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  1. Surgical Rules (11 replies)
  2. Metamagic idea (15 replies)
  3. Club-K Container Missile System (66 replies)
  4. Quebec Ork Mercenary (63 replies)
  5. What would you define as an up and comming runner? (2 replies)
  6. Ork Mystic Adept (21 replies)
  7. Ninja (35 replies)
  8. 4e Ghouls and the Krieger Strain (8 replies)
  9. Cheating for joining a Magical Group? (55 replies)
  10. Physical drain (12 replies)
  11. Vehicle stuff - AR vs VR (10 replies)
  12. Henry M. Campaign (5 replies)
  13. Seattle Dragons (44 replies)
  14. Runner's Companion (9 replies)
  15. Knockdown (22 replies)
  16. Initiative Tracker (1 reply)
  17. Cost To Raise Magic (7 replies)
  18. Inspector Chop (9 replies)
  19. Software illustration cards (3 replies)
  20. Magic Ninja (40 replies)
  21. Classic sourcebooks and classic novels released! (8 replies)
  22. Dunkelzahn's Will (16 replies)
  23. How do you handle real time ? (13 replies)
  24. Ghost Cartels party makeup (23 replies)
  25. Communication in Shadowrun. (4 replies)
  26. If IMR/CGL retains the license, will you: (32 replies)
  27. Errors in SR4A (4 replies)
  28. Free sprites as contacts (13 replies)
  29. Shinobi Tadition (17 replies)
  30. Wound Modifiers (4 replies)
  31. Higher Grade Cyberlimbs and "Accessories" (25 replies)
  32. Skill capping net successes? (2 replies)
  33. Attention Coprocessor Flavour Text (33 replies)
  34. Semi-n00b question- How to effectively rp a nosferatu? (16 replies)
  35. The Circus in 2077 (27 replies)
  36. Quality BP Limitations (91 replies)
  37. Continuity Questions (32 replies)
  38. Help with a Character Background (1 reply)
  39. Fractional drain (45 replies)
  40. Synergistic Builds (16 replies)
  41. SURGED Priest (14 replies)
  42. Vendetta (2 replies)
  43. Mako's Spring Catalog (21 replies)
  44. Giving the massive kill-machine a job (80 replies)
  45. One House Rule to Rule them all (44 replies)
  46. Foci in 4th edition (7 replies)
  47. Poisoning the Augmented (7 replies)
  48. Playing Ghost Cartels - as the Star (6 replies)
  49. Drugs addings stats above augmentation limits? (27 replies)
  50. Makeup kits (13 replies)
  51. Shadowrun 4th Ed (43 replies)
  52. Splitting the pool (11 replies)
  53. K10 + Dopadrine (16 replies)
  54. OOC Karma Awards (64 replies)
  55. Ritual Spellcasting (27 replies)
  56. Used Car discount price? (14 replies)
  57. Bear (elephant) Shapeshifter (12 replies)
  58. Why play an Adept when a Magician can do everything? (110 replies)
  59. Gunnery w/ Drones (3 replies)
  60. Building Materials (16 replies)
  61. Online Dice Roller (9 replies)
  62. Control Rig (2 replies)
  63. Magical Group: Circus (6 replies)
  64. Rigging Initiative (2 replies)
  65. Quick introduction to a new player ? (2 replies)
  66. Shadows of Africa (12 replies)
  67. Indirect Combat Spells (1 reply)
  68. Who would use explosive or EX-EX ammo? Who would make it? (214 replies)
  69. "Exploding" Dice & Initiative (26 replies)
  70. Resisting Magic... (3 replies)
  71. Shadowrun Companion Edges (6 replies)
  72. A year's worth of talon clippings? (5 replies)
  73. Adepts and Astral Signatures (2 replies)
  74. Unusual character concept (12 replies)
  75. Spirit Pacts - What's to gain ? (25 replies)
  76. Second Skin + Jammer = Nudity violation? (20 replies)
  77. Synaptic Awakening (11 replies)
  78. cosmetic surgery for elf posers (17 replies)
  79. What do you think of CGL/IMR? (41 replies)
  80. Vehicle speed and combat turns (18 replies)
  81. Quick Question (0 replies)
  82. Combat Shotguns in Shadowrun (130 replies)
  83. Magical Group: Circus (0 replies)
  84. Creating a magical group (6 replies)
  85. Looking for website (3 replies)
  86. Control of drones questions (74 replies)
  87. Stupid question (43 replies)
  88. New Cyber Paradigm (56 replies)
  89. Simsense Vertigo and Imaging Scopes (3 replies)
  90. Eco-terrorists caught in Switzerland (11 replies)
  91. Necromancy (24 replies)
  92. questions about grenades launchers. (11 replies)
  93. Search spell... (31 replies)
  94. [SR4A] Bows for the unaugmented human don't kill? (45 replies)
  95. SotA Targets (9 replies)
  96. SR4 Conversion of Rigger 3 vehicles (34 replies)
  97. Creating a "human" drone (15 replies)
  98. Hacker cannot Hack (100 replies)
  99. Full Defense Question (7 replies)
  100. Edge with Multiple Targets/Spells (2 replies)
  101. Shadowrun Awakened (17 replies)
  102. Shadowrun Tropes (50 replies)
  103. Why would anyone ever get a Cybertorso (117 replies)
  104. Converting BP to Karmagen or vice versa? (20 replies)
  105. The Vehicle Rules (12 replies)
  106. Seattle Yakuza as Group Contact (7 replies)
  107. Alternate Campaigns (20 replies)
  108. How do you handle Hacking? (3 replies)
  109. Math - just how likely is a critical glitch? (24 replies)
  110. Detect Life range seems off -- touch? (51 replies)
  111. Who deserves Shadowrun? (84 replies)
  112. Hey, more noob questions! (26 replies)
  113. campaign in the ACHE (6 replies)
  114. Sapphire (er, Quartz) Bullets Of Pure Love (3 replies)
  115. Using an SMG to blow through a door (39 replies)
  116. Dualwielding SMGs and firing 1 long burst each (129 replies)
  117. ISO SR4A Combat Flow Chart (8 replies)
  118. CGL speculation #6 (599 replies)
  119. Carbines and PDWs? (29 replies)
  120. Infiltration (15 replies)
  121. What's a ghoul's aura look like? (10 replies)
  122. Dusk Question (2 replies)
  123. Chunky Salsa (28 replies)
  124. Med-Bot E-ghost. (16 replies)
  125. Dermal armor and cyberlimbs (7 replies)
  126. Hardboiled SR (11 replies)
  127. Ammo Errata and possible changes to S&S (368 replies)
  128. BTL crash (20 replies)
  129. Comments on my Campaign? (7 replies)
  130. Roleplaying via voice chat (12 replies)
  131. Team Commlinks (11 replies)
  132. Search Stories (0 replies)
  133. Enhanced Articulartion (23 replies)
  134. Hard stat max caps - how high can they get? (5 replies)
  135. Statting up the SCIRE in 4th Edition (9 replies)
  136. Dronomancer (41 replies)
  137. Rigger 3 and non-rigged drivers (1 reply)
  138. Innatech Skillworm (36 replies)
  139. Traps: How do you kill your PCs? (80 replies)
  140. Dice Rolls: Order of Operations (26 replies)
  141. Why would a technomancer rigger want to jump into a camera? (27 replies)
  142. What is a Spirit of Man? (SR4A p303) (4 replies)
  143. How to guide for top rated security guards (17 replies)
  144. Drakes and genetech (13 replies)
  145. Hacking the Access Log (2 replies)
  146. Spending two points of edge? (113 replies)
  147. SR3 Stats for New Infected (15 replies)
  148. Traceless Walk and Liquids (25 replies)
  149. Where can I find info about Tempo? (2 replies)
  150. What would you do for a Klondike Bar? (54 replies)
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