poseidon Gambit. Where are our people on that…?
[The voice trails off and we leave the man and the disembodied voice perched high above the Boston Metroplex to talk of clandestine things. East and south, the old I-95 route between Boston and D.C. has long been superseded by high-speed underground maglev’s and unmanned public ground-ferries, though the road still exists for adventurous travelers who want the “scenic” route. Half way between Boston and D.C., however, adventurous and scenic become dangerous and disgusting. The city portion (which ceases to be heavily populated around Bridgeport on the Boston side and Elizabeth on the D.C. side) thins out around the aforementioned major traffic routes. To the east lies the Warehouse Warrens and this eventually gives over to the Waste. New York, levelled back in the early part of the 21st century by earthquakes, a tidal wave and a nuclear explosion, isn’t so much “abandoned” as it is “given over” to time and the vagrancies of humanity. The place is a literal wasteland. The parts not still underwater are either left to roving ghoul pacts or given over to enterprising smugglers and… worse things that haunt those blasted skyscrapers and abandoned buildings. It is truly a humbling sight. Humanity of the 20th Century had been filled with so much arrogance and pride, and now… with the loss of her greatest city, her shining jewel, lovingly crafted automaton, she is now a resigned race of people, huddled woefully against the caustic acid rains now beginning to fall over a seemingly abandoned warehouse on the Boston side of the Warrens.
From above, the area is as dark and foreboding as the surrounded landscape. Furtive shadows flit in and out of blasted or poorly maintained buildings accompanied by the occasional slide of crumbling cement, a low growl, or the rare harsh whine of a passing VTOL craft. The place seems low tech, forgotten by the constant crescendo of technology, down on the ground, as acid rain sizzles balefully on the tattered and abused asphalt at the corner of Joliet Ave. and Flicker St. The five of you, whether smoothly or roughly, have managed to arrive at this place at very nearly the same time. The address you received is the broken down husk of a warehouse before you. It isn’t even all that large.]
[[Instruct the characters to make a perception check with an emphasis on sight. 2 Successes will reveal a small wooden sign, almost too small to see, posted right outside of a gaping maw that may have once been a doorway. 3 will reveal its message, scrawled hastily and long ago in white paint that’s going more towards dull brown these days: “Trespassers Will Be Shot.]]
[[Pause here for character interaction and decision. When the group crosses the threshold:]]
[Suddenly, and without warning, the night explodes in color, light and sound. What was a sagging and rusted chain link fence surrounding the ruined warehouse is now gleaming and silvered, at least 16ft. high and bathed in regular patches of a strange blue light being cast by motionless balls of either flame or electricity or something else entirely. It is a double-layer fence, and the intervening three or so feet of space between the two fences is spider webbed with countless strands of what must be monofilament wire. The fence itself is crowned with a mixture of razor and monofilament wires. There is but one opening in the fence and it is being flanked by two monstrous and obviously heavily enhanced guards. A finger as fat as a bratwurst lowers mirrored shades. The troll regards the group of you two large and obviously augmented eyes. After a second’s deliberation through subvocal microphone, he nods and gestures with a gargantuan arm vaguely in the direction of the entrance to what has become, sense crossing the threshold, a squat and nondescript building of uniform gray with no markings or indications on the outside. Guards of various types stroll through irregular and random patrols around the yard outside the building. Only a chance reflection of queer blue light reveals the flash of several sniper scopes only just now moving their aim off of you and back on to their regular posts. As you approach the door, wide, solid steel and without handle, it rises swiftly and silently revealing a nondescript metal corridor leading straight across to a T-Junction. At the end of the corridor (roughly twenty five feet) a human woman, about 5’10”, stands at attention with an assault carbine held at parade rest.]
[[As the characters move down the corridor, have them roll another Perception check. Hearing and Smell specializations will help. 4 Successes will reveal either a slight whirring sound or the mere tang of ozone. Anyone with Security Procedures above a 3 with that knowledge will know they are being scanned by several different devices.]]
SANDRA
Welcome to The Warehouse. Follow me.