Ok, I'm still pretty new to this game--having only played the SR videogames before--and I have a couple questions about the spare clip weapon accessory.
First, when precisely do you have to buy this? I would assume anytime you want to have reloads on hand, you'd need to factor in the 5 cost of the clips--but what about weapons that are belt-feed or muzzle-loading?
I've been working up a character that uses a Yamaha Sakura Fubiki, so I have the double issue of a muzzle-loading weapon with 4 separate muzzle tubes--and no idea what my costs for spare ammunition are.
Does my character just carry their spare ammo around in a bag, and pull some out when reloading? Or is there some kind of tube-loading device (there seems to be one shown in the Fubiki's illustration) that works like a spare clip but at the slower ml reload speed? If so, do I need 4 ten-round "clips" to reload all four tubes, or can I get away with just a 5 spare clip fee per full load (40 rounds in this case), like other pistols?
Or maybe a 5 ammo-belt to pull the shells out of when loading the weapon?
Is there actually a RAW solution to this question? Or is it just something I'll have to work out with the GM?
I've tried to reverse-engineer the equipment costs of the sample characters to figure out how the developers did it, but no luck. I even found a few cases where the characters seem to have more gear than they have money for, but I haven't gotten around to pricing out each character's equipment and checking it against the errata changes, so maybe that explains it.
(Lol at the weapon specialist errata'd to have a missile launcher and no missiles)
Anyway, I'd appreciate any info you guys could give me on this...