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Banaticus
QUOTE (Triggvi @ Apr 22 2010, 11:51 AM) *
SMG are not very good for opening locked doors.

Well, let's examine this. Let's look at two doors, a "regular" door with armor/structure 2 and a reinforced security door with armor 8 and structure 9. The rules say... make an attack test, add hits to DV. Barriers get to reduce DV with a pool of (armor * 2), then any remaining hits reduce structure. Each increment in structure makes a one square meter hole. You ignore the normal DV of the weapon and use the special barrier DV. For a firearm, the DV is 2 per bullet.

Spazzo (basically a spaz) -- poor illiterate street thug
Agility 2, SMG 2
HK MP-5 TX (which is cool 'cause it appeared on the trid sim Combat Mage: TNG and so everyone knows it's frakking awesome)*

Spazzare (Italian for "sweep up") -- Spazzo's older brother who joined the Army and trained in close quarters urban assault. Now, he draws a military pension and for extra spending cash he runs in the shadows.
Agility 4, SMG with specialization Ingram Smartgun 4(6)
Ingram Smartgun X**
Spazzare has a smartlink and he's installed the following modifications:
Pistol grip to hang onto it better (1 slot, -1 recoil
Electric Firing, fires from his smartlink, no need to pull the trigger manually -- keeps his finger from getting tired (1 slot, -1 recoil)
Upgraded gas vent 2 to gas vent 3 (2 total slots, -3 recoil)
Kept the foldable stock (1 slot, -1 recoil)
Kept the smartgun system (1 slot, +2 bonus)
Got rid of the sound supressor -- it can't be used with the gas vents and he has a super silenced ceramic pistol in a concealed shoulder holster just in case.

Spazzo's chasing some gonk who just ran into a normal house and locked the door. Spazzo's going to blow the door away with his SMG. He could get -3 recoil, but he's only going to use -2 recoil 'cause only gonks use that shoulder thing and Spazzo ain't no gonk. He'll fire a single narrow full burst at the door.
Attribute + Skill - recoil
2 + 2 - (2 + -2) = 4 and he happens to get 1 success.
The door also rolls 4 dice and gets 1 success, so those successes cancel out -- no bonus DV for Spazzo.
3 bullets, so the attack against a barrier has a DV of 6. Spazzo murtilated the door.

Spazzare is on a run and the technomancer (the choob) just got himself knocked flat by some IC. He got Spazzare in, but there's one more reinforced security door between Spazzare and the McGuffin and Spazzare's only lockpick is his Ingram. Spazzare's going to fire full auto, a long narrow burst, at the door cause time's a wasting and he needs to get in there, grab the McGuffin, grab the choob then get out of there.
Attribute + Skill - recoil + mods
4 + 6 - (5 + -5) +2 = 12 dice and he gets 4 successes.
The door's rolling 16 dice and gets 5 successes, so -1 to the DV.
6 bullets, so the attack against a barrier has a DV of 12-1=11. Spazzare murtilated the reinforced security door.

Spazzare then finds that a reinforced concrete/metal wall has dropped from the ceiling, blocking his escape and trapping him. No problem. He sets the choob down back away from the wall, whips off the pistol grip (it's actually on a powered slide mount) and mounts his Ingram on the collapsible little tripod that he normally straps inside his coat. He sets it up one foot from the wall and backs up, back where he dropped the choob. He then lays down and pulls the choob's body on top of his to provide a little extra protection from any shrapnel. Then he fires a suppressive blast with his smartlinked electronic trigger.
Attribute + Skill - recoil + mods
4 + 6 - (-9 + 10, since the stock isn't braced so it doesn't count and he doesn't have the pistol grip anymore but he is using the tripod for 6 recoil, but he can't have more recoil compensation than his recoil, so only 9) + 2 for 12 dice, with 4 successes.
The wall's rolling 48 dice, so 16 successes, so -12 to the DV.
20 bullets, so the attack against a barrier has a DV of 40-12=28. Spazzare murtilates the wall (blowing a 1 meter square hole -- if he'd hit 30, it would have been a 2 meter square hole), rolls the choob's body off, breaks down the tripod and tucks it in his coat, slots the pistol grip back on, grabs the choob's body again and makes for the choob's car, laying down more suppressive fire at the guards who came running when they heard the horrendously loud noise. Hopefully, Spazzare can figure out how to take the parking brake off.

Note: Spazzare isn't even maxed out. He could have had +2 agility, +2 skill, some nice cyberware -- actually almost anyone could be Spazzare as I've presented him.

*This is the second best SMG in the Shadowrun world. Seriously, why would someone buy an AK-97 when it's "reliability" is only fluff? The HK MP-5 is far more reliable mechanically (the gas vents give -2 recoil, which keeps your dice pool up and helps reduce the probability of a glitch) which means that fluff-wise a truly experienced gun mechanic should know that the AK-97 is not deserving of that reputation. Also, not only does it tie with the best recoil modifiers off the shelf, it's the cheapest and most easily available model. Anyone can buy it.

**This is the best SMG in the Shadowrun world, bar none. And it's one of the cheaper ones too.
D2F
I solved the problem, by taking the table literal and issuing each bullet a DV of 2 that is resisted individually by the barrier.
hobgoblin
another issue is that DV 2 do not exceed the armor rating of the normal door, never mind the security door, and so do stun. Only that a object do not take stun damage...
Andinel
Just as a note, there isn't an SMG skill - it's an Automatics skill, and you can specialize in SMGs.
Yerameyahu
Doesn't sound like a solution, D2F, but a new problem.
MikeKozar
QUOTE (D2F @ Apr 24 2010, 10:25 AM) *
I solved the problem, by taking the table literal and issuing each bullet a DV of 2 that is resisted individually by the barrier.



Hmm...what if we factor in AP, and then consider the power of the hit versus the barrier's ability to bounce low-power attacks? Remember that extra rounds fired in a burst don't add to the armor penetration, so if the first round bounces, the next 9 will too. On the other hand, the initial attack is just to add net hits, and the door doesn't get a dodge. The basic Armor 2 door in the example would not resist the DV 2 attack if the attacker got a net hit (that is, any successes at all), or if he loads up ammo with a DV/AP modifier like Explosive rounds. If he does neither, then it would bounce.

On the other hand, the security door should have an Armor of 8. In the example, the merc got 4 successes, so he's at a base DV of 6. That's not enough to get through the door. On the other hand, if he loaded up EX-Explosive or APDS, he would have succeeded.

Not perfect, but maybe less broken?
D2F
QUOTE (Yerameyahu @ Apr 24 2010, 09:59 PM) *
Doesn't sound like a solution, D2F, but a new problem.

It works in our group and it keeps players from trying to use automatic weapons to get through barriers.
QUOTE (MikeKozar @ Apr 25 2010, 03:36 AM) *
Not perfect, but maybe less broken?

I let them use AP modifiers already. A bullet fired from a Barret is not the same as a bullet fired from a streetline special.
kzt
Yeah, the example in the rules of a guy blowing a hole big enough to walk through in a door with a pistol is insane. Guns make holes in doors about the diameter of the bullet. It takes a lot of 5.45mm or 10mm holes to produce an opening you crawl through, let alone walk through.
Faraday
This is a big advantage of having a high strength sam with a good melee weapon. A combat axe doing a base of 10 DV with 16+ dice is gonna go through a lot. No need to break out the explosives for the small stuff like security doors, plascrete, or metal beams.
Yerameyahu
Automatic weapons should be able to get through barriers. It's cinematic. It just shouldn't be too easy. So, fixing the OP's demonstration of overpowered-ness by nerfing to nothing is a new problem. The real fix would be in the middle.
kzt
Sure they can. Shoot out the hinges and/or lock. But blow a hole in a metal fire door? No, even if you turn it into Swiss cheese it's razor sharp steel Swiss cheese. If you want that bring a grenade launcher with impact fuzed rounds.
Yerameyahu
Exactly, but do the rules have lock/hinge shooting? That's the exactly kind of middle-ground tweak I'm talking about. After all, the Shock-Lock rounds, by the rules, also make big holes in doors and walls. :/
D2F
QUOTE (Yerameyahu @ Apr 25 2010, 05:13 AM) *
Automatic weapons should be able to get through barriers. It's cinematic. It just shouldn't be too easy. So, fixing the OP's demonstration of overpowered-ness by nerfing to nothing is a new problem. The real fix would be in the middle.

They can still fire through barriers. They just have a really hard time destroying them. And no, a SMG destroying a security door is not cinematic. It's just retarded.
Yerameyahu
Nope, cinematic.
jimbo
QUOTE (kzt @ Apr 24 2010, 11:33 PM) *
Sure they can. Shoot out the hinges and/or lock. But blow a hole in a metal fire door? No, even if you turn it into Swiss cheese it's razor sharp steel Swiss cheese. If you want that bring a grenade launcher with impact fuzed rounds.


"Let me try mine."
Terminator, T2 to John Connor
D2F
QUOTE (Yerameyahu @ Apr 25 2010, 04:42 AM) *
Nope, cinematic.

Then name me a movie in which a SMG blows a 2m hole into a security door.
Falconer
If it bothers you that much, just modify the rules reading slightly.

Rather than 2DV per bullet... stage it up like normal... 2DV +1 per additional bullet.

IMO: the problem is that stretch of the rules is slightly ambiguous... technically SMG firing stock ammo is 5DV per bullet... but the burst fire rules modify it so that you fire 3 round burst you don't do 15DV... you do 5+1+1. Nothing in the section says it supercedes the BF rules, but the chart's wording leans heavily towards that reading.


As far as things like Shak-tak rounds for SG's go... even they're a bit imprecise... so is it change the shak round from 8DV barrier-half. Or just 2DV like normal, then half. I like the former as SG's could use a little love. And keeps them competitive w/ automatic weapons for breaching.


In the spirit of shak rounds (which are specialized Explosive rounds... treated as Ex rounds for all other purposes). Maybe change bullets... bullets are 1DV per... unless they're explosive, maybe even give a penalty to APDS (it's designed to punch small neat holes and keep going to the meaty bits hiding behind... not waste energy blowing away material).


Anyone else reminded of the old carnival game where they had the full auto BB-gun on an air compressor. They'd give you a sleeve of like 200BB's then you had to fully shoot out the red star or similar from a paper target to win the prize?
Yerameyahu
I think I made it very clear that my point is not 2m holes, but a middle ground *between* 2m holes and no effect at all.
D2F
QUOTE (Yerameyahu @ Apr 25 2010, 04:02 PM) *
I think I made it very clear that my point is not 2m holes, but a middle ground *between* 2m holes and no effect at all.

You said the annihilated door was cinematic. Show me a movie with a SMG-annihilated Security door. If you can't then I stand by my opinion that a SMG annihilating a security door is retarded!
Yerameyahu
While I think it's probably quite possible to find such a movie (the borked science of films is legendary), I didn't say that. I said 'get through'.
And it's not 'retarded', it's cinematic. smile.gif
D2F
QUOTE (Yerameyahu @ Apr 25 2010, 05:36 PM) *
While I think it's probably quite possible to find such a movie (the borked science of films is legendary), I didn't say that. I said 'get through'.
And it's not 'retarded', it's cinematic. smile.gif

Well, we'll just have to agree to disagree that getting through a security door with a SMG is anything BUT retarded. Security doors are designed to stop bullets!
Triggvi
QUOTE (D2F @ Apr 25 2010, 06:55 PM) *
Well, we'll just have to agree to disagree that getting through a security door with a SMG is anything BUT retarded. Security doors are designed to stop bullets!

getting through door is what the shock-lock rounds for shotguns are for. You blow the lock out and as if by magic the door opens.
kzt
Most security doors won't stop bullets. They are two sheets of 1.7 or 2.3mm sheet steel with bracing between. They will make a guy with a ram, prybar or sledge hammer work to get through them.

See http://www.naamm.org/landing_pages/HMMA_862-03.pdf
D2F
QUOTE (kzt @ Apr 25 2010, 06:24 PM) *
Most security doors won't stop bullets. They are two sheets of 1.7 or 2.3mm sheet steel with bracing between. They will make a guy with a ram, prybar or sledge hammer work to get through them.

See http://www.naamm.org/landing_pages/HMMA_862-03.pdf

Point taken. But you won't be able to create 2m hole with a SMG, either.
Yerameyahu
But, you might be able to shoot out the lock. smile.gif
D2F
QUOTE (Yerameyahu @ Apr 25 2010, 07:59 PM) *
But, you might be able to shoot out the lock. smile.gif

Sure. Got no problem with that. But even then it depends heavily on how sturdy that door is. The one in the the video I posted will take a considerable while (and several clips) to get through (the lock).
Saint Sithney
Remind me again how one shoots the lock off a steel-reinforced concrete wall?
AngelisStorm
QUOTE (Saint Sithney @ Apr 26 2010, 03:29 AM) *
Remind me again how one shoots the lock off a steel-reinforced concrete wall?


Pull the trigger?
Saint Sithney
Try the knob first. Most people don't think to lock their walls.

Just gotta remember to draw the knob on with chalk first.
sir stenz
Well, I think Saint Sithney wanted to point out that a concrete wall has no lock... biggrin.gif
Smokeskin
QUOTE (D2F @ Apr 25 2010, 05:34 PM) *
You said the annihilated door was cinematic. Show me a movie with a SMG-annihilated Security door. If you can't then I stand by my opinion that a SMG annihilating a security door is retarded!


I'm pretty sure I've seen films where they shoot their SMG around their feet and drop through the floor though.

Consequently, I think you're both right, doing it is cinematic AND retarded wink.gif
Yerameyahu
Then you probably can't hurt that wall very much with little bullets. But, you can't hurt it with that combat axe, either. *shrug*
kzt
QUOTE (Yerameyahu @ Apr 26 2010, 09:21 AM) *
Then you probably can't hurt that wall very much with little bullets. But, you can't hurt it with that combat axe, either. *shrug*

You can go through a concrete wall with close range machine gun fire. Per FM90-10-1, 250 rounds of 5.56 will produce a hole you can crawl though in a 12 inch concrete block wall faced with brick.

A .50 cal HMG can put a 24" hole in a 10" thick reinforced concrete wall with 100 rounds, fired in carefully aimed 5-7 round bursts.

Oddly enough, none of them will breach a steel door, they just put holes in them.....

Automatic grenade launchers are also very effective in breaching walls and doors.

Dense stone walls can't be breached with small arms, you need to go to cannon, AT weapons or demo.
Triggvi
QUOTE (kzt @ Apr 26 2010, 07:51 PM) *
You can go through a concrete wall with close range machine gun fire. Per FM90-10-1, 250 rounds of 5.56 will produce a hole you can crawl though in a 12 inch concrete block wall faced with brick.

A .50 cal HMG can put a 24" hole in a 10" thick reinforced concrete wall with 100 rounds, fired in carefully aimed 5-7 round bursts.

Oddly enough, none of them will breach a steel door, they just put holes in them.....

Automatic grenade launchers are also very effective in breaching walls and doors.

Dense stone walls can't be breached with small arms, you need to go to cannon, AT weapons or demo.


You are right. There is a big difference between concrete and steele. What would make big holes in concrete would make tiny holes in steele.
Triggvi
QUOTE (Saint Sithney @ Apr 26 2010, 09:29 AM) *
Remind me again how one shoots the lock off a steel-reinforced concrete wall?


The original post talked about door not walls. Using a special door opening round in a shotgun works well. SMGs shooting locks does do so well. Mostly because no single round is powerful enough to dislodge the lock from the door. I mostly makes the lock usable but doesn't remove it.
Triggvi
QUOTE (Saint Sithney @ Apr 26 2010, 09:29 AM) *
Remind me again how one shoots the lock off a steel-reinforced concrete wall?


The original post talked about door not walls. Using a special door opening round in a shotgun works well. SMGs shooting locks does do so well. Mostly because no single round is powerful enough to dislodge the lock from the door. I mostly makes the lock usable but doesn't remove it.
Yerameyahu
I did say *little* bullets. smile.gif But my point is that, A) we've been discussing doors (I should have made my comment clearer there), and B) the system is just as broken with melee weapons, Shock-Lock rounds, or other methods, if physics-realism is our goal.
kzt
I would argue that Realism should never be the goal of any non-training game. I would suggest that Verisimilitude is a much more rational objective. To do this you need to not do things that make it obvious that you don't have a clue how the real world works.
Triggvi
QUOTE (Yerameyahu @ Apr 26 2010, 08:28 PM) *
I did say *little* bullets. smile.gif But my point is that, A) we've been discussing doors (I should have made my comment clearer there), and B) the system is just as broken with melee weapons, Shock-Lock rounds, or other methods, if physics-realism is our goal.


The big point is that you need to bring the right tools for the job. SMG is not a a good tool for opening doors. A ribbon charge is a good tool got opening doors or walls or a the random safe.

I agree that the system could use a lot of rewrites. I can see the bias toward certain weapons and equipment that was written into the game. It is hard for a game writer to not be a little bias toward a few of his favorite things.
Crusher Bob
Here's a handy bit from a field manual that discusses how many rounds you need to breach various types of building materials.
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