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  1. spud's FCG (2 replies)
  2. Intellegence (14 replies)
  3. Smartlink 2 subsystems (41 replies)
  4. Understanding Magic (17 replies)
  5. Potentially interesting (nonfiction) read (8 replies)
  6. The Ruthenium Paint-job... (14 replies)
  7. When the Drek hits the turbo-fan (8 replies)
  8. Combat Actions question (1 reply)
  9. Back on the car thing... (6 replies)
  10. GM Tools and other stuff (13 replies)
  11. The Enchanting Adept (2 replies)
  12. Gear Illustrations (2 replies)
  13. Uglytech (13 replies)
  14. MP-5 TX; Silencer/Sound Supressor/Other?! (3 replies)
  15. The Bug Crisis...? (37 replies)
  16. Signature of Trolls (4 replies)
  17. Lonestar: Threat or Treat? (22 replies)
  18. Laughing Man in Hawaii (2 replies)
  19. Possible reason for conflict between Japan/Huk (3 replies)
  20. Berlin Bughive ? (1 reply)
  21. Force of Combat Spells vs Vehicle Armour (4 replies)
  22. SR Combat: Rank what matters (0 replies)
  23. Are Astral Signatures Magical Fingerprints? (39 replies)
  24. Drones, Pilot, and Captain's Chair (2 replies)
  25. Need some syts. codes for Shadowlands and Denver (8 replies)
  26. MP-5 TX; Silencer/Sound Supressor/Other?! (7 replies)
  27. Specialisations and base skill improvement (9 replies)
  28. Assault Rifles vs. Carbines (3 replies)
  29. cyberlimbs and reaction (4 replies)
  30. ED map, where art thou? (2 replies)
  31. A suggestion for the SR Website (25 replies)
  32. PhysAd and Essence-loss (35 replies)
  33. Linguistic Oddities (20 replies)
  34. Unknown Threat? (3 replies)
  35. Question on the Ares Protector (18 replies)
  36. Character Dossier (16 replies)
  37. Armour vs Invisibility (36 replies)
  38. Q about Interconnectivity (8 replies)
  39. Advanced GM : Magical Security (32 replies)
  40. GM needs Map of Off Shore Oil Rig (3 replies)
  41. Shadowrun Character Portraits... (14 replies)
  42. Factual Errors (31 replies)
  43. Rigger / Turret Question (11 replies)
  44. [Duels] Rules Clarification (5 replies)
  45. [Duels] neat idea in the wrong place (4 replies)
  46. A Dragon by Any other name. (19 replies)
  47. Vehicles and Lightning Bolts (14 replies)
  48. Adepts and Cyber (5 replies)
  49. Eletheria Escalanas of the Escalanas Ranelle (19 replies)
  50. I have a Question... (9 replies)
  51. Starting out with some SR fiction. (13 replies)
  52. Metamagic (61 replies)
  53. Australian Referendum (3 replies)
  54. team karma when you're not with the team (8 replies)
  55. Sell me on Shadowrun (20 replies)
  56. Properties of Hermetic Circles (5 replies)
  57. Unusual skills (58 replies)
  58. Netbooks? (6 replies)
  59. Shock Gloves (9 replies)
  60. Semi-random characters (14 replies)
  61. World Population (31 replies)
  62. Auras, invisibility, foci, and kittens (19 replies)
  63. On quickening. (22 replies)
  64. Endless planning of combat (28 replies)
  65. [Duels] Shadowrun Duels Series 2 (3 replies)
  66. New Focus Idea (4 replies)
  67. Stunt Rules for Shadowrun (6 replies)
  68. mono-wire (39 replies)
  69. Ain't so fast, are ya? (52 replies)
  70. Powerful Pc Contacts (32 replies)
  71. Infirm Flaw WTF (5 replies)
  72. Modifying Headware Memory (2 replies)
  73. New Shadowrun novels (15 replies)
  74. Questions on SK, Detroit, and former company men (19 replies)
  75. Dragons and Their Hoards (12 replies)
  76. Roleplaying (14 replies)
  77. SR2 to SR3: What happened to Spell Locks...? (26 replies)
  78. Stuck in Iraq looking for 3rd ed (1 reply)
  79. illusion spells and security (19 replies)
  80. http://www.shadowrunrpg.com (32 replies)
  81. Arg! Hard drive Failure (4 replies)
  82. Bioware and Physad's (10 replies)
  83. Shadowrun Secrets revealed! (7 replies)
  84. A big question! (13 replies)
  85. Help For A New GM... (14 replies)
  86. Faerie Fire (0 replies)
  87. Inexpensive Vehicle for Non-Rigger PC? (22 replies)
  88. What after the Little Black Book? (2 replies)
  89. Guards, Soldiers, Übersoldats, Cyberzombies (37 replies)
  90. Cyberware in YOU (53 replies)
  91. More questions on astral space. (13 replies)
  92. Ruling the World... (11 replies)
  93. Assensing a Vampire (15 replies)
  94. What about Charcoalgrin? (10 replies)
  95. Campaign from the Earthdawn till Shadowrun. (38 replies)
  96. The Alamais(e) Conspiracy 3.0 (37 replies)
  97. hardpoints, etc. (4 replies)
  98. Mason's Annotated Shadowrun Novel Review (18 replies)
  99. Madagascar (29 replies)
  100. Transparency on the astral (25 replies)
  101. Rigger 3 Revised (22 replies)
  102. Questions about Burst Fire (50 replies)
  103. Freeform Gaming (23 replies)
  104. Barrier spell question (4 replies)
  105. New Metamagic (25 replies)
  106. The Necromancer (8 replies)
  107. magicing up guard animals? (12 replies)
  108. Favourite Race? (40 replies)
  109. Scatter Dice (5 replies)
  110. Simsense stuff (10 replies)
  111. Fan made Seattle map? (18 replies)
  112. Double Crossed! (7 replies)
  113. Grenades (2 replies)
  114. Character idea: Rigger (1 reply)
  115. Newbie question on Spell/Combat pools... (7 replies)
  116. Spell Targetting (0 replies)
  117. Runners form 'extreme-MENSA' league (38 replies)
  118. Oldies but Goodies (sourcebooks) (37 replies)
  119. Otaku question (11 replies)
  120. Echoes of the Crash (16 replies)
  121. Curiosity... (6 replies)
  122. Rules for Sustaining Spells (9 replies)
  123. Question on Riggers (28 replies)
  124. BeCKS v2 in French (7 replies)
  125. Eyelights in natural cybereyes... (19 replies)
  126. Alternate dice rules (31 replies)
  127. Astral perceiving through smoke (9 replies)
  128. Use(less) detection spells ;) (31 replies)
  129. On advancing characters... (2 replies)
  130. Anchored barrier spells (14 replies)
  131. Quit making the same characters! (18 replies)
  132. Line of Sight for Magic (10 replies)
  133. physical mage (12 replies)
  134. Sustaining Spell Modifier (22 replies)
  135. Modular Space Options On Firearms (0 replies)
  136. The Ancient Files: Transcripted (20 replies)
  137. Dream Deck (20 replies)
  138. On physical adepts... (26 replies)
  139. Ordeals (5 replies)
  140. can anyone verify? (3 replies)
  141. Hindenburg: 2060 A.D. (38 replies)
  142. Handguns (13 replies)
  143. Oil and cyberlegs. (3 replies)
  144. Campaign crossovers between SR and ED (8 replies)
  145. Death, of course! (15 replies)
  146. NSRCG Update (5 replies)
  147. Metamagic skill levels? (9 replies)
  148. Crazy encounter (4 replies)
  149. Cannon Companion question (19 replies)
  150. New player (3 replies)
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