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  1. Moon Dolphins (7 replies)
  2. Am I Being Fair? (40 replies)
  3. Several Matrix questions (5 replies)
  4. Shadow spirits (12 replies)
  5. Vehicle Pilot question (1 reply)
  6. Critique please - Cyberware Packages from Evo(R) (4 replies)
  7. Wear and Tear Rules (18 replies)
  8. A cripple on the Metaplanes? (25 replies)
  9. What is your Lone Star (or whatever corp works your seting) like (35 replies)
  10. Desert Wars (19 replies)
  11. Initiative Question (6 replies)
  12. Stick-n-Shock in full-auto weapons?!? (103 replies)
  13. Chara Critique: Hiratsu Takanashi (19 replies)
  14. Bone Density and Bone Lacing (20 replies)
  15. Ancient History (18 replies)
  16. Film News (79 replies)
  17. How to make a really big bang... (34 replies)
  18. new weapon mods (0 replies)
  19. Where's My Map? (5 replies)
  20. Taking Baby out for a spin (aka the Hypothetical Troll on the town) (31 replies)
  21. Advanced Metamagic Technique: Second Awakening (4 replies)
  22. Spirit power regeneration (7 replies)
  23. Hacking (5 replies)
  24. Initiative Passes (52 replies)
  25. Where'd my GPS go? (18 replies)
  26. Free Sprites (7 replies)
  27. Agent Programming? (3 replies)
  28. Cyberlimbs 'n stuff (60 replies)
  29. Combat rounds, Initiative. How rubbish are they? (27 replies)
  30. Acid Stream and Toxic Wave (29 replies)
  31. Beating a Dead Horse (36 replies)
  32. Wal-Mart gun purchase program (200 replies)
  33. Pranked! (202 replies)
  34. The Thief Named Thief (49 replies)
  35. Help making a Martial Artist (41 replies)
  36. What do your campaigns center on? (23 replies)
  37. RL Rigger? (66 replies)
  38. Critique my stealth face (52 replies)
  39. Corporations for Wild (4 replies)
  40. Mentor Spirit (1 reply)
  41. Passengers in Vehicles (50 replies)
  42. Olfactory Booster and Social Skills (14 replies)
  43. Best Rigger Command Vehicle No Longer Roadmaster? (46 replies)
  44. Can dragons initiate? (1 reply)
  45. Armor Suit Capacity (14 replies)
  46. How Much Is That Ammo Clip In The Window... (50 replies)
  47. Mundane Matrix Boosters (7 replies)
  48. Money (55 replies)
  49. Rigging other characters? (18 replies)
  50. Best armor solution (28 replies)
  51. smoking and single runner (63 replies)
  52. Traveling in the Light (23 replies)
  53. Quick Question (8 replies)
  54. Public Transportation... (33 replies)
  55. spell creation hep (34 replies)
  56. Conceal House room (11 replies)
  57. Concealment spirit power (8 replies)
  58. Astral Combat (12 replies)
  59. Unwired previews (18 replies)
  60. Getting Back in the Game (5 replies)
  61. Adept Questions (5 replies)
  62. Immunity to normal weapons (38 replies)
  63. Help me upgrade (14 replies)
  64. How A Shadowrun Happens (10 replies)
  65. Healing Tests? (13 replies)
  66. Visual fields of death (11 replies)
  67. Character creation question (6 replies)
  68. Looking for 3rd ed forums. (19 replies)
  69. Large dice pools in a skill make a party easy to track? (71 replies)
  70. My take on social skills (14 replies)
  71. Magic Guns (54 replies)
  72. Reflex Recorders (9 replies)
  73. 5 Round Gunfights (4 replies)
  74. New Metamagic for Adepts (9 replies)
  75. Repeated Summoning houserule (18 replies)
  76. Missing Mime in Arsenal (22 replies)
  77. Dead Baby Jokes (13 replies)
  78. Magic Attribute and Essence loss - what happens at 0? (38 replies)
  79. Less Shadows (51 replies)
  80. Flechette, fragmentation, shotguns etc. (29 replies)
  81. What counts as 'Natural Vision' (23 replies)
  82. Mimic option. (3 replies)
  83. Vehicle of Choice... (5 replies)
  84. The [fictional] Shadowland's most loved and hated (75 replies)
  85. I need help with the RP (54 replies)
  86. Levitate and additional force (11 replies)
  87. Chrysler-Nissan (5 replies)
  88. full body cyborgs and magic (18 replies)
  89. If they can do Dragon PCs... (289 replies)
  90. Adept Power: Improved Reflexes (14 replies)
  91. Commlinks (60 replies)
  92. shotgun glove... (45 replies)
  93. Intiative passes, what is the deal (3 replies)
  94. New negative quality idea's? (5 replies)
  95. Few Helpful suggestions needed (2 replies)
  96. Character Ideas (42 replies)
  97. Thrown Weapons (6 replies)
  98. Mentor spirits - do they define a tradition? (21 replies)
  99. Shock Gloves and Adepts (76 replies)
  100. how do aoe elemental spells work. (2 replies)
  101. How to implant a mobile phone in your forearm (21 replies)
  102. Top 5 Magic Spells (60 replies)
  103. where are my bikes (135 replies)
  104. Shadowrun Style Domestic Disputes (23 replies)
  105. "Realistic" Shadowrun (30 replies)
  106. To bike or not to bike (110 replies)
  107. Describe Your Game (47 replies)
  108. Magic: Mana vs. Physical and affected targets (4 replies)
  109. Basic rules question - Adept Improved Ability vs. Skill Augmented Maximum (13 replies)
  110. Rigging Motorcycles (47 replies)
  111. Adept, am I doing this right? (21 replies)
  112. Central American gangs and girls (12 replies)
  113. Illusions and astrally projecting or perceiving characters (3 replies)
  114. Arsenal review (302 replies)
  115. Critique my Illusionist Infiltration Mage (29 replies)
  116. A matter of watcher spirits.. (26 replies)
  117. Mental Exercise: Anti-Dragon Task Force (186 replies)
  118. Player questions I cannot answer (40 replies)
  119. The Shadowrun 4 Learning Curve (1 reply)
  120. The Petrowski Farms (1 reply)
  121. Chat Transcript (5 replies)
  122. Dragons PCs in Runner Companion (62 replies)
  123. Chara Creation Tutorial? (9 replies)
  124. Best debunk ever! (64 replies)
  125. Spell Design (1 reply)
  126. Body and Hit points (2 replies)
  127. First Post Questions (9 replies)
  128. how is spirits affected by geomancy? (5 replies)
  129. Character Critique: Yuan (38 replies)
  130. So my GM and I talked... (20 replies)
  131. Social Software Killed the Face (90 replies)
  132. A.I PCs (25 replies)
  133. damage target 4 (4 replies)
  134. SR Authors Public Chat (53 replies)
  135. Sustained spells and range? (29 replies)
  136. Then 35point limit. (58 replies)
  137. Next Big Shadowrun Encounter (4 replies)
  138. the basics of Tactical Vehicle Combat (13 replies)
  139. SR3 - improved ability (11 replies)
  140. A Newbie Runner's Questions Regarding Technomancers (25 replies)
  141. Martial arts (107 replies)
  142. Perception test (17 replies)
  143. Time for Another Shadowrun Fiction Contest (175 replies)
  144. Were have all the vets gone? (14 replies)
  145. Detecting Technomancers (31 replies)
  146. You know, i think i know why im wary of nerfs (65 replies)
  147. Character Critique: Haywire (23 replies)
  148. Scouring for Information (4 replies)
  149. Welcome to Redmond (2 replies)
  150. If APDS are the "standard" armor penetrators... (8 replies)
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