I started playing a close-combat specialisit adept (unarmed) and am beginning to see an issue in the group. We have 3 pre-gen characters in the group (Smuggler, Covert Ops Specialist, and Weapons Specialist) and one other mage that's completely oblivious (physically and astrally) and is Uncouth (with no social skills at the time of char gen) but is extremely competent at sorcery-based nuking/support. Note the lack of hacker as this is a matrix-lite game.
What I'm trying to do with my stock unarmed combat specialist is to do some minor hole-filling with our abject lack of a real investigative specialist. I'm trying to get some suggestions from the dumpshock folks to see what direction I should go as I don't think the other characters are either suited or their players aren't of that persuasion (covert ops specialist likes the BREAKING part of B&E). The character has the skills to get by currently (etiquette, stealth, gymnastics) but not currently in the position to get at being a decent investigator-type but has some groundwork in areas that might mesh well with the skill-set required.
The big issue is, by character RP, is that he's not big on non-mystical augmentation and really doesn't like simsense. I don't expect this character to be optimized up and down to Sunday but gear suggestions and development direction would be appreciated.